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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: huntington beach, ca
Posts: 119
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So E3 is now a little under a week away and as some of you know I will be attending all three days. I wanted to take this time and ask you all what questions would you like me to ask? It just so happens to be that the Blizzard booth is right next to Webzen's so I should get a lot of time in.
Before I leave, I shall gather everyone's questions and try to get as many of them answered as possible... so fire away! |
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#2 (permalink) |
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Training Grounds
![]() Join Date: May 2006
Posts: 8
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hey cool thanks,
2.will we be able to barter/trade anywhere or do we ave to be in a city/designated area? 3.in pvp areas will we be able to attack people anytime e.g. an ambush, or will we have to challenge people? cheers p.s. do you work for blizzerd
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[URL="http://www.huxleygame.com/forum/showthread.php?t=559"]http://www.huxleygame.com/forum/showthread.php?t=559[/URL] |
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#3 (permalink) |
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Member
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Thanks loads for the offer and the thoughtfulness
Questions I'd like asked: () Will Huxley feature anti ganking/griefing in-game systems or mechanics such as the games EVE or Lineage 2 feature which will actively penalise gankers and griefers in game and dissuade them strongly from persisting in such activities? () How shall vehicles in towns be handled, with regards to collisions, pedestrian collisions, potential griefing of players driving recklessly etc? Hmm thats about it for now...might edit more in. Thanks ! Shini
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Experience. Learn. [b]Adapt[/b]. Succeed. [i]Survival of the fittest.[/i] [img]http://i70.photobucket.com/albums/i104/shinigami214/661cb52a.gif[/img] |
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#4 (permalink) |
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Training Grounds
![]() Join Date: May 2006
Posts: 14
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FYI, the maximum number of people in a PvP instance is 100vs100 (as said in yesterdays Q&A with IGN.) Also, keep in mind that the entire game is instance based. Meaning if you want to PvE, you enter an instance, wether or not this instance will be populated by other players or limited to your group/clan/faction is still unknown.
The biggest question is of course, when is going to be released? When is the Beta? How many people will be let into the Beta? What are the qualifications for Beta candidates? Off the beta info I would also like to know: Will items, weapons, armor, etc. be tradable, sellable, and collectable? What aspects are involved to create the games own economy? (in reference to recent Q&As, Huxley is supposed to have an economy) Will the PvE environments be limited in size like the PvP areas? Will players encounter opposing players while in a PvE area? How many battlezones are there going to be? How diverse will the PvE and PvP environments be? Is it possible for someone to enjoy the game with only PvE and not participate in PvP? What is the estimated recommended system requirements for a player to enjoy Huxley? Will there be a monthly fee to play Huxley? Last edited by Serus; 04-05-2006 at 09:17 PM. |
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#5 (permalink) | ||
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Senior Member
![]() Join Date: Feb 2006
Location: Atlanta, GA
Posts: 160
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Quote:
Imagine playing BF2, and you run across a squad of 5 men. They tear metal into your flesh, and you die right away without firing a round. Do you yell 'gank'? Better yet; You're a Russian Soldier storming the front to Stalingrad. You have a bomb dropped next to you. You fly 17 feet into the air and lose a limb, then are shot repeatedly by an MG-40 until it moves to it's next target. When you arrive in the Good Lord's home, or Anti-Christ's lair; do you plead 'gankage'? You cannot GANK in an FPS, it's just not possible. It's about as possible as me reaching through the screen and slapping you for supposing it is. Quote:
Don't expect to play the game well without atleast; One gig of RAM. 3.0 MHz Processer. Radeon x600+ or nVidia 6600GT+ Probably 4-5 Gigs of harddrive space will be required for flat install 1-2 in a years time for patches. On the note of a subscription fee... I do not doubt there will be a minimum of a fifteen dollar subscription fee. Though we will find out soon. (I'm basing this off the information from last E3 with server caps, server locations, and other various items.)
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HuXXXley. Last edited by Brene; 04-05-2006 at 09:32 PM. |
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#6 (permalink) | |
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Member
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Quote:
Another question to ask then: () Shall there be interfaction PVP in Huxley?
__________________
Experience. Learn. [b]Adapt[/b]. Succeed. [i]Survival of the fittest.[/i] [img]http://i70.photobucket.com/albums/i104/shinigami214/661cb52a.gif[/img] |
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#8 (permalink) | |
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Senior Member
![]() Join Date: Feb 2006
Location: Atlanta, GA
Posts: 160
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Quote:
Hm? Last year at E3 they stated server specifications, you try running those servers for free. Guild wars doesn't have 100v100 battles, it has 5v5? Maybe? With a max of 2,000 online at any given time of day? Huxley will support 20 times that, easy. Okay! The mission where the opposing faction can go in and stop the other faction is still a PvP element, nutjob. The mission is to stop them, therefore it's not classified as ganking. Also; it's not very hard to know what the U3 engine will need, seeing as CURRENT engines need what I suggested just to run. You're making yourself look like a tool every time you post. Not all things need an official signature, sometimes common sense, and previous knowledge wins the race. I suggest you leave these boards if you can't shape up your attitude.
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HuXXXley. |
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#10 (permalink) | |
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Senior Member
![]() Join Date: Feb 2006
Location: Atlanta, GA
Posts: 160
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Quote:
Okay, number one. It's the PvE mission, adapting a PvP aspect, therefore it's not ganking. It's their PvP mission (the "ganking" team as you'd call them) to keep the other team from completing the mission. The five people are thus walking around in an instanced mission trying to find the other team, not camping nor trying to grief, therefore not ganking. Okay, number two. I said to play well, he also said the recommended settings, learn to read scrub. You posted the MIMIMUM, he and I both meant RECOMMEDED, once again, please learn to read. As for you, this coming from someone who bases knowledge on ability to purchase substance that hinders your ability to think reasonably and make choices that you would better handle while not intoxicated. You lose, good day sir.
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HuXXXley. |
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#11 (permalink) |
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Training Grounds
![]() Join Date: May 2006
Posts: 6
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Will there be any customization features to anything such as, the armor, weapons, and vehicals?
Will it run on low-end computers? (not that i have one :P) What will respawning be like, will it be like PLanet Side where you just die and wait 20 some seconds then respawn at a near tower, base, or AMS support vehical? (they should know what an AMS is, they said they played Planet side for studies) What will you do to prevent TKing? Will they have a greif system that will lock out their weapons after a certain amount of grief points? What will the max number of squad members be? Will there be a system to direct large numbers of troops? Will there be a way to have more than one squadron be with each other at the same time like platoons in Planet Side? Will there be variations in the armor so they all dont look exactly the same, like but somthing here, but not there on a different thing of armor. PS. You lucky bastard! |
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#12 (permalink) | |
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Senior Member
![]() Join Date: Feb 2006
Location: Atlanta, GA
Posts: 160
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Quote:
hurry up e3!
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HuXXXley. |
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#14 (permalink) | |
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Senior Member
![]() Join Date: Feb 2006
Location: Atlanta, GA
Posts: 160
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Quote:
You didn't do too well in previous PvP games you played did you? With all this crying of ganking, you probably yelled it even if someone your level killed you. Anyways, you said recommended to play it enjoyable, which would be 'well.' Atleast as the atleast recommended settings. Don't try and turn my words around. Once again, you still commented on me not being able to purchase my own alcohol, the only thing you didn't realize... is I can.
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HuXXXley. |
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#15 (permalink) |
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Training Grounds
![]() Join Date: May 2006
Posts: 14
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Back on topic:
Another question I have, that you'll be able to answer at E3 when you play the demo they'll be showing off. How is ammunition going to be handled? In games like UT, there are points you can rearm yourself at. In games like BF2, you can get ammo from supply crates and other players. But being that this is an MMO, it is safe to assume that you have to purchase your ammunition. If in the middle of a round you run out, what can you do? Will there be supply depots to rearm yourself? |
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#16 (permalink) | |
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Senior Member
![]() Join Date: Feb 2006
Location: Atlanta, GA
Posts: 160
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Quote:
I didn't even get to see this post because of that other guy spamming away his horrible opinions. I think that would be more realistic for them to implement (realistic as in them doing it, not as in you shoot a teammate, you hurt yourself). I'd like to see a system like that, or like planetside. Shoot too many teammates, weapon lock.
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HuXXXley. |
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#18 (permalink) |
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Member
![]() Join Date: Apr 2006
Posts: 37
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It has often been mentioned in interviews that you are going for an action game comparable to the pace of Unreal Tournament and/or Quake, rather than a slow and plodding military shooter. That being said, how will player movement in combat be handled? Will there be a dodging system like in UT, perhaps jumping to gain speed/velocity like in Quake, a mix of the two or have you come up with your own system to facilitate fast-paced combat?
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