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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#21 (permalink) | |
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Quote:
Then again Anarchy online takes place in the year 3,085(or somthing along that time line) in a highly advanced technological society so that does not fit the story to well there either.
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#22 (permalink) |
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Training Grounds
![]() Join Date: Mar 2006
Posts: 23
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lol very true!
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#23 (permalink) |
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Super Moderator
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Personally as a devout christian I beleive we have no souls. The idea of having a soul is just a comfort society has created to fill the void of after death. Just as God was created by man in a desperate attempt to look for guidance in a world that takes the strongest to survive.
Theres more to it. I doubt Huxley is based of what I just said though. Oh and if you read that and are now crying, remeber: it's the truth.
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#24 (permalink) | ||
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Senior Member
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Location: The Netherlands
Posts: 139
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Quote:
Quote:
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#25 (permalink) |
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Training Grounds
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30 sec is like lighting. you made it sound like for ever. i was thinking at least 5 min. maybe as high a 20 min. and yes there should be a long trip into the fight. would stop gammers from having no fear or death. plus much for great role play on the drop ship for about 3 min to the LZ. than agin getting hit off as soon as you drop in would suck, but thats war, plus for the guy that did it. well would feel good till his pissed of squad or platoon hunts your down and shots you affter you ask to be a pow lol.
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#26 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
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Nuh uh. 20 mins is way way too long. 3 deaths would have you wait a full hour, who would pay for that? Its just not economically feasable to believe enough ppl would pay for that.
If youve played BF2 youll know how long even 20 secs can be. Id say that 1 min respawn + time it takes to get back to the battle is the absolute max.
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#27 (permalink) |
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Senior Member
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5 seconds can be hell when your base is about to be captured, too. I'd say something like 10-20 seconds and then running back to the battle.
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#28 (permalink) | |
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Member
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Dude, your getting a little off topic aren?t you.
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I never think of the future - it comes soon enough |
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#29 (permalink) |
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Super Moderator
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No! I was on subject completly. Because if you read in an interview, there will be terrorist groups and etc. Most terrorist fight for a cause such as religion. And that educational quote from me is a pefectly good example how controversy can effect the world. Especially for something so simple as religion.
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#30 (permalink) |
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Training Grounds
![]() Join Date: Mar 2006
Posts: 6
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definatly getting off topic.
huxley is a game. ie meant to be fun. Im highly doubting that developers will use death in their game in an attempt to enlighten the public on their philosophys on life/death. i would hope for the sake of fun that rezzing in the game be fast, something on par with BF2, and have capture points or resource nodes. something to actually fight for. And Religion is never simple. |
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#31 (permalink) |
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Member
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Posts: 70
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Another thing to consider is that you'll probably be in a squad. If you die, you'll still have to get back and regroup. In my opinion, that might take a little time. Unless you wanna run solo, and then you probably won't last long anyways.
I mean, even if you did respawn quickly (in or out of the battlezone) your primary objective would be to regroup with your squad, not rush directly to the front lines. I don't think there would be line after line of respawning soldiers coming back spamming bullets.(This kind of depends on how important strategy is.) If you're especially important to the squad, they might even be killed while you're gone or might have to pull back so you can regroup with them. I don't know what kind of weapon or person would create such a dependency, but it's possible. If this post doesn't make sense, what I'm trying to say is that you have to take other things into perspective when a teammate dies: organization and strategy. |
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#32 (permalink) | |
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Senior Member
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Location: The Netherlands
Posts: 139
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Implementing a fast ressurection sequence will make a war useless. The goal of capturing a position, is driving back the opponent. If this opponent pops back without delay after you taken him/her out, you've gained nothing. For this reason, I'd like to see people coming back alife, away from the battlefield, or in a deminished capacity. |
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#33 (permalink) |
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Training Grounds
![]() Join Date: Feb 2006
Posts: 6
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With all this talk of how long you respawn and the trips back to the battle. I think it would actually be kinda cool if when you die your enemy can go over to your body and capture you, "heal you" and hold you in a jail so that one side in order to keep the battle from being lost would have to make sure they were freeing their comrades. I dont know but it might be kinda cool.
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#34 (permalink) | |
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Senior Member
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Location: The Netherlands
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I think I'd pass on that feature. |
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#36 (permalink) | |
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Member
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#37 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Maryland, US
Posts: 210
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I personally like what Blizzard did with the Alterac Valley BG, they created several capturable graveyards and players respawned in waves that occured every 30 seconds. Even that small amount of time was enough for attackers to take a Graveyard.
Ofcourse that system wouldn't work for Huxley because its a FPS not RPG (is WoW an RPG?) but I still like the idea of waves so people can just form squads and platoons with other guys that are still standing. (This is idea is almost exactly the same as APC carriers or w/e but its just the idea that the max waiting time would be 30 seconds and the min. if your lucky could be 2-3 depending on your reflexes on clicking the button whether or not you want to respawn |
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#38 (permalink) | |
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Member
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Posts: 66
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Quote:
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#39 (permalink) | |
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Senior Member
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Posts: 396
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Quote:
No.
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