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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Training Grounds
![]() Join Date: Mar 2006
Posts: 3
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How bad@#$ would it be if you were paid to assinate another player in the game. like say one of your friends (for Fun) hired an assasin to kill you that would be hela funny......Also if they put a death penalty on say if you died you were out for a day or until 12:00 midnight that would be cool....Thing about it :roll:
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#3 (permalink) |
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Member
![]() Join Date: Feb 2006
Location: In the shadows
Posts: 48
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Well think about it, If an enemy player kills enough higher level friendly players there could be bounties set to bring them down.
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[img]http://www.teamjappi.co.uk/personal/MacenzieSig1.jpg[/img] [b]I survived Neocron[/b] |
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#4 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Boston, Massachusetts (USA)
Posts: 273
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This entire concept is a player originated idea. Anyone at anytime could do this. It is irrelevant to the game design. Like Guyver points out, you would need to either target an opposing player wiht a friendly assassin or communicate with an opposing player to target a friendly player. See the thread on Friendly Fire and Team Killing regarding the rest of this idea.
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[img]http://www.theenforcers.org/forums/files/gunthersig2_copy_192.png[/img] Gunther of.... The [url=www.theenforcers.org]Enforcers[/url], PS: TR-Emerald |
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#6 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Boston, Massachusetts (USA)
Posts: 273
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Thanks Lex. :D
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[img]http://www.theenforcers.org/forums/files/gunthersig2_copy_192.png[/img] Gunther of.... The [url=www.theenforcers.org]Enforcers[/url], PS: TR-Emerald |
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#7 (permalink) | |
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Senior Member
![]() Join Date: Feb 2006
Posts: 396
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That was totally uncalled for, his post was informative and correct.
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[img]http://www.geocities.com/gremlylizzon/ion.jpg[/img] [img]http://www.huxleyradio.com/radiosig.jpg[/img] |
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#8 (permalink) | ||
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Member
![]() Join Date: Jan 2006
Posts: 50
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#13 (permalink) | |
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Member
![]() Join Date: Feb 2006
Posts: 70
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