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#1 (permalink) |
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Training Grounds
![]() Join Date: Mar 2006
Posts: 6
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Ok so i havnt really come across anything on dying in huxley. Most other mmo have some penalty for dying , im wondering if anyone knows if there will or will not be a penalty. Or is it still speculatory?
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#3 (permalink) |
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Member
![]() Join Date: Feb 2006
Location: In the shadows
Posts: 48
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Well from what I can tell we wont have that many stats other than our level so I can't see any sort of death penalty other than Distance to travel back to the battle and Spawn time.
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#4 (permalink) |
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Senior Member
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Yeah there wont be any xp loss from dieing and losing valuable time in respawning will be penalty enough.
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#5 (permalink) |
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Member
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well yeah, as long as a player can't get right back into the fight when they die. Would make combat too... Deathmatch like.
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#6 (permalink) |
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Senior Member
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Thats what Im hoping for, it could even be up to 30 secs for what I care, rather than having a constant stand off with ppl just rushing right back.
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#7 (permalink) |
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Member
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Location: In the shadows
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It will make killing somone feel more of an achivment if they don't rise from the dead a few seconds later looking for revenge.
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#8 (permalink) |
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Senior Member
![]() Join Date: Mar 2006
Location: The Netherlands
Posts: 139
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How about that Lunarites stuff?
Can't you make up a story how it's gotten inside everything including living creatures. And now, when someone dies, you can 'teleport' him back to life. Because you made a 'snapshot' of his body, or to be exact, the signature generated by the lunarites in the host's body. You generate a field that draws in all the lunarites to their original position and state, and thus reassembling the person. Or send faction repair probes to the position of the dead player. That way, you can add an extra tactic of attacking repair probes to keep the enemies numbers down, longer. (exploitable, I know :? ) And then you have clones and neural-copies. The player just discards his corpse. |
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#9 (permalink) |
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Member
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They will come up with some kind of explanation for the ability to magicaly come back to life, most probably cloning... It's always cloning.
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[img]http://www.teamjappi.co.uk/personal/MacenzieSig1.jpg[/img] [b]I survived Neocron[/b] |
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#10 (permalink) |
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Super Moderator
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You can't come back to life. Once someone dies their brain starts to decay from not functioning. Memory and intelligence start failing. So if you were to respawn as a "flash". You would be even more dumb than before.
The neural copy isn't a bad idea but it is too much to add to a story. Plus if lunarites were in everyone and everything it wouldn't be a rare substance to fight for. The game is about two factions(races) fighting for survival and the lunarite energy source. Teleporting would defeat the purpose of having trains for transport within the city. If you don't lose anything when you die just kill yourself somehow and teleport where you need to go. Nah, too much trouble. Clones would be a bad idea because SWBF2 is based off the clone wars and the sith reign. None of us know exactly how it will be done but it's a good bet it won't be any of that.
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#13 (permalink) |
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Training Grounds
![]() Join Date: Feb 2006
Posts: 18
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How about implanted memory chips which upload to a satellite at the point of death and the data gets transferred to a new body.
The transfer process takes time to achieve, but also host bodies take time to prepare, which would mean that the first time you die you might be transferred in 10s, but the next body won't be ready for transfer for, say, 3 minutes so if you die immediately you've got quite a wait, but stay alive for 3 minutes and your 'respawn time' is back to what it was. You could tweak the lengths of the two times to give you a good playable compromise, and even have it scalable so that they prepare the body at a normal rate over 5 minutes but will rush it through at double speed if needed. That way if you die immediately you have to wait 2m30s, if you live for 1 minute the wait is 2min, live 2min and wait 1.30, live 3 min wait 1min, up to live 5min and have normal respawn. That way if you're particularly unlucky or stupid you get to go make a coffee while you cool down. As long as you're doing reasonably well you get back in action quickly. Might be enough to encourage people not to just go charging in and making the same mistake twice. Scale the numbers to whatever seems to work. Either way the respawn points should be located to introduce a time penalty and should be avoidable by on the spot rezzing so that support characters become valuable. And in a game where our combat abilities will progress in at least some ways, wouldn't it me nice to see that same for support activity? Rather than the 'either you can rez or you can't' classes of BF2 or PS, how about gradually improving med techs who can save some but not all? (likewise for engineer types) A really good well trained combat doc who could even revive people who'd taken a missile in the face would be a huge asset to a veteran squad. Be nice to see the support characters getting some love..... My 0.02 GBP
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#14 (permalink) | |
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Senior Member
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Quote:
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#16 (permalink) |
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Training Grounds
![]() Join Date: Mar 2006
Posts: 6
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im not really worried about story on what happens when death occurs. its a game we have to realize that there probably not going to make some fancy expaination for how you get back to like (more like WOW) graveyard type of thing. I was thinking about armour repairing and ammo drops penalties. Like you would drop some percentage of your ammo (ie a 60 gets offed by a lvl 1 , and the ammo he gets can be sold for lots of $$ ) that type of thing.
i dont think anybody will really care about a story of how your brought back to life in a fps, it doesnt really matter, the consequences for dying however do ... |
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#17 (permalink) | |
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Senior Member
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Location: Boston, Massachusetts (USA)
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Quote:
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#19 (permalink) |
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Member
![]() Join Date: Mar 2006
Posts: 66
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Well there are many ways a person could respawn I doubt it you will just respawn like that. That?s too easy. I bet there is going to be a cloning station where your soul can return to a new body ,this way is from anarchy online, or you could have the resurrection system from world of warcraft, most likely it will have its own style, but it will be most likely similar to these styles.
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