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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Training Grounds
![]() Join Date: Mar 2006
Posts: 14
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basicly in my opinion there are 3 types of player targeting.
1) no targets what-so-ever, not even freindlys (Americas army and i think wolfenstein) 2) targets only with your players (Halo) 3) targets your players and enemy players within a certain distance (battlefield, starwars battlefront) i think this type of game should follow the second targeting system as it would make the game more tactical instead of running round like idiots shooting at each other with rocket launchers 5 feet away from eachother. and it would make use of tactics, knowing where your other team mates are and when reporting enemys you get an idea of what direction they are in and what would the likley tactics for them are. |
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#2 (permalink) |
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Member
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i go with type 1, just cause i'm most used to that
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#6 (permalink) |
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Member
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Knowing other MMOFPS (planetside) it might be better to have more details about friendlies when targeting them but just names of those is an different collor to denote enemy. Because from far distances sometimes it can get hard to reconize FoF
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#7 (permalink) | |
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Member
![]() Join Date: Mar 2006
Location: Unknown
Posts: 55
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Quote:
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#9 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Posts: 116
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well basicly the friends only or no marks are probly the only ones with a real option otherwise snipers would never get a single kill...
probly no marks what soever and i don't mind that i learned on the hl game set and there the teams where difrent enough you didn't need markings though i have played some fear and withought the marking things would be a lot harder. however the two race's look difrent enough that i don't think markings will be needed.
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#10 (permalink) |
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Member
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The more tactical a game is the better IMO. I hope Huxley can mix UT elements but also deliever a gameplay experience where the team that works together wins. No Rambos !
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#11 (permalink) |
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Training Grounds
![]() Join Date: Mar 2006
Location: pensacola fl.
Posts: 6
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Only shows target info when crosshairs are on target. And depending on weapon type. I.E. sniper would show target info at greater range than shotgun.
Mini map would show friendly. If its a radar, any enemy not cloaked would show on radar. So three people ,close together, in the distance....mini map shows a friendly...radar shows 2 enemy.. you still have to have sight on targets to tell whos who. From looking at the game telling the difference at range will not be hard.
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#13 (permalink) |
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Member
![]() Join Date: Feb 2006
Location: UK
Posts: 86
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Then perhaps a motion detector that only detects a target that moves, such as on AvP2, so by staying still you are invisible to detection whether your a sniper or chaingunner. Anyway, the devs have probebly already decided on and implemented whatever it is they are going to do.
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#14 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Posts: 116
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you missed one of the main points on my post, fear needed friendly markings hl did not, why? because the fear friends and enemys looked mostly if not exactly the same as echother while hl had big difrences often painting one in red camo's and one in blue camo's
look at the race's in huxley they look difrent enough i doubt there will be a need for friendly/enemy recognition i will say a mini map with friendlys marked would be good but asside from a mouse over on a visible enemy in range showing hp stats etc (enhanced targeting implant from planetside style) i would say there will be no chance of enemy recognition.
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\"of all the things i have lost i miss my mind the most.\" \"Try as you will, try as you may your still going to die today.\" |
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#15 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Posts: 396
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Personally I prefer enemies names in red, allies in blue BF2 style for fast and easy recognition.
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#16 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Posts: 116
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like i said though i think ps style enhanced targeting system would be the best
does not read too far does not read cloaked enemy's and when you are close enough to get a reading on the enemy and fight them you get hp/armor readouts so you know if you shoot him in the face and he take 0 dmg you know something is up, or if he survives the fight with 2hp you know nothing is up, you where close but did not quite make it with that last shot.
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\"of all the things i have lost i miss my mind the most.\" \"Try as you will, try as you may your still going to die today.\" |
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#17 (permalink) |
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Member
![]() Join Date: Mar 2006
Location: Sweden
Posts: 35
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As im a RtCW:ET junkie i cant realy say how i thinke it should be, but i can say that ET(and im almost 100% on that RtCW have it to) do show name on your friendleys when you move your CH over them. And you dont need some sort of colors to recongnise the enemys as the uniforms are so diffrent.
I ofc like that system as i like that game. But i thinke that no show at all would work quite good for this game.
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#18 (permalink) |
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Senior Member
![]() Join Date: Mar 2006
Location: 305,Florida
Posts: 308
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number 1 is good becuase it add's a sense of realism to the game..... on the downside however foes could be mistaken for enemies and vice versa.... maybe resulting in some accidental tk's but then again thats up to the developer hopefully( i know they will) weigh out each option and choose the best one.
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#19 (permalink) |
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Training Grounds
![]() Join Date: Feb 2006
Posts: 28
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question here is do the devs want realism, of course with sci-fi anything can be, or do they want everything very stuctured and all the thinking done by the computer (freind or foe) and just the shooting done by the player.
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#20 (permalink) |
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Training Grounds
![]() Join Date: Mar 2006
Posts: 11
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i like style 1, no targets unless your x-hair is directly over them and they are close, like AA.
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