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#1 (permalink) |
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Training Grounds
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I was just wondering
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#2 (permalink) |
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Training Grounds
![]() Join Date: Apr 2008
Location: Tennessee
Posts: 23
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Its an FPS so the chances are it will be extremely similar to Quake..and I really hope it is. The thing that will seperate this game is the MMO stuff. Full customization(assuming), buying/selling/crafting items, and increasing exp/money/licenses to get better armour/weapons and so forth. I'm not sure what type of combat you are expecting but I expect alot of strafeing and unfortunatly jumping(hoping for a reduction in accuracy if one jumps or strafes).
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#3 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 748
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Webzen describes it as similar to Quake and UT gameplay, and if you watch gameplay videos on youtube or on any of the fansites you can see that's true.
However Huxley still has more to offer than your standard shooter. The thing I'm hoping most for (and will probably see happen) is the combination of fast pace FPS and slower pace tactical FPS. The gameplay will still be fast, but there will be more tactics involved. Within the RPG qualities of the game, you can spec your character to give him/her commanding abilities to help out your team. Gameplay will focus on squad cooperation as well as clan vs clan fighting in 100 vs 100 battles. Despite the general feeling we all get when we think of the basic shooter (jump shoot, jump shoot, jump shoot) Huxley will be different (though there will probably still be people jumping). You'll be among the chaos of intense Quake and UT style fighting, but at the same time you'll have to be thinking of your squad and the rest of your team, as well as the strategy that you may have planned out before hand. Huxley may not be for you, but it definitely has a lot to offer.
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It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley |
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#4 (permalink) |
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Training Grounds
![]() Join Date: Apr 2008
Location: Tennessee
Posts: 23
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I agree to an extent but in a 100 vs 100 gameplay sitaution I think most groups will go back to their roots and do the typical "I'm a hero" move and venture forth alone or a small group of 2 or 3. It will take a really good leader and ALOT of commanding officers to keep the clan/guild organized in such chaos. I would think 10 groups of 10 would be the standard in a 100 vs 100 fight with 1 commander per group with a leader running the whole show.
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Truly Canadian |
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#5 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 748
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well as of now squads are 4 people each with 1 of those 4 people being the squad leader. Then it goes to platoons which are 5 squads. and then 5 platoons for the full 100
I'm assuming they'll have some kind of communication set up for squad leaders talk to platoon leaders and platoon leaders talk to the leader of the whole battle. If you keep your orders simple (and you have a clan that listens) it's pretty easy to keep things under control. As long as you set up points where your squads/platoons should be focusing on. Everyone should always have a place to head to and fight at, that way nobody wanders off (unless they're on a mission to search and destroy anything they can find). But yeah unless your in a big clan vs clan battle, it would probably be easiest to just stick with 1 or 2 squads that watch each others back.
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It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley |
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#6 (permalink) |
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Training Grounds
![]() Join Date: Apr 2008
Location: Tennessee
Posts: 23
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In theory it should be a really amazing PvP if the communication is there. It would be the most realistic war type fighting to date. The real question is if you have lets say 4 different clans/groups/Sgs/teams/factions (you get my drift by now) with lets say 25 per, could they agree on 1 overall leader and would they listen to the orders? This will be an interesting development to watch and its actually one thing I am now looking forward to.
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Truly Canadian |
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#7 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 748
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It's definitely always a gamble when you mix groups and just kind of hope they all pay attention and follow orders.
But if people are willing to listen and cooperate, there should be some really nice battles. Part of the reason I plan on joining a clan pretty soon in game is because I'm hoping to get to know everyone, so we all listen to each other and start to work well together.
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It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley |
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#8 (permalink) |
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Training Grounds
![]() Join Date: Aug 2007
Posts: 23
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I HOPE there will be ingame mic communication with these battles, and it should go 10 ppl per group, 10 groups per team, each team can communicate with eachother with mics and whatever, and then the leader of each group can communicate with the leaders from all the other groups.
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#10 (permalink) |
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Training Grounds
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Well basicly from what they've said it's Quake (or UT can't remember) Mixed with counter strike..although gameplay wise it's probably going to turn out to be like Quake/UT...I just hope it's not as fast paced as they are
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#12 (permalink) |
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Member
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Well any clan who's serious about actually winning the battle will set up a plan before the actual battle begins. That way you don't need to communicate every order while the battle is going on. In fact as long as everyone is following the plan, the only necessary communications would be changes in the plan, the plan succeeding or the plan failing.
Love, Fox Makenshi |
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#13 (permalink) | |
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Senior Member
![]() Join Date: May 2006
Posts: 748
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Quote:
very true. As long as you have a basic plan set up before the battle begins. Ex: Squad 1 go attack position A Squad 2 give squad 1 cover wherever they go Squad 3 go attack position B Squad 4 give squad 3 cover wherever they go etc. Then if you need to make changes.... Squad 1 go help attack position B etc. It's really not hard to give simple instructions and form a simple strategy. Then as your clan progresses you can think up more complex strategies and set traps and all that. You really just have to find people are more or less listen to orders and more or less follow them. It is kind of hard to find the right balance between following orders while still keeping it fun and relaxed, but that's why you gotta find a clan you like and stick with it so you'll start working well together without even needing an order to do so.
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It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley |
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#14 (permalink) | |
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Senior Member
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Quote:
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#15 (permalink) |
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Training Grounds
![]() Join Date: Jun 2008
Posts: 2
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Man, the main reason why UT always fails is simple. It's just too hard for some random noob to dominate a competitive player. Q3 is more popular simply due to the fact that the developers HOST money tournaments.
Hopefully Huxley will be a lot easier than both UT and Quake, while it still maintains the addictiveness that MMO's bring to the table. I haven't really been too focused on Huxley because I just played the hell out of AoC. And I also just quit AoC cause it still takes no skill to play. Could anyone tell me if Huxley's movement is exactly like UT? Or is there some sort of Stamina penalty that prevents someone from dodging x # times per minute? |
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#16 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 748
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I haven't seen anything like a stamina penalty for jumping and dodging.
The thing about new players being able to fight skilled players. Having some gear will help those who aren't as skilled. Though webzen has planned for the game to be based on skill and not gear, the items and abilities you have can still help you. So an unskilled player may run across someone at low hp, or who is a lower level, and they'll have a good chance of beating them. Then that unskilled person can slowly get skilled at their own pace.
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It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley |
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#17 (permalink) |
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Training Grounds
![]() Join Date: Apr 2008
Posts: 10
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I hope it is like very much like quake and UT because what we don't need is the typical MMORPG gaggle of geeks trying to turn the game away from FPS/PvP into some kind of farm/grindfest where PvP gets bypassed by a bunch of goons "clubbing" AKA "stat padding" there way up a ladder or something for some shiny trinket to give them "teh power". These clowns don't even PvP they find ways in games to still get the PvP rewards without PvP by some weird multiple account methods. The more quakelike this game is the better because FPS scares off your typical crowd of MMORPG idiots who want every new game to be like WoW.
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#18 (permalink) | |
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Senior Member
![]() Join Date: May 2006
Posts: 748
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Quote:
The thing that most people were hoping for though is a slower more tactical FPS, and most people don't see quake and UT using tactics (though you can). or a planetside clone with better graphics. But Huxley is it's own game :D
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It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley |
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