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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#21 (permalink) |
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Training Grounds
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1. Any info at all about beta. AND I MEAN ANY!!
2. I would like to know if there will be/how the medic class is handled. 3. They ways in which you can acquire loot. Can you get great loot of mobs/bosses a la WoW or is it all bought in stores? 4. I'm sure there will be tons of gameplay footage flying around, but I'd like to know, relatively, how the game is paced. 5. How they are going to balance out vehicles... I'd really hate to see them be over powered.
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#22 (permalink) |
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Senior Member
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There won't be any booth babes
As for questions: 1) How are all of these instanced battles going to be initiated, and how will they be tied together? edit: Apparently Enon posted like seconds earlier, and ended up mentioning everything else I had in mind. |
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#24 (permalink) |
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Member
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Friendly fire would indeed by a bitter sweet flavor to the game.
The realism is indeed sweet, knowing that in the midst of a hectic shootout, you better be damn careful which way you're pointing that barrelful of instant death, and hoping to hell that your team mates are paying close attention too (an extra adrenaline boost). Such an element would also highlight a player's (or a whole outfit's) skills. However, considering that the action in the game has been likened by developers to an Unreal Tournament level of speed and fury, bagging a team mate instead of a hostile is going to be mighty easy, leaving a bitter taste in your mouth when you suffer the consequences for a hasty errant burst of hot lead in the wrong direction (on whichever end of that burst you may happen to be).
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Experience. Learn. [b]Adapt[/b]. Succeed. [i]Survival of the fittest.[/i] [img]http://i70.photobucket.com/albums/i104/shinigami214/661cb52a.gif[/img] |
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#25 (permalink) | |
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Training Grounds
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#26 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Boston, Massachusetts (USA)
Posts: 273
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1. Please provide the fan base a list of all the Skills/Licenses available to the player in Huxley.
2. Will the Aircraft and vehicles in the game be used for more than just transportation around Nostalonia to get to the Instances? 3. Will there be instances that do include aircraft and vehicles in combat environments? 4. Is the 120 man PvP battle area going to be 60v60 which everyone assumes or is there a possibility that it will be 120v120 like PS? 5. How large of an area will the 120man PVP area be? Large like a PS continent? or small like WoW BattleGrounds? 6. If your vehicle that you just paid Gazillion dollars for gets destroyed will you have to regenerate more cash to replace it or is there a system to restore vehicles similar to PS assuming that your vehicle can be destroyed? 7. Can vehicles be destroyed in game? 8. If a party is wiped out and a vehicle is left in a location behind the enemy lines, can the enemy hack it and use it? 9. How can you recover a damaged vehicle in a combat environment? 10. Are bullets, Manufactured by artisans, bought from vendors, or a freebie in game with a never ending supply? 11. Will there be any crafting professions like in MMORPGs? like bullet making, weapons building, armor crafting, gadget making and so on? 12. What form of ingame grouping/Squading or other player organization tools will be available and how do you use them? 13. Will the game have Indirect Fire Assets available and should we incorporate someone in the squad to act as a Forward Observer to call in the Artillery? 14. If Indirect Fire assets are available, in what shape will they be in? Like the OS in PS or a Battery of 155mm SP howitzers? 15. Will Webzen implement a systems that allow people of different levels to easily group together and benefit from it? CoV had a nice system where a lower person could lackey to a higher level member. 16. Will Huxley contain an integrated voice client? (like DDO) 17. How will X360 and PC players be able to communicate with one another in those areas where they can be together? 18. How many characters will players be allowed to have, and will we be able to have characters on both sides, on the same server?
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[img]http://www.theenforcers.org/forums/files/gunthersig2_copy_192.png[/img] Gunther of.... The [url=www.theenforcers.org]Enforcers[/url], PS: TR-Emerald |
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#28 (permalink) | |
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Member
![]() Join Date: Apr 2006
Posts: 83
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Quote:
Webzen have already said somewhere that it will reward higher lvl players grouping with low lvls in the form of improved XP gain.
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"Silence is just a word, I am more than silent." |
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#29 (permalink) |
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Senior Member
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#30 (permalink) |
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Member
![]() Join Date: Mar 2006
Location: New England
Posts: 62
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What type of battlefield obstacles/emplacements are there? e.g. trenches, bunkers, pill boxes, mine fields, rivers, etc.
Is there any form of naval or amphibious combat in the game? Is it possible to customize one's armor with accesories or by changing the color scheme? How will respawns be handled on Battlefields? WIll it be X respawns per team or per person? or unlimited respawns with the game/match ending in an objective completed? Is it possible to buy a building for yourself or your clan e.g. hangers, barracks, guild HQ, armory, garage, etc.? We know you can take over other clans territory. Must you challenge them first? or can you attack whenever you feel like it? Will there be any automatic defenses guarding your territory?
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(\__/) (='.'=) (_) (_) (")_(") Virtute Et Armis Last edited by KingGryphon; 05-05-2006 at 08:44 PM. |
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#31 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: huntington beach, ca
Posts: 119
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Two quickly answer a few questions I have seen.
Yes I do work for blizzard though I cannot say what I do. Yes there will infact be booth babes this year though they cannot be as scantily clad as they were in the past. I will be taking pictures of them. :P Also, I would like to add I will be taking as many pictures/videos as possible of huxley as well as many of the other sites and sounds of the expo. Thank you all for the questions... lets keep rolling! |
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#32 (permalink) | |
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Senior Member
![]() Join Date: Feb 2006
Location: Atlanta, GA
Posts: 160
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Also; good. Booth Babes are the second best thing about E3
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HuXXXley. |
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#33 (permalink) | ||
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Member
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Posts: 83
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And i think there was something about clan housing, and if you did well in pvp etc as a clan the shops near your clan house would give you discounts if your in the clan. Quote:
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"Silence is just a word, I am more than silent." Last edited by Saint; 06-05-2006 at 04:49 AM. |
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#34 (permalink) | |
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Senior Member
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Location: Atlanta, GA
Posts: 160
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I never saw this.
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HuXXXley. |
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#35 (permalink) | |
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Senior Member
![]() Join Date: Feb 2006
Location: Boston, Massachusetts (USA)
Posts: 273
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Quote:
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[img]http://www.theenforcers.org/forums/files/gunthersig2_copy_192.png[/img] Gunther of.... The [url=www.theenforcers.org]Enforcers[/url], PS: TR-Emerald |
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#36 (permalink) | |
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Training Grounds
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#37 (permalink) |
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Senior Member
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Hmm well I heard from some of the people I know that are going (mostly from GGL/RadioITG) that they banned them altogether.
I remembered them throwing a fit last year and telling them to get rid of the skimpy clothing, I just figured they'd decided to take it a step further. Either way it's just 1 more thing I'm missing that I get to bug them to take pics/vids of... |
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#38 (permalink) |
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Member
![]() Join Date: Feb 2006
Posts: 41
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I love blizzard :D (playing Wow atm)
can I make a list of questions for blizzard too? -when is Diablo3 coming? -Will the item system change a lot in WoW? (will old weapons from the vanilla version be worthless?) List for Huxley -Will there be some way to make tactics in huxley? (e.g. commander system in bf2)? Because it is hard to manage 100people in a war :D -I Still haven't seen a lot of different character models in the screenshots. Will everyone look like a clone of each other? Blizzard is the best game developer on the planet! :D Lets hope Webzen is any competion. |
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#39 (permalink) | ||
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Senior Member
![]() Join Date: Feb 2006
Location: Atlanta, GA
Posts: 160
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Quote:
Quote:
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