Huxley Game, Massively Multiplayer Online First Person Shooter Game, MMOFPS


Subscribe to the forum RSS feed and keep up to date with all the latest posts!
Go Back   Huxley Forums > Huxley Forums > Huxley General

Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done.
Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum

Reply
 
LinkBack Thread Tools Display Modes
Old 18-04-2006, 07:18 PM   #21 (permalink)
Member
 
Kenko's Avatar
 
Join Date: Apr 2006
Location: Sweden
Posts: 43
Kenko is on a distinguished road
Send a message via MSN to Kenko
Default

Lets just stop here shall we, before it ends up in someone getting banned, hmm ? and no i didnt get my ass wooped in CSS. theres simply no tactics in it, its all about aiming and reflexes and knowing all the "usual camping spots", a game that needs tactics, thats BF2.
__________________
I feel my fire starts to burn
The heat controlling my mind
Berserk, a savage running wild.
Within me the beast starts to roar!
Kenko is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18-04-2006, 07:18 PM   #22 (permalink)
Member
 
Join Date: Mar 2006
Location: Anathematised
Posts: 69
Kard is on a distinguished road
Default

Quote:
Originally Posted by Soleft
Heh no tactics....

T side rushing B

Smoke over building. Enter tunnels, one goes down stairs. Flash forward, flash right as you go through into B. Shoot into typical camping spots. Nade the double doors. Plant bomb into open space. Send the one that went downstairs back to T-spawn, wait for CT outside B tunnels. All in B get in positions with flash and fire cover. If all your team mates die, the one who is outside T and waiting creeps in, and shoots the one defusing the bomb. The ability to shoot the one who is defusing the bomb is easy because it was planted in the open. CS is all about tactics. This is just a BASIC rush to a bomb site. You probably got onto CS and got your ass whooped. Also no other fps is more about aiming than CS, every shot you do has to be on target because of recoil.
I enjoy playing CS... I wouldnt bash it.

However, CS is a MUCH different style of FPS compared to games like Quake/UT/Tribes... You described it perfectly, while CS employs a lot of realistic combat situations and strategy, the other FPS games are based upon pure twitch skill, along with a decent amount of strategy (in terms of routes you run, level layout, and then basic team DM's, CTF, ect).

Huxley is going to be based on the prior, not CS. They are two completely different styles of FPS and are impossible to compare.
__________________
[img]http://img81.imageshack.us/img81/1464/kard38me.jpg[/img]
Kard is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18-04-2006, 07:30 PM   #23 (permalink)
Senior Member
 
connnnn's Avatar
 
Join Date: Apr 2006
Location: TX, USA
Posts: 425
connnnn is on a distinguished road
Send a message via AIM to connnnn
Default

Quake's "bunny hopping" is integral to the movement system because, done properly, the strafe jumping allows you to pick up momentum.

Quake-type strafe jumping based games where you pick up momentum by hopping are a totally different category than any other game, because the bunny hopping i INTENTIONAL. However the Unreal engine simply doesn't use this type of physics model, so it won't be in any Unreal 3 engine game (I'm not even sure if it'd be possible to add if a developer wanted).

Every non-quake game, including CS, bunny hopping makes you an easier target. So I wouldn't expect it to be a problem here.
connnnn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18-04-2006, 07:53 PM   #24 (permalink)
Member
 
Join Date: Mar 2006
Location: Sweden
Posts: 35
Alex is on a distinguished road
Default

Quote:
Originally Posted by connnnn
Every non-quake game, including CS, bunny hopping makes you an easier target. So I wouldn't expect it to be a problem here.
Just want to point a stick here at TFC were your aircontrol and speed while bunnyjumping is quite good... And makes you quite mutch harder to hit(at least i thinke thats a fact)
__________________
[img]http://i33.photobucket.com/albums/d81/gibalex/BannerAlex.jpg[/img]
Alex is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18-04-2006, 08:06 PM   #25 (permalink)
Training Grounds
 
Join Date: Apr 2006
Posts: 24
Soleft is on a distinguished road
Default

Kard I agree that Huxley is going to be nothing like CSS. I just don't like people bashing it :oops: . He still says no tactics, you have only played in public. If you played in a match it's 70% tactics. Our clan used to lose to people well below us in skill, just because our tactics were crummy.
__________________
Defend CSS till the day I die!
Soleft is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18-04-2006, 08:43 PM   #26 (permalink)
Training Grounds
 
Join Date: Mar 2006
Location: RI, USA
Posts: 4
m0deth is on a distinguished road
Send a message via ICQ to m0deth Send a message via AIM to m0deth
Default

The only ones I ever see who bitch about movement based dodging are looking for reality, and tend to be clueless in the average fast paced shooter.

They want it like CS were you can't dodge a cheesy headshot, or camp all day til you get one on a slow moving player.....let me ask you something, when deer hunting....is he limited by the world as to where he might turn, or jump when you shoot at him? no he isn't, just by his own skill

Granted now, bambi isnt gonna strafejump anytime soon, but my point is.....its a skill, learn it or suck, either way, stop trying to turn any game that might have some balls to it into another CS please.
m0deth is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18-04-2006, 08:47 PM   #27 (permalink)
Member
 
Join Date: Mar 2006
Location: Anathematised
Posts: 69
Kard is on a distinguished road
Default

Quote:
Originally Posted by m0deth
The only ones I ever see who bitch about movement based dodging are looking for reality, and tend to be clueless in the average fast paced shooter.

They want it like CS were you can't dodge a cheesy headshot, or camp all day til you get one on a slow moving player.....let me ask you something, when deer hunting....is he limited by the world as to where he might turn, or jump when you shoot at him? no he isn't, just by his own skill

Granted now, bambi isnt gonna strafejump anytime soon, but my point is.....its a skill, learn it or suck, either way, stop trying to turn any game that might have some balls to it into another CS please.
RI huh? i live in providence.
__________________
[img]http://img81.imageshack.us/img81/1464/kard38me.jpg[/img]
Kard is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18-04-2006, 08:53 PM   #28 (permalink)
Training Grounds
 
Join Date: Mar 2006
Location: RI, USA
Posts: 4
m0deth is on a distinguished road
Send a message via ICQ to m0deth Send a message via AIM to m0deth
Default

Coventry here....you ever go to any of the BadLANS events?
m0deth is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18-04-2006, 09:08 PM   #29 (permalink)
Super Moderator
 
Murvel's Avatar
 
Join Date: Mar 2006
Location: Sweden
Posts: 581
Murvel is on a distinguished road
Send a message via MSN to Murvel
Default

I would love to see some way to move around fast in the game, but I'm not sure that bunny hopping is the way to go. As an old quaker (yes q1/qw too) I would prefer the strafejumping style to gain speed. As much fun the qw bunny hopping is I don't think it would be suited for a game like this.
Murvel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18-04-2006, 09:50 PM   #30 (permalink)
Senior Member
 
Enemy21's Avatar
 
Join Date: Jan 2006
Posts: 380
Enemy21 is on a distinguished road
Default

bunny hopping is probally gona be a little problem but in huxley it seems that its gonna be more of like an open field type thing and not as close as in UT...but not really sure till we know more about it
Enemy21 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18-04-2006, 11:34 PM   #31 (permalink)
Senior Member
 
Udonis's Avatar
 
Join Date: Mar 2006
Location: 305,Florida
Posts: 308
Udonis is on a distinguished road
Default

Everything once again will come down to the skill of the player i dont see anything wrong with it since i play BF2..... A good player can kill a bunny hopper wit no problem just unload as the are coming back down but from another point of view maybe they should make the target reticle wider like in PS even though I think there's not a problem wit it
Udonis is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19-04-2006, 04:37 PM   #32 (permalink)
Member
 
Nishua's Avatar
 
Join Date: Mar 2006
Location: New York
Posts: 33
Nishua is on a distinguished road
Send a message via ICQ to Nishua Send a message via AIM to Nishua Send a message via MSN to Nishua Send a message via Yahoo to Nishua
Default

Quote:
Originally Posted by connnnn
Bunny hopping makes you easier to hit, if anything.
If that were actually true everyone wouldnt be do it at the first chance they get. No bunny hoping! !!! For anyone who is a skeptic look at bunny hopping in BF2 and youll see why I say no.
__________________
[url=http://www.xoohq.com][img]http://www.xoohq.com/sigs/omega.jpg[/img][/url]
Nishua is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19-04-2006, 05:19 PM   #33 (permalink)
Member
 
Dementus's Avatar
 
Join Date: Feb 2006
Location: UK
Posts: 86
Dementus is on a distinguished road
Default

I hope the game incorperates a dodge function like UT, double tap in a direction and you make a short sharp jump useful for avoiding fire. This would give the game that extra speed and twitch factor that I loved UT so much for. Its a misconception that UT is all about bunny hopping, if you kept jumping about like a rabbit on crack people are able to estimate your landing easily and rocket you to oblivion.

The further away Huxley's gameplay gets from CSS, the better.
Dementus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19-04-2006, 05:46 PM   #34 (permalink)
Member
 
Kenko's Avatar
 
Join Date: Apr 2006
Location: Sweden
Posts: 43
Kenko is on a distinguished road
Send a message via MSN to Kenko
Default

The further away it gets from CSS the better , but it would be nice if the game needs brains as well, since speedhoppin and bunny hoppin is for kiddies.
__________________
I feel my fire starts to burn
The heat controlling my mind
Berserk, a savage running wild.
Within me the beast starts to roar!
Kenko is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19-04-2006, 08:53 PM   #35 (permalink)
Senior Member
 
connnnn's Avatar
 
Join Date: Apr 2006
Location: TX, USA
Posts: 425
connnnn is on a distinguished road
Send a message via AIM to connnnn
Default

Actually I find people in BF2 quite easy to shoot when bunnyhopping around. All you have to do is aim where they are, because they're not gonna move much horizontally, just vertically. Dolphin diving is another matter, but that's not really bunny hopping that's a gameplay bug. The ONLY advantage to randomly jumping is to avoid being headshotted because you change where your hitbox is. This is pretty much true for any game with headshots, although the effectiveness varies.

Even if someone's aim itself isn't that good, like he said it's always easy to predict where someone will LAND. Being predictable is the easiest way to die in just about any FPS game, and bunnyhopping is the most predictable movement pattern you can follow.
connnnn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19-04-2006, 10:38 PM   #36 (permalink)
Training Grounds
 
Eight8Eight's Avatar
 
Join Date: Apr 2006
Location: Las Vegas, NV
Posts: 20
Eight8Eight is on a distinguished road
Send a message via AIM to Eight8Eight Send a message via MSN to Eight8Eight
Default

This has always been a pretty big issue, I bunny hop but only when I am pretty much all out of ammo and I have to pull out my knife.

In Planetside bunnyhoping is worse thing you can do for sure, ask the VS max if bunnyhopping is a good idea against the TR striker.

It's best just to move forward and stand your ground. Bunnyhopping moves your around and like was said before you can't move as well in the air. while the person on the ground still has full control of their movements and aim.
__________________
There will be plenty of time to sleep when you are Dead.
...........or you run out of games to play
[url]http://www.TRGgaming.net[/url]
Eight8Eight is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30-04-2006, 01:20 AM   #37 (permalink)
Member
 
Saint's Avatar
 
Join Date: Apr 2006
Posts: 83
Saint is on a distinguished road
Default

well the did mention something about double jump becoming available, so i'm guessing it will allow bunny hopping.
__________________
"Silence is just a word, I am more than silent."
Saint is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30-04-2006, 02:18 AM   #38 (permalink)
Senior Member
 
Udonis's Avatar
 
Join Date: Mar 2006
Location: 305,Florida
Posts: 308
Udonis is on a distinguished road
Default

Quote:
Originally Posted by Sykes
i would defineatly go for stamina cause bunny hopping just shows how lame you are...you should be able to jump over things but not to dodge bullets...CS limits bunny hopping and it is defineatly one of the most popular FPS so

while the person bunny hoping may be a n00b if you cant kill them what does that make you?
Udonis is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30-04-2006, 05:02 PM   #39 (permalink)
Member
 
Saint's Avatar
 
Join Date: Apr 2006
Posts: 83
Saint is on a distinguished road
Default

CS isnt the most popular because it limits bunny hopping, its popular because of how the game plays out.

Because it plays out to the last man before everyone respawns, its still possible for that last man to win the game, and everyone on his team is watching him do it, and whats more is that he knows they are.
It also adds a slightly more social edge since when dead the players can chat to each other and the other team, something which you dont really have time for in the fast paced games.
In addition death actually means more than just 1 extra death point, because if you die you cant kill people, and you also have to sit out and watch.

I hope they designers realise this play style appeals to alot of people, and when making the battle zones for huxley add in a similar style of play, for some of the zones, as well as the all out war ones.
__________________
"Silence is just a word, I am more than silent."
Saint is offline