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#1 (permalink) |
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Training Grounds
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Persistent? i.e. You need to purchase ammo prior to entering the battlefield, stays with you after you die.
Instanced? Get a set amount of ammo when you enter the battlefield, much like existing FPS games. Hybrid of the two? You get a set small amount of ammo, but can purchase "top ups"
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#2 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Posts: 396
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Instanced.
You cant disregard: You might run out totally and be stranded. What are you gonna do, go out and melee NPCs for cash? Logistically anything that hinders or might make ppl hesitant to PvP is counterproductive in a FPS heavy game. The economy can be put in place if your weapon decays after a while instead so you have buy a new one every 10th battle hour or so and have it breakable during combat. Also, having an ammo support class like in BF2 is preferable.
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#3 (permalink) | |
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Senior Member
![]() Join Date: Mar 2006
Location: The Netherlands
Posts: 139
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Quote:
Btw, my arguments for persistent ammo is located in the old ammo thread. *edit* and so was yours :P Granted, this is a mmofps, but some mmorpg money making methodes could easely be implemented. If I REALLY needed some cash in neocron, I followed some highleveld players into some persistant dungeons and checked out all the corpses they looted (after they were done). Since loot weigh you down, they looted very selectivly, so there was alot of stuff I could sell for a nice price. If you didn't mind doing some work, you could never run out of money. Hell, they even had trashcans which spawned random junk. I suggest such a way to keep players from totall starvation. And keep ammo craftable and persistant. |
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#4 (permalink) |
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Training Grounds
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for any planetside players, i liked their system, all ammo is free, but you can only carry so much at one time, and if you run out, you gotta find a terminal or something to resupply, and players can also give each other ammo. and for powerfull weapons, just make it take up more space, rockets will be free like everything else, but will take up 3x the space in your pack, so you cant carry as much.
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#6 (permalink) |
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Senior Member
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Or just have depots back at the spawn in place or at bases. That would require use of reinforcement tactics which I like. I do think thats a bit far fetched still, seeing theyre going for the Quake style gameplay.
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#7 (permalink) | |
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Training Grounds
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Quote:
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#8 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Arkansas
Posts: 128
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Do you even realize how annoying it would be to have all this stuff going on that alot of people are suggesting.
You'd be having to buy new weapons/vehicles all the time cause they crap walmart brand and keep breaking. You'd be limping, crawling, and having to have other players carry you off the battle field. You're tires would be going flat, wheels falling off vehicles...dirt would be getting stuck in your hover bike. You pants would always be falling down and your helmet would always be falling off. Lord! you'd have all kinds of dam problems.
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#10 (permalink) |
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Senior Member
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Location: Arkansas
Posts: 128
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What?
you know i've never given that any thought...but I be willing to bet you have to do something like that. In Planet Side you just go to the Weapons terminal and get some more shite out.
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#12 (permalink) |
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Senior Member
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Location: Arkansas
Posts: 128
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I run out of jackhammer rounds all the time...since they nerfed the amount that is in one box of jackhammer rounds.
I don't know :? ...Are you a poopyhead?
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#13 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Boston, Massachusetts (USA)
Posts: 273
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Instanced...
Create a need for PCs to generate a Log chain. Need to resupply with Class V during combat.
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#15 (permalink) |
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Member
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Location: Sweden
Posts: 35
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As long i can take out my combat shovel that will take down the enemys with a nice brutal animation, i wont say no to run out of ammo now and then
On a serius side i thinke that you are waging a war and i have never heard of a army that dosent equip thier soliders with ammo? Maybe a system were you get ammo for "War battles" and you need to use your own in grinding and stuff like that? |
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#17 (permalink) | |
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Senior Member
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Location: The Netherlands
Posts: 139
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Quote:
I mean, you don't even have to kill him yourself to get ammo, if you run out, you could scan the area for corpses and run by one. I think that actually adds alot to the game. But now we have to think about the next issue... ... what CAN you take from a corpse? ammo... what else? maybe a new thread on this? "what can we take from corpses?" which could be different from "what can we steal from corpses?" Cause what you take from a corpse doesn't have to be taken away from the player. (but can be abused for item duplication :? ) |
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#18 (permalink) |
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Training Grounds
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i would say just ammo. dont make it a looting game.
just let people pick up ammo from corpses, but dont duplicate it. buy the ammo, i believe that basic ammo should be free. and if you run out, just grab some from a dead guy, who knows, he may be carrying that new explosive ammo.
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#19 (permalink) | |
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Senior Member
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Location: The Netherlands
Posts: 139
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Quote:
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#20 (permalink) |
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Training Grounds
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theres your reason not to die. if i take ammo off a corpse, its mine, and the owner loses it, he can get it back if he finds his corps and picks it up before someone else.
that keeps people for loading up on expensive ammo too much, so they dont waste money.
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