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Old 04-04-2008, 03:49 PM   #1 (permalink)
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Default Anyone else bothered by the term "twitch action mmofps"

I bought Unreal Tournament 3. Let me tell you, it reminds me of Quake. You spawn you die, spawn die, camp die. 2 shots and you die. Instagib like FPS where your lifespan is about 5-15 seconds are not fun to someone who just retired 4 years of World of Warcraft and is no longer interested in gib fest games.

That kind of game isn't fun when you try to draw in the gamers that are used to a different style of gameplay seen a lot in the MMO world.

I like FPS's dont get me wrong. I just believe that UT and Quake specifically can drain the fun completely out of it if all you are is fragbait since you dont spend 8 hours a day on a game perfecting your mouse aim and your reaction time.

Take Call of Duty 4. That game won TONS of awards last year, its a awesome FPS and has a mechanic that just addicts you to it. You get rank with experience through kills. Thats fun. Its not so super fast forward paced like UT3 and it takes more than 1-2 shots for you to meet your demise.

It's my opinion, if Huxley is nothing more than a instagib camp fest, and this game is nothing more than Unreal Tournament 2004 with some experience thrown in to unlock weapons and skills, It will turn off a lot of the MMORPG crowd. In battles where all you do is kill one guy die respawn rinse repeat, it gets monotonous. I see a lot of people in these gibfest FPS's just camping in a corner and 1-2 shotting people who run by because if you stay on your feet and on the move chances are you won't live long at all to rack up points or whatever is needed to be on top.

Let's face it, twitch translates to "crap there he is".... point shoot. Who ever doesn't over compensate is the winner. 1-2 shots; dead. then spawn kablooey i got spawn camped :(




Thoughts?

Trolls and flames at bay please, want to see what this community thinks of this OPINION and point of view.
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Old 04-04-2008, 04:56 PM   #2 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

I'd say your opinion about UT is extremely misguided.

New players to UT3 that come from slow paced games generally have a hard time adjusting. I used to play it before it died (it manages about 300 players worldwide as of now, so its pretty dead), so I know what I'm talking about. UT does not reward camping. It rewards aim, prediction, map control, and fragging ability. Unlike WoW, which is a very slow paced game, UT is decided in seconds, and is extremely skill based.

As it stands now, I don't think you're going to have much fun with Huxley. Huxley is being designed for the same demographic that enjoys UT-case and point, everyone that previewed the game has said its extremely similar to UT. You have to remember that Huxley is an MMO for the FPS crowd, not an FPS for the MMO crowd.

Now if you want my opinion, I think Huxley is great. Obviously, being a UT fan, I love twitch based FPS. On the flip side, I can't stand a game like WoW, where fights are more decided on who has a better hat and gloves than who is the better player. I think Huxley is just what the FPS genre needs.

If you're looking for something thats slow paced like WoW, then I really don't think Huxley is your cup of tea. Perhaps Warhammer online would suit you better?
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Old 04-04-2008, 07:23 PM   #3 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

i agree with you that wow requires significantly less amount of per say "gamer skill" since its all click based. That entirely was a frustrating aspect of it when the person who takes you out does so specifically because they have had more time to devote to raiding and acquiring gear. That same facet is a part of this game, hence it appealing to the mmo crowd.

There are a lot of similarities in both genres that sort of melt in the middle. To be quite honest, theres a reason why UT3 died with it only being release a few months ago. Usually a FPS has more than a quarter year life span. Perhaps that reason is because its appeal is rapidly decreasing due to its intense momentum.

I dont know about you, but I sure don't want to be waiting years and years for a game just to see it have a 1000-1500 worldwide population after 3-4 months(like the other sci-fi post apocalyptic mmofps neocron)

I believe this game is being marketed to both crowds. As I agree that this game and the dominance attained in it will be on skills gained primarily on UT like fps'. There are things to be learned from both the slower mmo side and the "Twitching l33tness" attained in the super fast genre of FPS.

It is a bit unfair to bundle ALL fps games into one category as all of them have a different amount of game play momentum. The only two i can think of that are a bit too fast are Quake and UT. I know i play COD4 on a regular basis and that game has way higher population than UT3.

All the BF games also have a high amount of players, even the now ancient BF 1942. I'm not knocking Huxley at all, I just don't want to see it fall on its face like UT3 did due to its imbalance in game momentum.

Im sure the game may be superbly fun the the seasoned twitcher, but what about that dumb noob who is getting camped because he cant live 5 seconds out of the spawn point? or he doesnt have a low enough ping. I really do hope they have US servers, then further break them down to regions because with all FPS's sadly it's mostly all about Ping. (LOL famous saying from way way back in the day of the fps Tribes)

If the game is a mmo for the fps fan, by all means have at it. But don't clone the game after a failed business model (UT3)
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Old 04-04-2008, 09:13 PM   #4 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

Quote:
Originally Posted by Webshock View Post
i agree with you that wow requires significantly less amount of per say "gamer skill" since its all click based. That entirely was a frustrating aspect of it when the person who takes you out does so specifically because they have had more time to devote to raiding and acquiring gear. That same facet is a part of this game, hence it appealing to the mmo crowd.

There are a lot of similarities in both genres that sort of melt in the middle. To be quite honest, theres a reason why UT3 died with it only being release a few months ago. Usually a FPS has more than a quarter year life span. Perhaps that reason is because its appeal is rapidly decreasing due to its intense momentum.

I dont know about you, but I sure don't want to be waiting years and years for a game just to see it have a 1000-1500 worldwide population after 3-4 months(like the other sci-fi post apocalyptic mmofps neocron)

I believe this game is being marketed to both crowds. As I agree that this game and the dominance attained in it will be on skills gained primarily on UT like fps'. There are things to be learned from both the slower mmo side and the "Twitching l33tness" attained in the super fast genre of FPS.

It is a bit unfair to bundle ALL fps games into one category as all of them have a different amount of game play momentum. The only two i can think of that are a bit too fast are Quake and UT. I know i play COD4 on a regular basis and that game has way higher population than UT3.

All the BF games also have a high amount of players, even the now ancient BF 1942. I'm not knocking Huxley at all, I just don't want to see it fall on its face like UT3 did due to its imbalance in game momentum.

Im sure the game may be superbly fun the the seasoned twitcher, but what about that dumb noob who is getting camped because he cant live 5 seconds out of the spawn point? or he doesnt have a low enough ping. I really do hope they have US servers, then further break them down to regions because with all FPS's sadly it's mostly all about Ping. (LOL famous saying from way way back in the day of the fps Tribes)

If the game is a mmo for the fps fan, by all means have at it. But don't clone the game after a failed business model (UT3)
Thats were you're wrong. UT3 did not fail because of the gameplay. It failed for other reasons.

-Horrible "consolized user interface. UT3 is (in)famous for having one of the worst user interfaces ever.
-Extremely buggy "beta" demo that left a bad taste in many gamers mouths. UT3 is notorious for this. Over 200,000 tried the demo, which led too...
-No advertising. The main thing that killed UT was a lack of any sort of real advertising. Epic has stated that they didn't have a big advertising budget for UT. But they were sure able to blow alot of money on Gears...
-Consolization- I really, really, really, really, really don't hope Huxley suffers from this. UT3 did.
-Buggy retail product. The retail product was unfinished. It was buggy as hell. This led to most people abandoning the game. However, a 1,000 or so still clung on..which led too...
-Epic abandoning its PC community. Epic games blamed UT's extremely lackluster sales on the popularity of consoles. They then publicly stated that they were going to focus on console games (Ironically, this is in the same time span that they joined the PC gaming alliance, and when Orange Box and Crysis had sold over a million copies. No market for PC games my ass).

UT3 is a failure. Not arguing with you there. But I take great offense to you saying that my game is dead because of its gameplay. Its not. UT3 got good reviews-people loved the gameplay. I'm not trying to be rude, but you really need to get your facts straight before you downright say that a game failed because people didn't like its gameplay. There were a few that didn't; sure. UT3 is alot more balanced than the hitscan oriented 2k4, resulting in alot of crying that people could no longer dominate with the over powered shock rifle.

Also, UT3's momentum and balance are absolutely some of the greatest I've ever played with in an FPS. Webzen would be wise to try and nail UT3's movement and momentum. Epic might of screwed up a lot of things, but one thing they absolutely nailed was movement and game flow.

Again, coming from WoW, you see this with different eyes than I do. The fact that people clung on to UT3 and dealt with Epic's BS and piss poor overall game quality says something about the game. It was fun.

The point I'm trying to make is this: UT3 could of sold millions. Epic got the gameplay right, but completely fucked everything else up.

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Old 04-04-2008, 09:22 PM   #5 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

Let me try a bit of a sales pitch for Huxley Maybe I can shed some light on how I see it. I played WoW, liked it just fine for a while, I played UT (still do) liked it, I've planetside and liked it, and CoD4 is fun too . I liked all of these game for one reason or another....Huxley is NOT any of these games.


True, Huxley will probably be more fast paced than people want it to be. A lot of people's dream game is a slower FPS (like BF or CoD4) but on a huge scale, bigger maps, more squads, more abilities, and tons of strategy.

Unfortunately, the gameplay that we've seen in Huxley isn't what most people expected (though we haven't seen a whole lot of vehicle use or melee weapon use which could play a big role in the game).

The thing with UT is, unless you're playing in a clan, you're going to be on your own. That means if you're a new player, you're going to make tons of mistakes (running into a battle guns blazing, trying to get a kill off before you die). Unfortunately when you do that, you usually just die in the crossfire.

The people who play in clans know that there are strategies to use and ways to work together.

What I can see Huxley accomplishing is not only a blend of MMO and FPS, but also a blend of fast pace FPS with the slow pace FPS that focus on strategy and working well with a squad. They may not slow the gameplay down, but focusing on the forming of squads and giving players special abilities that help them command squads and platoons etc. definitely enhances the strategy.

If you take a look at what Huxley is adding to the standard FPS like UT, you'll find out that there are tons of abilities that you'll be able to use. Ranging from tons of different styles of each gun, a bunch of abilities (a few of which we know (Huxley Evolved - A Huxley Game (MMOFPS) Fansite) scroll down to the bottom of that page in the link and you'll see a list of them), and a bunch things you can get by leveling up and using license points (which seems like a skill tree in most MMOs)

Huxley isn't just an FPS with some addon abilities thrown in there. It's an FPS with fully functional RPG qualities.

In the end it's really up to the player. If you don't want to die all the time, then think for a second before you go running into a battle. Join a clan so you know you'll always be working with someone who will watch your back. There will be plenty of things to do in Huxley besides running and gunning. Crafting items, doing missions, filling the support role for your squad (healing etc. there will be medpacks and a gun that recharges your allies armor), or just cruise around in a vehicle, picking people up and giving them a lift to the battle.


sorry I'm trying to keep it short...:D


SO


Blend of MMO and FPS AAAAAND fast pace FPS and slower more tactical FPS. Tons of abilities and different types of guns and armor.


It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley
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Old 04-04-2008, 09:44 PM   #6 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

Quote:
Originally Posted by Grind View Post
Let me try a bit of a sales pitch for Huxley Maybe I can shed some light on how I see it. I played WoW, liked it just fine for a while, I played UT (still do) liked it, I've planetside and liked it, and CoD4 is fun too . I liked all of these game for one reason or another....Huxley is NOT any of these games.


True, Huxley will probably be more fast paced than people want it to be. A lot of people's dream game is a slower FPS (like BF or CoD4) but on a huge scale, bigger maps, more squads, more abilities, and tons of strategy.

Unfortunately, the gameplay that we've seen in Huxley isn't what most people expected (though we haven't seen a whole lot of vehicle use or melee weapon use which could play a big role in the game).

The thing with UT is, unless you're playing in a clan, you're going to be on your own. That means if you're a new player, you're going to make tons of mistakes (running into a battle guns blazing, trying to get a kill off before you die). Unfortunately when you do that, you usually just die in the crossfire.

The people who play in clans know that there are strategies to use and ways to work together.

What I can see Huxley accomplishing is not only a blend of MMO and FPS, but also a blend of fast pace FPS with the slow pace FPS that focus on strategy and working well with a squad. They may not slow the gameplay down, but focusing on the forming of squads and giving players special abilities that help them command squads and platoons etc. definitely enhances the strategy.

If you take a look at what Huxley is adding to the standard FPS like UT, you'll find out that there are tons of abilities that you'll be able to use. Ranging from tons of different styles of each gun, a bunch of abilities (a few of which we know (Huxley Evolved - A Huxley Game (MMOFPS) Fansite) scroll down to the bottom of that page in the link and you'll see a list of them), and a bunch things you can get by leveling up and using license points (which seems like a skill tree in most MMOs)

Huxley isn't just an FPS with some addon abilities thrown in there. It's an FPS with fully functional RPG qualities.

In the end it's really up to the player. If you don't want to die all the time, then think for a second before you go running into a battle. Join a clan so you know you'll always be working with someone who will watch your back. There will be plenty of things to do in Huxley besides running and gunning. Crafting items, doing missions, filling the support role for your squad (healing etc. there will be medpacks and a gun that recharges your allies armor), or just cruise around in a vehicle, picking people up and giving them a lift to the battle.


sorry I'm trying to keep it short...:D


SO


Blend of MMO and FPS AAAAAND fast pace FPS and slower more tactical FPS. Tons of abilities and different types of guns and armor.


It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley
Great post and I agree completely. Though I would still say the game is closer to UT than anything else.
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Old 05-04-2008, 01:12 PM   #7 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

WOW huge comments on this subject, You have to remember that UT3 is plagued with cheaters (badly) i bought the game the first 24hrs it came out and for a while everything was okay. But then the coders got there hands on the game and started selling the cheats for the game online and now theres a huge majority of UT3 gamers that cheat. I spend less than an hour on the servers before i notice the cheaters. Last 5 mins of the game i'm winning then out of knowhere somebody signs into the game in the closing minutes of the game and cheats his way to victory. Theres so many cheaters on the game that half of the community have stopped playing. But with mmo's it's more difficult to use cheats because the game is patched on a monthly basis which makes it difficult for people to cheat on mmo's.

p.s Webshock theres a new mmorpg coming out next month that might suit you, It plays alot like assasins creed i hear instead of spamming control fields in wow, You actually control your sword with the mouse. I thinks it's called Age of Conan, But if the game plays well as they say it does then it should be a popular mmorpg. Perhaps The Agency or APB will suit your needs when it's released.
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Old 05-04-2008, 07:11 PM   #8 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

Quote:
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WOW huge comments on this subject, You have to remember that UT3 is plagued with cheaters (badly) i bought the game the first 24hrs it came out and for a while everything was okay. But then the coders got there hands on the game and started selling the cheats for the game online and now theres a huge majority of UT3 gamers that cheat. I spend less than an hour on the servers before i notice the cheaters. Last 5 mins of the game i'm winning then out of knowhere somebody signs into the game in the closing minutes of the game and cheats his way to victory. Theres so many cheaters on the game that half of the community have stopped playing. But with mmo's it's more difficult to use cheats because the game is patched on a monthly basis which makes it difficult for people to cheat on mmo's.

p.s Webshock theres a new mmorpg coming out next month that might suit you, It plays alot like assasins creed i hear instead of spamming control fields in wow, You actually control your sword with the mouse. I thinks it's called Age of Conan, But if the game plays well as they say it does then it should be a popular mmorpg. Perhaps The Agency or APB will suit your needs when it's released.
Are you sure they just weren't really good? I've been accused of cheating before.
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Old 05-04-2008, 09:04 PM   #9 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

Just so you guys know, you can't compare WoW to Huxley... That's comparing an RPG to an FPS... Although you can compare something such as Planetside to Huxley / UT / Quake whatever. One of my biggest issues with the UT / UC series or what have you, is the fact that it is so unrealistic. People just run around and whenever they see someone, it just becomes a jump and shoot. People just being to jump, shoot, and strafe around eachother which is so utterly ridiculous. If I were to miraculously find a way for time travel and to go back to WWII or even the current war, I'm fairly certain soldiers wouldn't be running at eachother jumping up and down while trying to kill eachother.

I do enjoy UT, but I was really hoping for an MMOFPS with much more realism and squad based tactics. Something along the lines of Planetside because I greatly enjoyed that game and if it weren't for the lack of players, I would still be playing it.

On a side note, if anyone is looking for a good FPS coming out in the near future, Battlefield Bad Company is freaking amazing.
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Old 05-04-2008, 10:32 PM   #10 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

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Are you sure they just weren't really good? I've been accused of cheating before.
When your playing in a frag fest for over 15 mins and the closing 5 mins of the game somebody gets 6 times the leaders score is obviously cheating, And it's constant in that game now to the point i don't play it anymore. Would have bought COD4 but i heard the same things about it, People who don't believe the online gaming community is plagued with cheaters are in serious denial.
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Old 06-04-2008, 02:41 AM   #11 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

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Just so you guys know, you can't compare WoW to Huxley... That's comparing an RPG to an FPS... Although you can compare something such as Planetside to Huxley / UT / Quake whatever. One of my biggest issues with the UT / UC series or what have you, is the fact that it is so unrealistic. People just run around and whenever they see someone, it just becomes a jump and shoot. People just being to jump, shoot, and strafe around eachother which is so utterly ridiculous. If I were to miraculously find a way for time travel and to go back to WWII or even the current war, I'm fairly certain soldiers wouldn't be running at eachother jumping up and down while trying to kill eachother.

I do enjoy UT, but I was really hoping for an MMOFPS with much more realism and squad based tactics. Something along the lines of Planetside because I greatly enjoyed that game and if it weren't for the lack of players, I would still be playing it.

On a side note, if anyone is looking for a good FPS coming out in the near future, Battlefield Bad Company is freaking amazing.
I've been waiting for a realistic MMOFPS for as long as I can remember (It's kind of my dream game lol), Huxley won't be that, but I think it can still be awesome in it's own way.
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Old 06-04-2008, 06:00 AM   #12 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

Quote:
Originally Posted by Nytemare37 View Post
Just so you guys know, you can't compare WoW to Huxley... That's comparing an RPG to an FPS... Although you can compare something such as Planetside to Huxley / UT / Quake whatever. One of my biggest issues with the UT / UC series or what have you, is the fact that it is so unrealistic. People just run around and whenever they see someone, it just becomes a jump and shoot. People just being to jump, shoot, and strafe around eachother which is so utterly ridiculous. If I were to miraculously find a way for time travel and to go back to WWII or even the current war, I'm fairly certain soldiers wouldn't be running at eachother jumping up and down while trying to kill eachother.

I do enjoy UT, but I was really hoping for an MMOFPS with much more realism and squad based tactics. Something along the lines of Planetside because I greatly enjoyed that game and if it weren't for the lack of players, I would still be playing it.

On a side note, if anyone is looking for a good FPS coming out in the near future, Battlefield Bad Company is freaking amazing.
Huxley is going to be unrealistic like UT. Thats one of its best features imo.
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Old 06-04-2008, 08:24 PM   #13 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

Yup, different strokes for different folks. I mean, I will still play this game because I love MMOFPS' and don't get me wrong, I love UT. But like Grind said, my dream game is a realistic MMOFPS. I'm sure I'll come to love Huxley when (And if ._.) it comes out.
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Old 06-04-2008, 08:36 PM   #14 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

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I'm sure I'll come to love Huxley when (And if ._.) it comes out.
hahaha *fingers crossed*



If only I had the technology and knowledge to make my exact dream game. I always wonder how many people would like it, or if it just sounds completely amazing to me lol.
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