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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#41 (permalink) |
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Training Grounds
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How does PlanetSide compare to a game that is suppose to be like UT/Quake?? It doesnt. Keep playing PlanetSide cause Huxley isn't going to be anything you are expecting it to be. Especially nothing like PlanetSide.Actually - How do you KNOW what Huxley is going to be like? Ya see, Dyrvom and myself unlike you are arguing the possibilities and opinions. You however are stating it as if it were fact. Also, you just asked how PlanetSide compares to Huxley, answered your own question with a "no" and ignored my previous post. Didn't you just compare PS to Huxley in the last post? WHERE IS THE LOGIC? WHERE IS THE SENSE Mr. LIMPJEDI?
Moving on.... I'll take your reluctance to address serveral issues I put forth as an admition of defeat. Let me give you a few words of advice Limp, apply some of your l33t UT pwnageskillz to this. Next time you challenge someone to a battle of wits... don't come unarmed. That is all.
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[img]http://img395.imageshack.us/img395/3210/buzzhuxlaayzr7kf.jpg[/img] [i]Despicable, Ruthless. Respected, Feared.[/i] - [b]The Enclave[/b] |
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#47 (permalink) |
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Training Grounds
![]() Join Date: Apr 2006
Posts: 5
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UT? Quake? *CENSORED*. This game is going to be a lot like Checkers. Its going to involve you takign your char and needing to "jump" over your opponent to kill them, should there be many enemies, you can try to "bunny hop" your way to victory, or atleast the other side where you'll be made a king and granted free range of movement. There will be the black team, and the Red team. The black team will start out with free malt liquor and fried chicken. The red team will start out with a casino and 5 acres of land. The Red team, (most like the white team) will be an aspiring corporate mogul, with high resources, but low alchohol tolerance. The white team will strictly be an NPC team of all powerful stormtrooperesque gods. Coincidently Huxley is based on a TV pilot episode that BuzzCutPsycho wrote. It was a situational comedy about nothing that involve an African american, a Native american and a white southern baptist.(as quote from one of the baptists pamphlets " It doesnt matter how good or bad a person you are in life, if you havent been saved, you have only one place to go." )
So in closing.... just like checkers. Shut up, stop posting stupid comparisons like a hyped up fanboy and relax brotha... enjoy the smooth ride down the river of anticipation... don't rock the boat baby... don't make waves... Or I'll push you out and drown you in the dark briney waters. If you were any -real- fanboy, you'd be posting Ideas to incorporate into the game, to help make it what -I- dream it to be. - Nephastus GnomeMangler
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#48 (permalink) | |
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Member
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Quote:
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#50 (permalink) |
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Member
![]() Join Date: Apr 2006
Posts: 37
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So Buzzcut, how much experience do you have playing team-based gametypes (like TDM or CTF) at the competitive level in either the Quake or Unreal series? I'm curious to know, as the claim that teamwork and strategy don't exist in faster games is rather puzzling and blatantly false.
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#51 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Boston, Massachusetts (USA)
Posts: 273
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Gopher, Everett? :shock:
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[img]http://www.theenforcers.org/forums/files/gunthersig2_copy_192.png[/img] Gunther of.... The [url=www.theenforcers.org]Enforcers[/url], PS: TR-Emerald |
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#52 (permalink) |
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Senior Member
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Heh I won't even bother replying in depth to this because I don't see it staying unlocked or undeleted for long.
But yea, if you don't think there's any teamwork in the UT or Quake franchises, you've never played it competitively. Every game is uncoordinated in random pubs, that's just the nature of games. Even at lower levels of competition it is unorganized. This is true for every game, really. You don't see teamwork really matter until the higher skill levels. Huxley devs haven't explained how the PVP system will work, so we don't really know how organized it will be. It's really a shot in the dark at this point. |
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#53 (permalink) |
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Member
![]() Join Date: Apr 2006
Posts: 37
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If you read the article in Computer Gaming World you would see:
link: http://www.findarticles.com/p/articl...1/ai_n15614178 "Compared with Planet Side, there are some common features such as MMO, PW, and FPS. However, the biggest difference is the level of action. Planet Side is an enjoyable game, but it is a strategy-focused FPS game rather than an action-focused FPS game. With outstanding features, Huxley is an absolute action game such as Quake or Unreal. This is why I would like to say that Huxley is a first true MMO FPS game. Of course, the intense action and speed will make it different from all other traditional MMO games." ?We prefer Unreal Tournament?s twitch play to the slower, more plodding pace of some military shooters.? ?We?re making the first true MMOFPS. Sony?s game was good?we hold its strategy and innovation in the highest regard and have spent long hours in it?but it lacked the intensity and twitch factor of stuff like Unreal Tournament or Quake. Huxley?s PVP is fast and powerful.? ?Four players from each faction can descend into the Lunarite mines and fight for the energy source in the middle of massive engagements,? Kim says. ?It?s Quake Arena?like close-quarters combat." Ogaming.com interview ( http://www.ogaming.com/data/3625~huxley.php ): "Combat between individuals will be the familiar frenetic type found in twitch FPS games and players will benefit by cooperating with each other under certain situations." Gamespot ( http://www.gamespot.com/pc/action/hu...ml?sid=6147499 ): "Combat in Huxley will be based on the hyper-fast action found in first-person shooters like Unreal. Huxley will be a game where player skill matters. The game will take into account a player's character growth, but not to the extent of your question. Between levels, the intent is not to increase their strength and striking power but rather to increase the kinds of weapons and skills a player can use." |
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#54 (permalink) |
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Training Grounds
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UT and Q4 may have strategy but it's as shallow as the gene pool most of the members in this forum are spawned from.
Simply saying "LOL YOU TWO GO HERE AND WE GO HERE ROFL" is not that strategic. Having WATCHED CS matches, UT matches, and Q3 matches (never Q4) their strategic depth is ALWAYS lacking. It seems to be as stated above, several players go one way several others go another. Also, the max number I've seen was 6 on 6. While there may be more, true strategy on a large scale does NOT flourish with that few of a number. To truley bring in air, armor, and infantry assests, squad based strategy and individual coordination you need objective based, multi-squad objectives. The "slow" military shooters are much more intense (mentally) then these twitch shooters could ever hope to be. Going on Limps logic that I don't like UT or Q4 games is a result of me "getting owned 5 mins in to the game without a single kill" can be applied to him in saying that the only reason he doesn't like R6, Ghost Recon, OpFlash, etc is because he gets owned 5 mins in without even seeing the enemy because his ADD kicked in and he moved out from his foxhole before armor support arrived. UT's assault mode was a step in the right direction however the high speed "hyper fast" gameplay really hurt that. I am afraid that Huxley's potential will never be realized. Keep in mind that this game is going to appeal to the WWIIOL and PS crowd. NOT the twitch UT2k4 crowd. How do I know? Look at PS, look at WWIIOL, look at all the people who went back to CS, Q3, and UT. Why did they go back? They saw no need to pay $15 a month for something they can essentially have for free. Herein lies the problem for the MMOFPS genre. You need to make it something unique, something special, have something that sets it apart from the other non-subsription based shooter. If Huxley is just a MMOUT2k4 then I garuntee you the populations will fall and it'll end up in the same state PS is now. The PS players wont play Huxley if it's too twitchy, the WWIIOL won't play it, and the only ones who would will be the open minority from every respective game. Leaving Huxley at something less then it should have been.
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[img]http://img395.imageshack.us/img395/3210/buzzhuxlaayzr7kf.jpg[/img] [i]Despicable, Ruthless. Respected, Feared.[/i] - [b]The Enclave[/b] |
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#55 (permalink) |
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Super Moderator
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I sense some hostility, so I'm going to lock down this thread for now, to let you guys cool off and let the admins decide if any further action is needed.
Edit: The topic is now more clean, I have removed namecalling and things that's just too off topic in here. |
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