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Old 20-04-2006, 05:13 AM   #1 (permalink)
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Default Why does everyone say it is P2P?

Everything I have read on forums and such, places this game as a P2P game, yet every article I have read has not really made any such mention. From what I gather the game works similar to how Guild Wars works.

Now aside from the huge battles, I would think that would make this game, well non subscription based.

At any rate if it is subscription based, I cant see it being that much, likely less then the average cost of 15$ USD.

I understand that all this company does is make MMOs, just from what I have read, it really seems more like a free MMO in price with the quality of an actual FPS made to work wonderfully in a pure MP world.
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Old 20-04-2006, 04:53 PM   #2 (permalink)
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This is probably the stupidest post I have ever read.

Okay, let's go into detail why this WILL BE a subscription based MMO.

Reason Number One: THEY ARE HOSTING THE SERVERS. You don't have to go out and rent a server like you do in any other FPS, this is an MMO, consisting of a constant world. They have announced currently 5,000 person server caps. You want to do the math on how much that would cost monthly to run FIVE of those? That's 25,000 people on at once with luck, then you have to equate in bandwidth, maintenance, patches, hotfixes, updates, etc.

Reason Number Two: It's an MMO, not a grindgame. The KSSN games you see circulating are paid for by the Korean Government, thus the requirement of a Korean Social Security Number, this is also why they all look exactly the same, and have no difference except a bit of skill system differentiation.

I really don't think I need delve further.
I believe those simple reasons should shut up people who think this won't be a subscription based MMO.
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Old 20-04-2006, 06:09 PM   #3 (permalink)
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All hail Brene!
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Old 20-04-2006, 09:32 PM   #4 (permalink)
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well i mean i guess theres a chance it might not be p2p but id bet that it will because just about every single other MMORPG that is good u gotta pay for and like Brene says it would take a shitload of work to get this game going so its most likely gonna be something like 15 dollars a month
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Old 20-04-2006, 10:50 PM   #5 (permalink)
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Quote:
Originally Posted by Brene
This is probably the stupidest post I have ever read.

Okay, let's go into detail why this WILL BE a subscription based MMO.

Reason Number One: THEY ARE HOSTING THE SERVERS. You don't have to go out and rent a server like you do in any other FPS, this is an MMO, consisting of a constant world. They have announced currently 5,000 person server caps. You want to do the math on how much that would cost monthly to run FIVE of those? That's 25,000 people on at once with luck, then you have to equate in bandwidth, maintenance, patches, hotfixes, updates, etc.

Reason Number Two: It's an MMO, not a grindgame. The KSSN games you see circulating are paid for by the Korean Government, thus the requirement of a Korean Social Security Number, this is also why they all look exactly the same, and have no difference except a bit of skill system differentiation.

I really don't think I need delve further.
I believe those simple reasons should shut up people who think this won't be a subscription based MMO.
go on.
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Old 21-04-2006, 01:09 AM   #6 (permalink)
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Guild Wars is entirely instanced, thus not as much bandwith. Also, I believe Koreans have to pay to play Guild Wars.
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Old 21-04-2006, 05:26 AM   #7 (permalink)
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Quote:
Originally Posted by Brene
This is probably the stupidest post I have ever read.

Okay, let's go into detail why this WILL BE a subscription based MMO.

Reason Number One: THEY ARE HOSTING THE SERVERS. You don't have to go out and rent a server like you do in any other FPS, this is an MMO, consisting of a constant world. They have announced currently 5,000 person server caps. You want to do the math on how much that would cost monthly to run FIVE of those? That's 25,000 people on at once with luck, then you have to equate in bandwidth, maintenance, patches, hotfixes, updates, etc.

Reason Number Two: It's an MMO, not a grindgame. The KSSN games you see circulating are paid for by the Korean Government, thus the requirement of a Korean Social Security Number, this is also why they all look exactly the same, and have no difference except a bit of skill system differentiation.

I really don't think I need delve further.
I believe those simple reasons should shut up people who think this won't be a subscription based MMO.
Dont forget Blizzard ran, and still runs all thier battle.net servers, including game updates and maintenace, and for FREE.

I think this game will be P2P, and dont see why it wouldn't be, but just because most MMO's are doesn't mean its a sure thing.
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Old 21-04-2006, 05:30 AM   #8 (permalink)
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Quote:
Originally Posted by Stern Maxwell
Quote:
Originally Posted by Brene
This is probably the stupidest post I have ever read.

Okay, let's go into detail why this WILL BE a subscription based MMO.

Reason Number One: THEY ARE HOSTING THE SERVERS. You don't have to go out and rent a server like you do in any other FPS, this is an MMO, consisting of a constant world. They have announced currently 5,000 person server caps. You want to do the math on how much that would cost monthly to run FIVE of those? That's 25,000 people on at once with luck, then you have to equate in bandwidth, maintenance, patches, hotfixes, updates, etc.

Reason Number Two: It's an MMO, not a grindgame. The KSSN games you see circulating are paid for by the Korean Government, thus the requirement of a Korean Social Security Number, this is also why they all look exactly the same, and have no difference except a bit of skill system differentiation.

I really don't think I need delve further.
I believe those simple reasons should shut up people who think this won't be a subscription based MMO.
Dont forget Blizzard ran, and still runs all thier battle.net servers, including game updates and maintenace, and for FREE.

I think this game will be P2P, and dont see why it wouldn't be, but just because most MMO's are doesn't mean its a sure thing.

Battle.net servers were not constant. It was a TP/IP based system where bandwidth was not so much an issue, and they're funded by ad's as well as being one of the largest game producers to date.
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Old 21-04-2006, 02:49 PM   #9 (permalink)
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I have seen ZERO information as to whether this game will be server based or P2P. I'm going to guess it's server-based like UT2k4 or the like. Otherwise you could never have more than about 8 people playing in a game before network performance started to suffer. See also: any Xbox Live game. This is due to the upstream bandwidth limitation on most people's broadband connection.

Do you guys even know what this guy is talking about when he says P2P? He's talking about the game using your PC as the server for a given instance.

The reason I make this point is the guy asks if it's going to be P2P, and you guys go off and start explaining why it's subscription-based. You totally avoided the question.

If it's P2P it should be FREE because:

1) They are using YOUR machine as the server, thus they don't have to maintain any servers except the 'town portal' server which wouldn't need to be very beefy.
2) They are using YOUR bandwith to run the majority of the game.

That's why Guild Wars is free.

I can tell you that if this game is P2P, but they charge a subscription, I probably won't be playing it.


Things I don't understand in this thread:

Quote:
Now aside from the huge battles, I would think that would make this game, well non subscription based.
If it's P2P, there won't be 'huge battles' because the game might pick some dude on dial-up as the server for the instance.


Quote:
Okay, let's go into detail why this WILL BE a subscription based MMO.

Reason Number One: THEY ARE HOSTING THE SERVERS.
If they're hosting the servers, then it's not P2P. Answer the question the guy asked, not go off on some diatribe about subscriptions.

Quote:
I think this game will be P2P, and dont see why it wouldn't be, but just because most MMO's are doesn't mean its a sure thing
Why would you think this game will be P2P? This game uses the Unreal 3 engine. UT2k4 is not P2P. It's server-based. Why would they change their architecture?

P2P=Peer to Peer, people. It means your computer talks directly to your opponent's computer directly, not to a game server.
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Old 21-04-2006, 03:05 PM   #10 (permalink)
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Hmm, acronym problems here . . . .

P2P could mean :

peer to peer (as poster above)

pay to play (as original poster / others)

I think everyone but the last poster understood it to be the latter :-)

And to answer the question . . . .

It's a persistent world so needs dedicated server clusters so will NOT be free to play, simple as that.

It's nothing like Quake or UT at the server end and people running their own dedicated server is not where this is headed.

There are plenty of straight FPS game around now and coming up but this is an MMOFPS which is a distinctly different beast.
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Old 21-04-2006, 03:12 PM   #11 (permalink)
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All other? When the term P2P is used most in file sharing programs? Yeah right...
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Old 21-04-2006, 04:14 PM   #12 (permalink)
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TOO BAD WE'RE DISCUSSING AN MMO HERE, NOT LIMEWIRE.

p2p=PAY TO PLAY.

It's fine, lern2acronym dickwad.
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Old 21-04-2006, 06:19 PM   #13 (permalink)
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Thx my friend for the nice and civileced answer i got from you. You realy did a dashing point there, specialy with the nice finishing toutch dickwad. As im not a expert of forign words im going to asume that its a nice and friendely word, after all we wouldent be want to be rude to each other.... wouldent we?

So once more thx for politley trying to point out that im a uter n00b because of that fact that i dosent thinke P2P is Pay to Play when i only have heard P2P in filesharing.

Greating to my fellow dickwad, Brene.
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Old 21-04-2006, 07:04 PM   #14 (permalink)
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Quote:
Originally Posted by Brene
TOO BAD WE'RE DISCUSSING AN MMO HERE, NOT LIMEWIRE.

p2p=PAY TO PLAY.

It's fine, lern2acronym dickwad.
HEY.. DIPSHIT... I got a nice link for you, numbnuts.

http://en.wikipedia.org/wiki/P2p

I'm glad to see this game has such a mature following. I think I can go ahead and write off this Bnet kiddie crap.

Maybe if you dickhead kids would spend some time learning the English language we wouldn't have these disconnects.

Learn2GetAFuckingJob
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Old 21-04-2006, 07:35 PM   #15 (permalink)
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Guys, tone it down a bit please. There's no need to get all postal here.
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Old 21-04-2006, 09:15 PM   #16 (permalink)
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Quote:
Originally Posted by Dozer
Quote:
Originally Posted by Brene
TOO BAD WE'RE DISCUSSING AN MMO HERE, NOT LIMEWIRE.

p2p=PAY TO PLAY.

It's fine, lern2acronym dickwad.
HEY.. DIPSHIT... I got a nice link for you, numbnuts.

http://en.wikipedia.org/wiki/P2p

I'm glad to see this game has such a mature following. I think I can go ahead and write off this Bnet kiddie crap.

Maybe if you dickhead kids would spend some time learning the English language we wouldn't have these disconnects.

Learn2GetAFuckingJob
TOO BAD A FUCKING ACRONYM ISN'T ENGLISH LANGUAGE.

Way to fail in a great manner.


There is no such thing as a PEER TO PEER MMO, therefore, the only LOGICAL use of P2P in this instance, is PAY TO PLAY.

Thanks for proving you're uneducated and have no common sense, see you in second grade.
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Old 21-04-2006, 09:57 PM   #17 (permalink)
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jeez lots o flaming
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Old 22-04-2006, 10:41 AM   #18 (permalink)
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i look at this like:
aim to p2p (no loss)
if it's free then more power too us.
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