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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#3 (permalink) |
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I'm sure the UE3 includes code for realistic physics. Is it Havok 2 that they use? The amount of physically simulated objects in the game will also be determined by Webzen's networking technology.
I don't know much about networks, but I hear that the transfer of physics information across networks is expensive. This is why you don't see as many physically simulated objects in a game like Battlefield2 as you do in Half-Life2 single player. |
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#4 (permalink) |
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Training Grounds
![]() Join Date: Jan 2006
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considering the engine they are using, physics should not only be supported, but enhanced by the upcoming PPU daughterboard from Ageia.
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Courage is when one fears to do something,...and then does it anyway. |
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#6 (permalink) |
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![]() Join Date: Mar 2006
Location: Independence, Missouri : USA
Posts: 45
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The Unreal 2.5 Engine had Realistic Physics, when you had physics turned on its highest. So, ya. The U3E is gona have Badass physics. And all the Unreal Engines use KARMA for physics.
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| Question About Gameplay Physics | Jet1337 | Huxley General | 1 | 25-09-2006 10:31 PM |