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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#2 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Maryland, US
Posts: 210
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Damnit!!! I left out my fifth option...
Ok well since I can't edit the polll the fifth option is "Hmmm... If Eva Longoria was 10 years younger and I was 10 years older Ohhh Yeah..." Just copy and paste that and don't vote. |
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#3 (permalink) |
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Super Moderator
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To much controversy between people if there was too much strategy involved. Skill is the main portion of the game. Each person does have their own way of doing things. Now if the strategy was simplified then yes by all means have a few plans. But getting to the point that it has to be complicated and flexible is too much for players to care for.
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I'm here...NO.. I'm there.. NO.. I'm PSYCHOSIS |
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#4 (permalink) |
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Member
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Meh, I think if your clan has a kisk ass strategy, they should be able to be stopped by a group of "1337" snipers. /shrug
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\"The point of war is not to die for your country, but to make the other bastard die for his\" -General George S. Patton My personal motto |
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#6 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Boston, Massachusetts (USA)
Posts: 273
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"Tactics" should be very important. Because not everyone of your players has "Skillz" but they do have a muzzle spewing lead. If you keep your people together and incorporate some tactic that maximizes your combat power to focus massed fires on one or two targets, the best "Skilled" players in the game would be owned. The problem is, unless you are playing with people who have completed BCT at Ft. Benning, GA, very few FPS players possess the discipline to remain with the group. There is often a tendency to chase the enemy alone or get "sucked in" to an enemy kill sack an then you end up getting piecemealed to death. Is it better to fight 1v1 or 10v1. I think the unit that fights together as a team using a tactic that works with HUXLEY, they will dominate over the individuals who believe they have skills. My definition of an individual is a "Non-Team Playing Mother F......." 8)
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[img]http://www.theenforcers.org/forums/files/gunthersig2_copy_192.png[/img] Gunther of.... The [url=www.theenforcers.org]Enforcers[/url], PS: TR-Emerald |
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#7 (permalink) | |
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Member
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Quote:
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\"The point of war is not to die for your country, but to make the other bastard die for his\" -General George S. Patton My personal motto |
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#8 (permalink) | |
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Super Moderator
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Quote:
But back on track. All because there are some stray players doesn't make them "non-team playing". They probably weren't told the strategy or something similar so he decides to go all out and do his own thing. Shoot I was at a paintball scenario (Werewolves vs. Vampires). Our code was "purple". But the red team started to figure it out. So we changed the code to "I'm your huckleberry." Now my team, The Bayou Raiders, was not let in on this. So anyone who started to scream "I'm your huckle berry" was lit-up because we thought that was the reds code.
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I'm here...NO.. I'm there.. NO.. I'm PSYCHOSIS |
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#9 (permalink) | ||
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Member
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Quote:
__________________
\"The point of war is not to die for your country, but to make the other bastard die for his\" -General George S. Patton My personal motto |
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#10 (permalink) | ||
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Member
![]() Join Date: Feb 2006
Posts: 70
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Quote:
It kind of saddens me cause I don't think you'll be able to do that much with Huxley. I think a one man team would get pwnt pretty quick, skillz or no skillz (even if you're as sniper ). :wink: And personally, I think strategy is important in that you have to be organized, communicate well, and out-think your enemy. Otherwise, you just gotta be good (and maybe a little lucky). |
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#11 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Maryland, US
Posts: 210
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god this thread is awesome I'm so happy i started it. Anyways I am just gonna summarize my view of it, I think people that are smart enough to organize a well executed plan deserve to beat some mob that just throws people into a fight without much organization. I also think part of being organized is being able to work with and trust the guy or guys your fighting alongside with at any moment, and I know I can't trust some 13 year old kid spamming leet at me.
Also, any chance this game is gonna have a built in teamspeak program? |
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#14 (permalink) |
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Training Grounds
![]() Join Date: Mar 2006
Posts: 23
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I played Planetside and spec ops was the way. I love the taking and holding of targets. Held up with limitd cover holding a Gen or what ever is the best!
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#15 (permalink) |
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Senior Member
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For the most part, skill will probably have a bigger impact in Huxley than tactics until you start getting into the higher levels of competition, where everybody has roughly the same skill at the game. In BF1942, I've faced off against teams of 10-12 people with my own group of 4 guys, and we can easily beat them even though they try to be tactical, simply because the 4 of us are so good at the game and know what we're doing. Naturally in Huxley, things will be a bit different with ~120 player battles, but I can see the possibilities in a few people going rogue.
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#17 (permalink) |
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Member
![]() Join Date: Feb 2006
Posts: 53
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it should be VERY similar to CS.. due to the fact in CS you can still have mavericks and chuck norris's but in the end if you have a well strategized team on your hands.. no one can defeat you. unless camp with AWP in shadowy corner :lol:
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