Huxley Game, Massively Multiplayer Online First Person Shooter Game, MMOFPS



Go Back   Huxley Forums > Huxley Forums > Huxley General

Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done.
Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum

Reply
 
LinkBack Thread Tools Display Modes
Old 01-03-2006, 05:11 AM   #1 (permalink)
Training Grounds
 
Join Date: Mar 2006
Posts: 6
gmjones is on a distinguished road
Default Death in Huxley??

Ok so i havnt really come across anything on dying in huxley. Most other mmo have some penalty for dying , im wondering if anyone knows if there will or will not be a penalty. Or is it still speculatory?
gmjones is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

Sponsored Links
Old 01-03-2006, 08:15 AM   #2 (permalink)
Super Moderator
 
Guyver's Avatar
 
Join Date: Feb 2006
Location: Destrehan, Louisiana
Posts: 1,228
Guyver is on a distinguished road
Send a message via AIM to Guyver
Default

You will probably have a respawn time. Depending on what you have the time could increase or decrease. None of us have really thought about it. Atleast I don't think so.
__________________
I'm here...NO.. I'm there.. NO.. I'm PSYCHOSIS
Guyver is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-03-2006, 09:37 AM   #3 (permalink)
Member
 
Join Date: Feb 2006
Location: In the shadows
Posts: 48
Macenzie is on a distinguished road
Default

Well from what I can tell we wont have that many stats other than our level so I can't see any sort of death penalty other than Distance to travel back to the battle and Spawn time.
__________________
[img]http://www.teamjappi.co.uk/personal/MacenzieSig1.jpg[/img]
[b]I survived Neocron[/b]
Macenzie is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-03-2006, 10:55 AM   #4 (permalink)
Senior Member
 
Lexion's Avatar
 
Join Date: Feb 2006
Posts: 396
Lexion is an unknown quantity at this point
Default

Yeah there wont be any xp loss from dieing and losing valuable time in respawning will be penalty enough.
__________________
[img]http://www.geocities.com/gremlylizzon/ion.jpg[/img]
[img]http://www.huxleyradio.com/radiosig.jpg[/img]
Lexion is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-03-2006, 11:01 AM   #5 (permalink)
Member
 
Join Date: Feb 2006
Location: In the shadows
Posts: 48
Macenzie is on a distinguished road
Default

well yeah, as long as a player can't get right back into the fight when they die. Would make combat too... Deathmatch like.
__________________
[img]http://www.teamjappi.co.uk/personal/MacenzieSig1.jpg[/img]
[b]I survived Neocron[/b]
Macenzie is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-03-2006, 11:31 AM   #6 (permalink)
Senior Member
 
Lexion's Avatar
 
Join Date: Feb 2006
Posts: 396
Lexion is an unknown quantity at this point
Default

Thats what Im hoping for, it could even be up to 30 secs for what I care, rather than having a constant stand off with ppl just rushing right back.
__________________
[img]http://www.geocities.com/gremlylizzon/ion.jpg[/img]
[img]http://www.huxleyradio.com/radiosig.jpg[/img]
Lexion is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-03-2006, 11:35 AM   #7 (permalink)
Member
 
Join Date: Feb 2006
Location: In the shadows
Posts: 48
Macenzie is on a distinguished road
Default

It will make killing somone feel more of an achivment if they don't rise from the dead a few seconds later looking for revenge.
__________________
[img]http://www.teamjappi.co.uk/personal/MacenzieSig1.jpg[/img]
[b]I survived Neocron[/b]
Macenzie is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-03-2006, 12:21 PM   #8 (permalink)
Senior Member
 
Join Date: Mar 2006
Location: The Netherlands
Posts: 139
vernes is an unknown quantity at this point
Default

How about that Lunarites stuff?
Can't you make up a story how it's gotten inside everything including living creatures.
And now, when someone dies, you can 'teleport' him back to life.
Because you made a 'snapshot' of his body, or to be exact, the signature generated by the lunarites in the host's body.
You generate a field that draws in all the lunarites to their original position and state, and thus reassembling the person.

Or send faction repair probes to the position of the dead player.
That way, you can add an extra tactic of attacking repair probes to keep the enemies numbers down, longer. (exploitable, I know :? )

And then you have clones and neural-copies.
The player just discards his corpse.
vernes is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-03-2006, 12:24 PM   #9 (permalink)
Member
 
Join Date: Feb 2006
Location: In the shadows
Posts: 48
Macenzie is on a distinguished road
Default

They will come up with some kind of explanation for the ability to magicaly come back to life, most probably cloning... It's always cloning.
__________________
[img]http://www.teamjappi.co.uk/personal/MacenzieSig1.jpg[/img]
[b]I survived Neocron[/b]
Macenzie is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-03-2006, 05:59 PM   #10 (permalink)
Super Moderator
 
Guyver's Avatar
 
Join Date: Feb 2006
Location: Destrehan, Louisiana
Posts: 1,228
Guyver is on a distinguished road
Send a message via AIM to Guyver
Default

You can't come back to life. Once someone dies their brain starts to decay from not functioning. Memory and intelligence start failing. So if you were to respawn as a "flash". You would be even more dumb than before.

The neural copy isn't a bad idea but it is too much to add to a story. Plus if lunarites were in everyone and everything it wouldn't be a rare substance to fight for. The game is about two factions(races) fighting for survival and the lunarite energy source.

Teleporting would defeat the purpose of having trains for transport within the city. If you don't lose anything when you die just kill yourself somehow and teleport where you need to go. Nah, too much trouble.

Clones would be a bad idea because SWBF2 is based off the clone wars and the sith reign.

None of us know exactly how it will be done but it's a good bet it won't be any of that.
__________________
I'm here...NO.. I'm there.. NO.. I'm PSYCHOSIS
Guyver is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-03-2006, 06:38 PM   #11 (permalink)
Training Grounds
 
Join Date: Mar 2006
Posts: 6
Huxley101 is on a distinguished road
Default Well

I hope that the respawn is like 2mins rather then 30 secs!
__________________
I was born a soldier,
I was born Regicide
[url]http://regiclan.white.prohosting.com/[/url]
Well hopefully they accept me ;P
Huxley101 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-03-2006, 07:15 PM   #12 (permalink)
Super Moderator
 
Guyver's Avatar
 
Join Date: Feb 2006
Location: Destrehan, Louisiana
Posts: 1,228
Guyver is on a distinguished road
Send a message via AIM to Guyver
Default

Two minutes is way too long.
__________________
I'm here...NO.. I'm there.. NO.. I'm PSYCHOSIS
Guyver is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-03-2006, 07:56 PM   #13 (permalink)
Training Grounds
 
Join Date: Feb 2006
Posts: 18
SpamValiant is on a distinguished road
Default

How about implanted memory chips which upload to a satellite at the point of death and the data gets transferred to a new body.

The transfer process takes time to achieve, but also host bodies take time to prepare, which would mean that the first time you die you might be transferred in 10s, but the next body won't be ready for transfer for, say, 3 minutes so if you die immediately you've got quite a wait, but stay alive for 3 minutes and your 'respawn time' is back to what it was.

You could tweak the lengths of the two times to give you a good playable compromise, and even have it scalable so that they prepare the body at a normal rate over 5 minutes but will rush it through at double speed if needed. That way if you die immediately you have to wait 2m30s, if you live for 1 minute the wait is 2min, live 2min and wait 1.30, live 3 min wait 1min, up to live 5min and have normal respawn.

That way if you're particularly unlucky or stupid you get to go make a coffee while you cool down. As long as you're doing reasonably well you get back in action quickly.

Might be enough to encourage people not to just go charging in and making the same mistake twice. Scale the numbers to whatever seems to work.

Either way the respawn points should be located to introduce a time penalty and should be avoidable by on the spot rezzing so that support characters become valuable. And in a game where our combat abilities will progress in at least some ways, wouldn't it me nice to see that same for support activity? Rather than the 'either you can rez or you can't' classes of BF2 or PS, how about gradually improving med techs who can save some but not all? (likewise for engineer types) A really good well trained combat doc who could even revive people who'd taken a missile in the face would be a huge asset to a veteran squad. Be nice to see the support characters getting some love.....


My 0.02 GBP
__________________
[img]http://uk.geocities.com/edbennett@btinternet.com/NordicLogo8.jpg[/img]
SpamValiant is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-03-2006, 07:59 PM   #14 (permalink)
Senior Member
 
Lexion's Avatar
 
Join Date: Feb 2006
Posts: 396
Lexion is an unknown quantity at this point
Default

Quote:
Originally Posted by SpamValiant
How about implanted memory chips which upload to a satellite at the point of death and the data gets transferred to a new body.

The transfer process takes time to achieve, but also host bodies take time to prepare, which would mean that the first time you die you might be transferred in 10s, but the next body won't be ready for transfer for, say, 3 minutes so if you die immediately you've got quite a wait, but stay alive for 3 minutes and your 'respawn time' is back to what it was.

You could tweak the lengths of the two times to give you a good playable compromise, and even have it scalable so that they prepare the body at a normal rate over 5 minutes but will rush it through at double speed if needed. That way if you die immediately you have to wait 2m30s, if you live for 1 minute the wait is 2min, live 2min and wait 1.30, live 3 min wait 1min, up to live 5min and have normal respawn.

That way if you're particularly unlucky or stupid you get to go make a coffee while you cool down. As long as you're doing reasonably well you get back in action quickly.

Might be enough to encourage people not to just go charging in and making the same mistake twice. Scale the numbers to whatever seems to work.

Either way the respawn points should be located to introduce a time penalty and should be avoidable by on the spot rezzing so that support characters become valuable. And in a game where our combat abilities will progress in at least some ways, wouldn't it me nice to see that same for support activity? Rather than the 'either you can rez or you can't' classes of BF2 or PS, how about gradually improving med techs who can save some but not all? (likewise for engineer types) A really good well trained combat doc who could even revive people who'd taken a missile in the face would be a huge asset to a veteran squad. Be nice to see the support characters getting some love.....


My 0.02 GBP
No, if you die in Huxley your brain intreprets it as reality and you die in real life as well. It happened to everyone that played RFO Im sure.
__________________
[img]http://www.geocities.com/gremlylizzon/ion.jpg[/img]
[img]http://www.huxleyradio.com/radiosig.jpg[/img]
Lexion is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-03-2006, 08:56 PM   #15 (permalink)
Senior Member
 
Join Date: Jan 2006
Posts: 118
Zulu is on a distinguished road
Default

i wondered where my bro went :shock:
__________________
[URL=http://www.freewebs.com/omegabattalion/][img]http://www.exodusgs.com/zulu.gif[/img][/URL]
Zulu is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-03-2006, 04:49 PM   #16 (permalink)
Training Grounds
 
Join Date: Mar 2006
Posts: 6
gmjones is on a distinguished road
Default

im not really worried about story on what happens when death occurs. its a game we have to realize that there probably not going to make some fancy expaination for how you get back to like (more like WOW) graveyard type of thing. I was thinking about armour repairing and ammo drops penalties. Like you would drop some percentage of your ammo (ie a 60 gets offed by a lvl 1 , and the ammo he gets can be sold for lots of $$ ) that type of thing.

i dont think anybody will really care about a story of how your brought back to life in a fps, it doesnt really matter, the consequences for dying however do ...
gmjones is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-03-2006, 04:53 PM   #17 (permalink)
Senior Member
 
Landain's Avatar
 
Join Date: Feb 2006
Location: Boston, Massachusetts (USA)
Posts: 273
Landain is on a distinguished road
Default

Quote:
Originally Posted by Lexion
No, if you die in Huxley your brain intreprets it as reality and you die in real life as well. It happened to everyone that played RFO Im sure.
LOL :lol:
__________________
[img]http://www.theenforcers.org/forums/files/gunthersig2_copy_192.png[/img]
Gunther of....
The [url=www.theenforcers.org]Enforcers[/url], PS: TR-Emerald
Landain is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-03-2006, 06:22 PM   #18 (permalink)
Member
 
Vicioushellsing's Avatar
 
Join Date: Feb 2006
Posts: 36
Vicioushellsing is on a distinguished road
Default

They could probably just instant respawn you but if you die to many times in a certain amount of time you respawn at points farther and farther away from the actual battle.
__________________
(\\_/)
(O.o)
(> <)

boo.
Vicioushellsing is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-03-2006, 01:25 AM   #19 (permalink)
Member
 
Zero's Avatar
 
Join Date: Mar 2006
Posts: 66
Zero is on a distinguished road
Default

Well there are many ways a person could respawn I doubt it you will just respawn like that. That?s too easy. I bet there is going to be a cloning station where your soul can return to a new body ,this way is from anarchy online, or you could have the resurrection system from world of warcraft, most likely it will have its own style, but it will be most likely similar to these styles.
__________________
I never think of the future - it comes soon enough
Zero is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-03-2006, 03:20 AM   #20 (permalink)
Super Moderator
 
Guyver's Avatar
 
Join Date: Feb 2006
Location: Destrehan, Louisiana
Posts: 1,228
Guyver is on a distinguished road