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Old 04-05-2006, 08:16 PM   #1 (permalink)
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Default Official Questions For E3

So E3 is now a little under a week away and as some of you know I will be attending all three days. I wanted to take this time and ask you all what questions would you like me to ask? It just so happens to be that the Blizzard booth is right next to Webzen's so I should get a lot of time in.

Before I leave, I shall gather everyone's questions and try to get as many of them answered as possible... so fire away!
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Old 04-05-2006, 08:56 PM   #2 (permalink)
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hey cool thanks, 3 questions i would to know are 1.we have heard that battles will be pretty big but could you ask how many could be a side in a clan on clan match

2.will we be able to barter/trade anywhere or do we ave to be in a city/designated area?

3.in pvp areas will we be able to attack people anytime e.g. an ambush, or will we have to challenge people?

cheers

p.s. do you work for blizzerd
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Old 04-05-2006, 09:10 PM   #3 (permalink)
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Thanks loads for the offer and the thoughtfulness

Questions I'd like asked:

() Will Huxley feature anti ganking/griefing in-game systems or mechanics such as the games EVE or Lineage 2 feature which will actively penalise gankers and griefers in game and dissuade them strongly from persisting in such activities?

() How shall vehicles in towns be handled, with regards to collisions, pedestrian collisions, potential griefing of players driving recklessly etc?

Hmm thats about it for now...might edit more in.

Thanks !

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Old 04-05-2006, 09:13 PM   #4 (permalink)
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FYI, the maximum number of people in a PvP instance is 100vs100 (as said in yesterdays Q&A with IGN.) Also, keep in mind that the entire game is instance based. Meaning if you want to PvE, you enter an instance, wether or not this instance will be populated by other players or limited to your group/clan/faction is still unknown.

The biggest question is of course, when is going to be released?

When is the Beta?

How many people will be let into the Beta?

What are the qualifications for Beta candidates?

Off the beta info I would also like to know:

Will items, weapons, armor, etc. be tradable, sellable, and collectable?

What aspects are involved to create the games own economy? (in reference to recent Q&As, Huxley is supposed to have an economy)

Will the PvE environments be limited in size like the PvP areas?

Will players encounter opposing players while in a PvE area?

How many battlezones are there going to be?

How diverse will the PvE and PvP environments be?

Is it possible for someone to enjoy the game with only PvE and not participate in PvP?

What is the estimated recommended system requirements for a player to enjoy Huxley?

Will there be a monthly fee to play Huxley?

Last edited by Serus; 04-05-2006 at 09:17 PM.
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Old 04-05-2006, 09:26 PM   #5 (permalink)
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Quote:
Originally Posted by Shinigami
() Will Huxley feature anti ganking/griefing in-game systems or mechanics such as the games EVE or Lineage 2 feature which will actively penalise gankers and griefers in game and dissuade them strongly from persisting in such activities?
No, because there is no way to gank in Huxley.

Imagine playing BF2, and you run across a squad of 5 men. They tear metal into your flesh, and you die right away without firing a round. Do you yell 'gank'?

Better yet;
You're a Russian Soldier storming the front to Stalingrad. You have a bomb dropped next to you. You fly 17 feet into the air and lose a limb, then are shot repeatedly by an MG-40 until it moves to it's next target. When you arrive in the Good Lord's home, or Anti-Christ's lair; do you plead 'gankage'?

You cannot GANK in an FPS, it's just not possible. It's about as possible as me reaching through the screen and slapping you for supposing it is.

Quote:
Originally Posted by Serus
What is the estimated recommended system requirements for a player to enjoy Huxley?

Will there be a monthly fee to play Huxley?
The recommended system requirements will be that of the U3 engine. Seeing as it runs on it.

Don't expect to play the game well without atleast;

One gig of RAM.
3.0 MHz Processer.
Radeon x600+ or nVidia 6600GT+
Probably 4-5 Gigs of harddrive space will be required for flat install 1-2 in a years time for patches.

On the note of a subscription fee...

I do not doubt there will be a minimum of a fifteen dollar subscription fee.
Though we will find out soon.
(I'm basing this off the information from last E3 with server caps, server locations, and other various items.)
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Old 04-05-2006, 09:36 PM   #6 (permalink)
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Quote:
Originally Posted by Brene
No, because there is no way to gank in Huxley.

Imagine playing BF2, and you run across a squad of 5 men. They tear metal into your flesh, and you die right away without firing a round. Do you yell 'gank'?

Better yet;
You're a Russian Soldier storming the front to Stalingrad. You have a bomb dropped next to you. You fly 17 feet into the air and lose a limb, then are shot repeatedly by an MG-40 until it moves to it's next target. When you arrive in the Good Lord's home, or Anti-Christ's lair; do you plead 'gankage'?

You cannot GANK in an FPS, it's just not possible. It's about as possible as me reaching through the screen and slapping you for supposing it is.
Hmmm On reflection I believe you are correct for the most part, altho should there be an interfaction pvp system in place, there would be a need for something around those lines I should imagine. Depends if there is one or not though.

Another question to ask then:

() Shall there be interfaction PVP in Huxley?
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Old 04-05-2006, 09:40 PM   #7 (permalink)
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Serus has edited this post for being Off-Topic and requests it be deleted.

Sorry nickfury, thank you for offering to answer our questions.

Last edited by Serus; 04-05-2006 at 10:34 PM.
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Old 04-05-2006, 09:47 PM   #8 (permalink)
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Quote:
Originally Posted by Serus
So in other words you are saying nothing. You didn't stay on topic, nor are you answering any questions. You MAY be able to "gank" in Huxley since, as already stated by Webzen, opposing factions may be able to enter PvE instances to prevent a quest from being completed by the other faction. If the opposing faction is 5 on 2, then that is ganking!

Second, Yeah, it's using the U3 engine. What are the specs for that engine? OH! NOBODY KNOWS, HENCE THE QUESTION.

And third, you have no idea if there will be a fee or not! There's no monthly fee for Guild Wars, and it has server caps, locations etc. as well! Stop trying to answer questions when you can't.
How about you stop being a cock sucking asshat?
Hm?

Last year at E3 they stated server specifications, you try running those servers for free.
Guild wars doesn't have 100v100 battles, it has 5v5? Maybe? With a max of 2,000 online at any given time of day? Huxley will support 20 times that, easy.

Okay!

The mission where the opposing faction can go in and stop the other faction is still a PvP element, nutjob. The mission is to stop them, therefore it's not classified as ganking.

Also; it's not very hard to know what the U3 engine will need, seeing as CURRENT engines need what I suggested just to run.

You're making yourself look like a tool every time you post. Not all things need an official signature, sometimes common sense, and previous knowledge wins the race.

I suggest you leave these boards if you can't shape up your attitude.
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Old 04-05-2006, 09:58 PM   #9 (permalink)
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Serus has edited this post for being Off-Topic and requests it be deleted.

Sorry nickfury, thank you for offering to answer our questions.

Last edited by Serus; 04-05-2006 at 10:34 PM.
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Old 04-05-2006, 10:04 PM   #10 (permalink)
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Quote:
Originally Posted by Serus
This coming from the person using the phrase "cock sucking asshat"

And I suppose that the Guild Wars servers are also free to run? Just because a server costs money to run it doesn't mean they will charge for it. As I said, you still haven't answered any questions, your just stating the obvious! Yes, we all ASSUME there will be a cost, but there is no concrete information says "YES" or "NO".

Saying it's a PvP Element so it can't be called Ganking. Do you even know the meaning of the word? Let me help educate the teenager:

"Gank is also used in relation to Player vs. Player games where a group of 2 or more people gang up and kill another player, especially if they have an unfair advantage over the person being killed, and is an abbreviation for Gang Kill. Popularized by the MMORPG Ultima Online, it is now often used in any situation where the person being killed is at a significant disadvantage to the person killing, as in "That jerk just ganked me!".

PvP area or not, if a group of 5 gang up on 2, it's a gank!

If you want to quote current games then you best do your homework. Battlefield 2, one of the most up to date FPS games and most popular has a minimum system requirements of:
Minimum Specification:
CPU: 1.7 Ghz
RAM: 512 Mb
Video Card: NVidia GeForce FX 5700, ATI Radeon 8500 or ATI Radeon 9500
with 128 Mb of RAM

WAY below your suggestion. Even the recommended requirements are below what you thought:

Recommended Specification:
CPU: 2.4 Ghz
RAM: 1 Gb
Video Card with at least 256 Mb of RAM


I don't even know why I'm arguing with someone who can't even purchase his own beer. None of the statements you've made so far are legitimate. Stop trying to make yourself appear like you know everything, when it's clear you don't.

Okay, number one.

It's the PvE mission, adapting a PvP aspect, therefore it's not ganking. It's their PvP mission (the "ganking" team as you'd call them) to keep the other team from completing the mission. The five people are thus walking around in an instanced mission trying to find the other team, not camping nor trying to grief, therefore not ganking.

Okay, number two.

I said to play well, he also said the recommended settings, learn to read scrub. You posted the MIMIMUM, he and I both meant RECOMMEDED, once again, please learn to read.

As for you, this coming from someone who bases knowledge on ability to purchase substance that hinders your ability to think reasonably and make choices that you would better handle while not intoxicated.

You lose, good day sir.
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Old 04-05-2006, 10:10 PM   #11 (permalink)
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Will there be any customization features to anything such as, the armor, weapons, and vehicals?

Will it run on low-end computers? (not that i have one :P)

What will respawning be like, will it be like PLanet Side where you just die and wait 20 some seconds then respawn at a near tower, base, or AMS support vehical? (they should know what an AMS is, they said they played Planet side for studies)

What will you do to prevent TKing? Will they have a greif system that will lock out their weapons after a certain amount of grief points?

What will the max number of squad members be?

Will there be a system to direct large numbers of troops?

Will there be a way to have more than one squadron be with each other at the same time like platoons in Planet Side?

Will there be variations in the armor so they all dont look exactly the same, like but somthing here, but not there on a different thing of armor.


PS. You lucky bastard!
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Old 04-05-2006, 10:17 PM   #12 (permalink)
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Quote:
Originally Posted by {ExGS}-T-Eva-01
Will there be any customization features to anything such as, the armor, weapons, and vehicals?
Oh yeah, I'd love to see that. Like guilds being able to dye all their armor main pieces to match each other, etc. Or like getting a scope on your assault rifle, or changing it out for an ACOG, while adding a suppressor system.

hurry up e3!
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Old 04-05-2006, 10:24 PM   #13 (permalink)
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Serus has edited this post for being Off-Topic and requests it be deleted.

Sorry nickfury, thank you for offering to answer our questions.

Last edited by Serus; 04-05-2006 at 10:34 PM.
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Old 04-05-2006, 10:33 PM   #14 (permalink)
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Quote:
Originally Posted by Serus
I lose, ha! You speak as if this is a contest. As if there was something to win.

Again, the meaning of GANK is where a group of 2 or more people gang up and kill another player. You apparently didn't read the definition. No matter what the environment is, PvE or PvP, if 2 people gang up on 1, it's ganking!

Who are the two people you are referring to? I was the one that posted the original question, and I did not "mean" recommended, I said recommended system requirements to enjoy Huxley. Again, you aren't making any sense. Calm down, and it will help you place your thoughts more clearly. And you also said to play the game well you would need at least...Least implying that it is the minimum, and the specs you listed are going to be far from the minimum. How am I supposed to know what you "mean"? Am I supposed to read body language or know you well enough to rearrange what you type.

And don't tell me I can't read since I clearly can, as can you. You just choose to argue about information you so obviously did not read.

Lastly, my point that you cannot purchase alcohol was pointing, again, to the fact that you are a teenager!

Edited to remove smilies. Not sure how they got there.

You didn't do too well in previous PvP games you played did you? With all this crying of ganking, you probably yelled it even if someone your level killed you.

Anyways, you said recommended to play it enjoyable, which would be
'well.'

Atleast as the atleast recommended settings. Don't try and turn my words around.

Once again, you still commented on me not being able to purchase my own alcohol, the only thing you didn't realize... is I can.
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Old 04-05-2006, 10:40 PM   #15 (permalink)
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Back on topic:

Another question I have, that you'll be able to answer at E3 when you play the demo they'll be showing off.

How is ammunition going to be handled? In games like UT, there are points you can rearm yourself at. In games like BF2, you can get ammo from supply crates and other players. But being that this is an MMO, it is safe to assume that you have to purchase your ammunition. If in the middle of a round you run out, what can you do? Will there be supply depots to rearm yourself?
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Old 04-05-2006, 11:05 PM   #16 (permalink)
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Quote:
Originally Posted by Shinigami
Hmmm On reflection I believe you are correct for the most part, altho should there be an interfaction pvp system in place, there would be a need for something around those lines I should imagine. Depends if there is one or not though.

Another question to ask then:

() Shall there be interfaction PVP in Huxley?

I didn't even get to see this post because of that other guy spamming away his horrible opinions.

I think that would be more realistic for them to implement (realistic as in them doing it, not as in you shoot a teammate, you hurt yourself).

I'd like to see a system like that, or like planetside. Shoot too many teammates, weapon lock.
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Old 04-05-2006, 11:32 PM   #17 (permalink)
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Wow, I am happy to see such a wonderful response so far. I would like to take this time to state that I may not be able to get all of these questions answered... :P

Keep em coming!
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Old 04-05-2006, 11:32 PM   #18 (permalink)
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It has often been mentioned in interviews that you are going for an action game comparable to the pace of Unreal Tournament and/or Quake, rather than a slow and plodding military shooter. That being said, how will player movement in combat be handled? Will there be a dodging system like in UT, perhaps jumping to gain speed/velocity like in Quake, a mix of the two or have you come up with your own system to facilitate fast-paced combat?
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Old 04-05-2006, 11:33 PM   #19 (permalink)
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