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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
| View Poll Results: SHould trenches be included | |||
| Yes |
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50 | 68.49% |
| No |
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13 | 17.81% |
| Restricted |
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6 | 8.22% |
| Undecided |
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4 | 5.48% |
| Voters: 73. You may not vote on this poll | |||
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#21 (permalink) |
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Member
![]() Join Date: Feb 2006
Location: UK
Posts: 86
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Against trench warfare as a whole, but love long narrow 'corridoor' fighting. Fighting in enclosed spaces is always fun and frantic, trenches may concentrate combat. I figure that if there were trenches in Huxley then would be lost and gained very quickly with the sort of weapons in the game.
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#22 (permalink) |
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Member
![]() Join Date: Mar 2006
Location: New England
Posts: 62
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Going into a trench would be the same as taking cover in a building for a minute or two. I'm not saying people should sit there and do nothing, but rather as a "safe point" were you can find cover and regroup. And if noobs want to sit in there for hours, let them. Lastly, if you want defense, trenches are the best static frontline defense. Also, I hope trenches change hands quickly, because the best part about trenches is charging them.
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(\__/) (='.'=) (_) (_) (")_(") Virtute Et Armis Last edited by KingGryphon; 06-05-2006 at 09:57 PM. |
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#23 (permalink) | |
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Training Grounds
![]() Join Date: May 2006
Posts: 6
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#24 (permalink) |
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Training Grounds
![]() Join Date: May 2006
Location: MO, USA
Posts: 1
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no need for trenches, BF2 doesn't have trenches, and planetside didn't have trenches. You don't hide in trenches in gameplay like this. You use objects like buildings, elavations changes, and other structures for cover and to cover angels. no trenches needed.
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#25 (permalink) | |
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Member
![]() Join Date: May 2006
Posts: 43
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Quote:
still though PLANETSIDE FTW, untill huxlet comes out.. |
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#26 (permalink) |
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Member
![]() Join Date: Apr 2006
Posts: 83
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woah hold on just one second there, if there was one thing planetside didnt lack it was open areas.
Admitadely most of the battles were fought around the installations but between them there was masses of open land.
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#27 (permalink) |
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Member
![]() Join Date: May 2006
Posts: 43
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sorry i meant lacked defensive posts in the expansives of area , sure you had a pillbox or 2 near a brige, but toherwise you were hiding behind rocks or trees, since huxly is post apoclyptic there should be large debris and such to hide behind.
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#28 (permalink) |
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Training Grounds
![]() Join Date: May 2006
Posts: 11
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With the sophistication of weapons in Huxley, I think trenches would be obsolete, but I think they should still be in the game :D
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#29 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 546
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One thing you guys need to remember is that just because you've got advanced weapons and vehicles doesn't make an old thing obselete. As one person stated you can just drive up a car and waste everybody in the trench. However if you've got 20 people in the trench, half of them open up with Anti Vehicular rounds on the vehicle while only the heads and shoulders showing, bye bye vehicle.
Another thing to remember is WW2 trenches weren't all straight lines, 10ft of viewing distance before the curvature of the trench took the rest out of your line of sight = no minigun ownage. Not to say that a person coming in from behind or the side wouldn't rip them up with miniguns, but it's not the be all end all you imagine. As for planes and such I'm still waiting on any announcement for attack craft or jets and whatnot and how they will be used. From what I've seen of the weaponry so far there's really nothing to take down an enemy plane with. Furthermore there's 2 problem from a development standpoint for trenches. 1.) Do the devs want the open areas to be used for anything besides transport times. 2.) PvP, do the developers want the PvP's front to be capturing different objectives constantly or have those objectives be defensible? Taking these two things into account (There are more, but these are the big ones) you have to think that if the devs want the open area to be fought in, defensible positions are a must. Pillboxes and such have been shown in planetside to be a joke, they're just a nice little box to get killed in. Same with towers. The way that trenches are different from pillboxes is that pillboxes have doors and windows providing limited outlets for firing on enemies. A trench however has hundreds of feet of places you can pop up and shoot at the enemy. Another added bonus of trenches is being able to stay out of the line of fire while you coordinate and mass for an attack. Those of you who have played PS know that a group of people massing in a courtyard or outside of a wall are asking for an OS to wipe them all out. What you don't see you can't shoot. This is getting VERY long here and for this I apologize. Last point for now. Whether the devs want the controllable objectives (power etc) from being the only points where you fight. PS has done many things since closed beta to get people to fight at certain points from rewards and making the rest just be death traps. If the devs want you to fight over these power plants and bases and not in the open fields trenches won't happen no matter what. HOWEVER, if they want to utilize the amount of land available to them (which they do if they're smart, waste not want not) they'll be thinking of ways to make the open areas defensible and meaningful to fight in. Trenches may not be the way they go, but I do hope they have something up their sleeves. As a summary. Trenches are both good and bad, due to the new weaponry they won't be as effective as they were in WW2 but they are still useful. They've got good and bad points to them. We'll have to wait and see. |
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#30 (permalink) | |
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Member
![]() Join Date: Mar 2006
Location: New England
Posts: 62
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Quote:
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(\__/) (='.'=) (_) (_) (")_(") Virtute Et Armis |
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#31 (permalink) |
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Senior Member
![]() Join Date: Jul 2006
Location: Ummmm ummmm (runs away)
Posts: 220
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I think trench warfare should be able to a certain extent. I dont want to see like a moat lol i do want to see you be able to make a trench as it should be like sorta like WWI but futeristc
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#32 (permalink) |
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Senior Member
![]() Join Date: Jun 2006
Posts: 117
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i think they should realy add trenches but noy like ww1 more like a couple trenches in city's around buildings just as cover so you can heal yourself reload your guns and get your squad cordinated so you can ber more effective. so there's not 200 hundred pepole runing around shoting each other and so theres just alittle bit of teamwork.
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#33 (permalink) |
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Training Grounds
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there is no point for a Trench in a game like this, few barikades will do just fine, or the inside of buildings
the point it to have cover, a tench is not very usefull anylonger, and especialy not in the future so you go agead Trench, i be warming up my granades and sniper gun ; ) in adition they UGLY, i rater have cover behind a burning car then some ugly sandbags or wood pile Last edited by siiix; 26-07-2006 at 02:47 PM. |
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#34 (permalink) |
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Senior Member
![]() Join Date: Jul 2006
Location: Ummmm ummmm (runs away)
Posts: 220
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Ya maybe not as BIG as WWI but like maybe each player should have restricted amount to dig like i can only dig 12 sqarefeet or something that way theres not a HUGE trench that gets owned my planes nades and snipers and bazookas and all the fun stuff
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#35 (permalink) |
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Training Grounds
![]() Join Date: Jul 2006
Posts: 13
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maybe if there are trenches they will be simmiler to the ones in killzone, if thats the case then it could be alot of fun trying to make your way threw and survive.
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#36 (permalink) |
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Training Grounds
![]() Join Date: Jul 2006
Posts: 3
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My 2 cents on trenches...
I like the idea of having a fortified trenches around objectives. I read some where in an interview that they would have lunerite mines and outposts in the persistant world that would generate income to those who hold them. Trench work around these locations would make sense. I dislike the idea of people digging their own because of the variety of problems that would arise such as digging into cement, overlapping trenches and the simple fact of dealing with the lag it would generate. Also the idea of trenches does seem some what silly if being attacked by hybrids, those little zergish things would cover the ground faster than you could shoot them and the trenches would become a death trap. I voted yes but now that I think of it I belive i should have voted restricted, the time of trenches has come and gone with all of modern warfare trenches have been made obselete. Only in a few circumstances would they be useful. |
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#37 (permalink) |
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Senior Member
![]() Join Date: Jul 2006
Location: Ummmm ummmm (runs away)
Posts: 220
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I agree with you but i think there should be destructible terrain and buildings and maybe to prevent idiots from just blowing everythign up (buildings) they can get fined or something like that i dont know just an idea
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#39 (permalink) |
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Senior Member
![]() Join Date: Jul 2006
Location: Ummmm ummmm (runs away)
Posts: 220
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Ya ur right but im not saying just buildings im saying the ground as well and btw ok i sorta liked auto assault but it got REALLy RELALY old and boring not that much PVP any who thats all but the destructible stuff i liked same with the customization
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