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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Does anyone know if they will have something that limits bunny hopping?
Like stamina or somesuch ? Cuz bunny hopping only fits games like UT and Q4, i know they are going for a fastpaces shooter, but that can be achieved without bunny hopping. Jumping should only be used to get over obstacles or to throw yourself into cover. Anyone else agree with me on this ? If not, then feel free to speak your mind.
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#2 (permalink) |
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Training Grounds
![]() Join Date: Apr 2006
Location: Houston, Texas
Posts: 2
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i would defineatly go for stamina cause bunny hopping just shows how lame you are...you should be able to jump over things but not to dodge bullets...CS limits bunny hopping and it is defineatly one of the most popular FPS so
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#3 (permalink) |
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Well CS is for all the 12 year olds with twitchie reflexes! hey, im getting old, im 18 ya know! xD, i want to use my brain, to overcome my foe's with tactics and good aiming. hmm... though that depends on how well an alterraver would be aiming with a chaingun xD.
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I feel my fire starts to burn The heat controlling my mind Berserk, a savage running wild. Within me the beast starts to roar! |
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#5 (permalink) |
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Member
![]() Join Date: Apr 2006
Posts: 54
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Well, if as they claim, it's going to be quake / UT lik then it needs some fast / trick movement.
Strafe jumping in Q* to gain speed is a great addition and not hard to master and would be a good addition to the game, don't need double jumps or any of that rubbish though, just a way to build up some extra speed. |
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#6 (permalink) |
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Well, stamina wont be required, as long as you cant jump 2 meters up in the air in a split second, jumps should be short and realistic. And instead of jumping over objects, they should allow you to climb over them, likei n Vietcong 1-2, certain objects you could walk up to and press forward + space and the character would climb over it (VC is an FPS), ofcourse while climbing over it, you weret capable of shooting.
But if you can jump fast and rather high, they should only let you jump like 3 times, then youll have to rest for 10 seconds, during that time youll also walk slower. that sounds like n okay thing to me.
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#7 (permalink) |
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Senior Member
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Bunny hopping makes you easier to hit, if anything. Even in UT2k4 with extreme movement options every good player knows that the more time you spend in the air the more you will get shot.
Artificial limits on jumping would be horrid if they are modeling this to be fast-pased similar to UT/Quake (which is the assumption I'm operating under for the sake of argument). Anyways if you can't hit someone with 30% (or whatever they use) air control, how can you expect to hit someone on the ground with 100% control? I just think that if someone shoots something like a rocket at you and it's low, you should be able to jump and possibly avoid it. And if another person does the same thing, and another, and another, you should be able to avoid it if your timing is right. But this is another thing that depends on so many other combat balancing factors, like what type of aim and weapon damage is going to be used, what type of terrain, etc. I would be surprised if the combat in this game turns out to be Red Orchestra with different guns. |
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#8 (permalink) |
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Member
![]() Join Date: Mar 2006
Posts: 34
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If it is being modeled after UT/Quake there will be some implementation of a faster movement system than a CS/BF2 style standard running speed. The thing that separates UT/Quake from CS/BF2/Planetside/etc is the speed, speed is given from movement more than any other aspect obviously. You can have an equally fast paced game with a rocketlauncher and a railgun vs. a machine gun and a shotgun or any standard weaponry, but if you put quake/ut movement vs. BF2/CS movement, one is obviously superior/faster.
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#9 (permalink) |
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Senior Member
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I thought your last "movement" you meant "weapons", then realized you didn't, but it brought up a good point anyways 8)
We don't know much about how over the top the weapons in Huxley will be. Rocket launchers and sniper rifles are pretty grounded in reality compared to shock rifles and lightning guns (Q or UT versions). But if they do plan on having those crazy types of weapons (particularly with splash damage), then movement will have an important affect on the weapon balance. With slow movement a rocket launcher (especially with the moderately high rate of fire that they have listed) would dominate any type of assault rifles, unless the damage for the rifles was extremely high or you were fighting from a long distance. At least with faster movement (which would be harder to predict when you're shooting projectiles at someone) the bullet-based guns would have the advantage of being hitscan (bullets not having actual travel time in the air). Even if they're not fully hitscan, I'm sure they would travel faster than the rockets. This would make it a simple battle of 1 person's aim and evasive movement vs another's prediction and shot selection. In that scenario equal skills with split 50/50. |
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#10 (permalink) | |
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#11 (permalink) |
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Training Grounds
![]() Join Date: Apr 2006
Location: Newcastle
Posts: 6
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bunny hopping is in no way lame imo, whats lame is holding shift and auto reaching the highest speed possible, the default settings should be auto set to run, then instead of a sprint button a walk button, slows right down but footsteps make no noise and if u want to go faster learn to strafe jump the better u get at it the faster u go. stamina is definatley a no go for arena style fps. also being able to rocket jump without taking you to 10hp would be nice
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#12 (permalink) |
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Member
![]() Join Date: Mar 2006
Location: Anathematised
Posts: 69
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wow
im getting sick of people comparing huxley to CS:S. its not going to be anything like that. its going to be like quake/UT. bunny hopping / dodge will get you killed faster than anything in those games. you cant control your movement as well in the air, which makes it very easy for an opponent to lead his shot. there will be bunny hopping im sure... every FPS they've mentioned has it. however it wont break the game, it'll only get you killed faster.
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#13 (permalink) |
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Member
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Well bunny hopping is okay, as long as it brings you more trouble then good, like if you strafe jump or whatever you wont be capable of shooting while in mid-air, so it will only be used to dodge rockets and grenades, and to get into cover from machinegun fire. This game is way to cool to make it a Q4 UT rip-off.
But ofcourse.. i guess bunny hoppers will attract alot of fire to themselves by hopping around like crazy^^ But, bunny hopping shouldnt give you any extra speed at all though, a game doesnt need bunny hopping to be fast paced, Planetside had fast paced action, without any bunny hopping. Bleeh, even the thought of seeing a 40 enemies hopping around like f***tards while they charge you is horrible, its gonna look ridiculous. Bunny Raiders!! ATTACK! *boing* *Boing* *BADOING *boing* But i guess, since alot of the battles will be on either open fields or in cities..bunny hopping isnt gonna help at all, since youll be giving your position away^^ .
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#14 (permalink) | |
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Member
![]() Join Date: Mar 2006
Location: Anathematised
Posts: 69
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Bunny hopping is actually worse in a small environment... Like I said, no one bunny hops to avoid a rocket or whatever, because if they jump, they're gonna have a rocket in their face before they hit the ground. If they're jumping towards a wall, they're going to make the hitbox include that entire side of the wall where splash dmg will hit off. In general, I've only seen nubs use bunny hopping non-stop. As soon as someone realizes that it does not help you strategically, and in fact will hurt you if you use it non-stop (there are situations where a quick jump/dodge will help) they'll stop doing it. So I really see this entire thread as irrelevant. This isnt a CS:S kinda game, I'm sure you'd have the option of bunny hopping, but no one will do this 'bunny raiders' example because they'd be dead before their third jump. So yar, who cares? Easier targets for me sounds fun until they learn2fps :P
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#15 (permalink) |
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Member
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Well i was basically worried that the game would turn into Quake 3 Arena, where you have to bunny hop all the time. wich i fear will only lower the quality of the game, but the thread started out with that i just wanted peoples opinions on bunny hopping.
But i agree with you, it is irrelevant.
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#16 (permalink) | |
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Member
![]() Join Date: Mar 2006
Location: Anathematised
Posts: 69
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If for some reason it does become an issue, lets hope its taken care of during the beta :wink:
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#17 (permalink) |
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Member
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Heh agreed...well..i hope my computer will be finished before it gets out! ^^, my current computer can barely play Doom 3 xD, well i can, but sometimes it lags a bit.
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#18 (permalink) | |
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Training Grounds
![]() Join Date: Apr 2006
Posts: 24
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