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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#41 (permalink) |
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Senior Member
![]() Join Date: Mar 2006
Location: 305,Florida
Posts: 308
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1. You can be the best Huxley player using controller but the PC gamer will still have the edge on you (A great controller player would be equivalent to a PC player with medium skill.... becuase it is easier for the PC player to "line up the shot" as one would say....
2. Mobility is easier with PC rather than the Xbox controller.... While the PC player is using one hand to look around and using the other to simply use the W,A,S,D keys the Xbox player is using the left reticle to move and right to look around if the two were to suddenly meet i say PC comes out on top becuase of what I discussed in .1 the ability to line up the shot and becuase of that is why i say PC will just be better....It would be best to keep PC to PC servers and Xbox to Xbox to level the playing field. Another thing if they were to have Xbox player on same server as PC players how would they communicate unless they had a keyboard hookup which severly hinders all aspect of the MMO experience.... |
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#42 (permalink) |
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Training Grounds
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Wow thats pretty cool, im sure there will be more than one server and each server will proble be different like xbox 360 only, PC only and mixed servers otherwise there would be so many console gamers saying its unfair.
And since they will be servers with mixed that proble means if you own both pc and 360 version you can decide what ever one to play on that day! whitch is great for me since I have a 360 and PC though I will play majority on my PC I will like to play on my 360 from time to time on my big HDTV at max details without being choppy.
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#43 (permalink) | |
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Member
![]() Join Date: Feb 2006
Location: UK
Posts: 86
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#44 (permalink) | ||
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Senior Member
![]() Join Date: Feb 2006
Location: Atlanta, GA
Posts: 160
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Where instead of it broadcasting everybody the script says something like; If you use VoIP only people in (5) yards can hear you, but people (10) yards away can hear murmurs. Probably not, but it sure as hell would be amazing.
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HuXXXley. |
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#45 (permalink) |
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Member
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You know, the Xbox 360 comes with USB ports right? How hard would it be to be able to program a game or such so it can support a mouse since I believe the 360 lets you use a keyboard for online communication. I don't know I don't own a 360 and probably never will.
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#46 (permalink) |
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Member
![]() Join Date: Feb 2006
Posts: 36
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1) in most cases the keyboard and mouse is better than a controller. This is true.
2) I can be almost as accurate with my controller as I can a mouse. This is true. 3) I can hook up a keyboard and mouse to my xbox, I already have one. 4) I play unreal on pc with a controller and destroy most players.in fact, the only thing I cant do on my controller in unreal is sniping(which I can do fine if im the host). The rest of the time I would say I even have an advantage. Most people who played UC2 will even agree with me here. Controllers have better mobility, but you sacrafice a small bit of accuracy. End of the discussion is the control setup you use is irrelevant. What will seperate the good and the bad players will not be the controller they use but their skill in the game and the time they put into the game. Use whatever you are better with. That simply amazing guy who uses the mouse and keyboard but only is on once or twice for a hour here and there a week, will not be noticed as much as the Amazing guy who uses a 360 controller but is on every time you are and always kills you. You tend to recognize the names you see a lot as the better or worse players. If you are good, and you are on a lot. you will be noticed. No one will notice what setup you are using. And if you are having fun, and killing people pulling your own weight, your team mates arent going to care what you are using either.
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(\\_/) (O.o) (> <) boo. |
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#47 (permalink) | |
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Senior Member
![]() Join Date: Feb 2006
Posts: 396
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Huh? No.
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#48 (permalink) | ||
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Senior Member
![]() Join Date: Feb 2006
Location: Atlanta, GA
Posts: 160
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About 6 years ago a new wonder came out, it was called the 'CORDLESS MOUSE'. I guess if you're only 13 though you might not know. Mouse > Control. Poison Ice Cream > SpecOps.
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HuXXXley. |
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#50 (permalink) | |
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Senior Member
![]() Join Date: Feb 2006
Posts: 396
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Sorry man I stay away from leet speak, what? If you define accuracy as hitting a pixel on screen as fast as the nervous system and hand-eye coord. can allow, you will always hit that pixel faster with a mouse if youre equally top skilled as someone with a gamepad controller.
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#51 (permalink) |
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Member
![]() Join Date: Apr 2006
Posts: 54
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Sorry but there's simply no doubt about it - the mouse is THE control method for any FPS, the gamepad simply cannot compare.
Using a mouse allows the user to aim instantly anywhere on the screen and also to do an instant 90 degree / 180 degree etc. turn - this is not possible on a gamepad - it takes a small amount of time for the view to move. Against a good player that small amount of time is going to see you hit before you can match their move and it's gonna happen again and again until the gampead user is dead and the mouser is probably unharmed. Put a skilled gamepad user and a skilled mouser together in a fight and the mouser is going to literally run circles around the gamepadder. This is no slight againt 360 owners and no claim that they have less skill, simply that they are handicapped by the control method - it'd be like entering a formula one race in a rally car. It's a great car but it's just not suited for that job. Unless the mouse / kb combo becomes widely available and used by 360 owners then they should be kept on separate servers otherwise the 360 owner will be quickly demoralised by the pc crowd. Also there are loads of PC gamers out there that have been playing nothing but FPS games for years - these guys are going to slaughter new players (especially console owners) this could be a real problem for the game overall putting off people trying their first FPS etc. p.s. are we gonna be able to rocket jump in this game ? :-) |
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#52 (permalink) | |
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Member
![]() Join Date: Feb 2006
Posts: 70
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We were both playing on the console, though. If I had been on a PC and he had been on the Xbox, it might've been different. But this is about mouse and gamepad, not PC and Xbox. On the same system, a gamepad user can still take down a good mouse user. |
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#53 (permalink) |
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Training Grounds
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Can you have personal vehicles?, just imagine *clan broadcast* "We need backup, outnumbered 3 to 1" you jump in your car, arm up, rush around and pick up the rest of the guys, and tear for the battlefield. (i think i've been playing to much WoW RP, im adicted to pretending its real life XD)
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#54 (permalink) |
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Training Grounds
![]() Join Date: Apr 2006
Location: behind you....
Posts: 2
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i just baught a 512 mbcard and a 3.5ghz processer so that icould play the new elder scrolls game. i can play it with the graphics all the way up,
BUT WITHOUT THE DAMN HDR!!!!!
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The night father calls to his sons for battle... |
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#56 (permalink) |
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Senior Member
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The best advice for upgrading to play Unreal 3 engine games is still wait as long as you can. The first U3 engine game (likely UT2k7) won't be out for at least 6 more months, and this game probably will take another 10+ months to get to retail at least. That's a LOT of time for PC hardware to go down in price.
If you just HAVE to upgrade currently, I'd go for an OC'd 7800GT if you can find one. They tend to be good performance for the price. In an interview before the GDC , Mark Reign mentioned: "In addition to running our theatre on the amazing Renegade we?ll also be demo?ing on more down-to-earth SLI-equipped XPS 600 systems and the Dell M170 laptop with NVIDIA?s Geforce Go 7800 GTX." I'm not sure if there's any footage around from the laptop demos of the U3 engine at GDC, but you can pretty safely assume that they wouldn't show demos if the game either had to have graphics turned down or bad FPS. In other words, if 7800 technology can run the U3 tech demos moderately well, there's a good chance the next generation of cards (nvidia's 8000 family and whatever ATI had planned) will run it exceptionally well. These new cards should roll out this summer, which means that there's PLENTY of time for their prices to drop by the time Huxley comes out. So in summary, now isn't the best time to upgrade for the long run. If you're just looking to upgrade for Huxley, you can get everything MUCH cheaper by the time the game comes out. If you're wanting to upgrade for all Unreal 3 engine games (including ones released before Huxley), you should wait until the end of this year. If you want to upgrade for current games and would like to get something that can also run U3 engines in the future, you probably won't find anything too "reasonable", since you'd be looking mostly at the newest releases (which are always more expensive for the performance). If this is the case I'd recommend upgrading to something cheap right now, and then waiting until the first U3 engine game that you like comes out to upgrade again. That's the logic I'm operating under for myself, at least. http://www23.tomshardware.com/graphics.html Good current tool for comparing price increases between cards to performance increases. |
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