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Old 05-05-2008, 04:27 AM   #41 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

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Originally Posted by Nytemare37 View Post
I'll buy it, play the free 30 days. If I like it, I like it and keep playing. If I don't, I don't and won't keep playing.

Simple? I thought so.


Probably the best way to go


At the very least I'd wait a month or two after the game comes out and then get some real feedback and watch some videos to see how the game turned out.


For me, every time I figure out that Huxley isn't going to be quite how I imagined it, I just get more excited that it's offering something I wasn't expecting.


I mean, I love all the FPS that have been released lately (CoD4, BF2142/BF2 mostly) and I love that they added little RPG qualities into their games.

But now that the more realistic shooter has added some RPG qualities, why not have some unrealistic games throw in RPG qualities.

That's more of a new idea than just expanding on the idea of an MMO Battlefield 2142 type game. It's really something none of us expected (most expected a Planetside clone), and I'm excited to see what it has to offer.
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Old 05-05-2008, 05:45 AM   #42 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

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Originally Posted by Murvel View Post
Actually Blazen Ace.. bunny hopping requires more skill than strafe jumping, and skillful players are indeed harder to hit while doing the bunny. Strafe jumping is merely to reach a hard to get position or increase speed. But nothing compared to bunny hopping. Although one have to take into consideration which game we're talking about. Oldschoolers know that the ultimate bunny-game is Quake1. Though I guess most recognize it from Counter-Strike for some reason...

Hardcore players knows how to play both styles.
bhopping in css isnt heard of very much, but once you start playing competitively, theres people that are really good at it, I can get across the map in like 4 jumps sometimes, or from A to B in like 5 seconds on d2.
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Old 08-05-2008, 08:57 PM   #43 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

To be honest, you're jabling about UT. It has alot of Counter Strike aswell. And still dude, if you know what you're doing. You won't die so quickly (only in UT3). Next thing is that you're allmost pulling a conclusion allready. Just wait and see. Try and get into an Open beta if one comes and give the account away if you don't like it.
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Old 27-05-2008, 08:12 PM   #44 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

if they do make the gameplay like an ut game they should definantly consider basing it around unrealchampionship 2. There where so many things in that game that would make it more fitting for huxley.

-Such as the ability to switch from 1st to 3rd person veiw. Personaly i liked playing ut in 3rd person way better.
-Abilities like wall running and the specials like juggernaut when your meter builds.
-melee weps would be nice but might not be hapening.
-Especialy the ability to use the d-pad for taunts and team camands.

Anyway fast pace shooters can be repdative with just a gun in you hand so they shoul use things like granades and abilities alot to mix the gameplay up (unlike UT neglects to do). If they had that fast pace shooting would be easier to concept rather than just who hits first.
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Old 28-05-2008, 12:30 AM   #45 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

all the gameplay footage from battlefields that we've seen has been in first person (besides while in vehicles, that's 3rd person...also you can be in 3rd person in the capital cities).

Haven't heard or seen anything like wall running, or any little acrobatic things while jumping, but you never know.

I'd also love to see melee weapons, and apparently they plan to have 8 or 9 different ones, but I have yet to see any info on any of them.


There will indeed be more to Huxley than just shooting. Besides the crazy amount of different guns and certain changes you can make to your own gun, they have special abilities that you can attach to your armor that can let you sprint, double jump, go invisible, heat vision, and a whole bunch more (they've boasted on having hundreds of these abilities).

As for grenades, Webzen has said they won't be including grenades, or the basic knife that is pretty standard in most FPS, but they will have mines.



And yes, the gameplay is like UT. Search Huxley on youtube and you can see a bunch of closed beta gameplay videos.
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Old 28-05-2008, 11:52 PM   #46 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

that s tight good to hear that theres gonna be some melee action. Plus i never liked granades in the first place so thats also kind of a plus since they have cloaking and other things. I think they might actually have a wall jump though, because theres a move in the teaser where the chick does a backflip off a wall and shoots a guy in the face so that would be sweet in the real game.
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Old 15-06-2008, 07:31 PM   #47 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

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Originally Posted by Nytemare37 View Post
Like I said before, I'm bothered by the game solely because bunny hopping is unrealistic. I was really looking forward to an upgraded Planetside sort of game, and unfortunately, Huxley fails to deliver that. However, it is an MMO Unreal and that I'm okay with, but like some others, including myself, have said, we want a realistic MMOFPS. So to the topic, no I'm not bothered by the term "Twitch Action MMOFPS," but would I prefer a "Realistic Squad-Based MMOFPS" more? Yes... Yes I would.

Edited due to poor engrish!
If you want super realistic MMOFPS then theres world war 2 online. Its grphx will make your eyes bleed but a single shot to the torso, or even a limb, is enough to kill you. Also the vehicles have dozens of hitboxes, and it caculates the exact angle of each projectile to specific hitbox, where say a rocket gets deflected instead of penetrating. But the view distance goes for several miles at the cost of ugly, Medal of Honorish, PS2like graphics.
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Old 15-06-2008, 07:52 PM   #48 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

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Huxley is going to be based more upon skill rather than being "outgunned"

Someone may be a higher level than you, but webzen said that a low level player will have a good chance at killing a high level player.
nothing you said here is news to me.. someone might be higher level than me, yea, thats not what i meant about outgunned. i should have said outnumbered.

now i suppose your going to lecture me on joining a clan..

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Old 16-06-2008, 03:10 AM   #49 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

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nothing you said here is news to me.. someone might be higher level than me, yea, thats not what i meant about outgunned. i should have said outnumbered.

now i suppose your going to lecture me on joining a clan..
I re-read your other post, and yeah outnumbered makes me get it

I don't think you would be unable to run away from a zerg in Huxley.


You see 20 guys coming your way, and as long as your not in the middle of an open field you can probably slip away by whatever means necessary. Either run to a friendly base or the closest cluster of friendly players.

I'm not trying to lecture you, and hopefully you're not pissed or something lol. Sure clans can make a game a lot more fun. But they aren't for everyone.

If you like to be a lone wolf, and just use the other players your own personal human shields, go for it.

But we might just have differing views completely. Cause I've had my fair share of running away time while playing BF2, though I don't always make it, the majority of the time I do.

That's only when I play really cautiously though, usually I just fight till the death
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Old 17-06-2008, 09:33 PM   #50 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

you have a good point but it is a mmo so the whole thing wont be PvP so your life span cant be that short
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Old 18-06-2008, 10:32 AM   #51 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

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you have a good point but it is a mmo so the whole thing wont be PvP so your life span cant be that short

Well you'll definitely be dieing plenty of times in PvP and even in PvE.

From what it looks like, when you die in PvE you just respawn at a certain location just like other FPS. Same goes for PvP.

It is an MMO, but it looks like it's going to play like other fast pace FPS games like UT and Quake where you can die with minimal consequences and a 5 second respawn timer.
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Old 19-06-2008, 11:11 AM   #52 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

There are still a lot of game play ideas that can be placed in this game. What we are seeing is just "beta" combats. Maybe later on there will be certain aspects that will have you live for a longer period of time. They never had in all of these videos certain upgrades I am sure. I wouldn't know though because they never went into full detail before each battle in this game

All I am trying to say is, there will be some upgrades to your armor and weapons that will give you that extra "umpf" in your skill. I think that Huxley will have some of the upgrade types like COD4 has. If you have a gun that will deliver stopping power or like juggernaut where you can take hits more than others. Only, all these certain skills will be incorporated into a MMO Style based on your certain upgrades. That's my best bet on "Being a low level player who is able to take on a higher level player".
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Old 19-06-2008, 02:42 PM   #53 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

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Originally Posted by IGN Article
To provide enough variation in each category, some weapons have extra abilities in addition to different stats. "For example," said Kang, "there are poisoning rocket launchers that release a poison gas capsule and give an additional poison damage to your enemy as well as ordinary exploding rocket launcher."
I think these will compensate for special abilities. There will probably be some guns with splash damage, can shoot through certain walls, higher raw damage, etc.... in all catagories.

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Old 20-06-2008, 04:01 AM   #54 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

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There are still a lot of game play ideas that can be placed in this game. What we are seeing is just "beta" combats. Maybe later on there will be certain aspects that will have you live for a longer period of time. They never had in all of these videos certain upgrades I am sure. I wouldn't know though because they never went into full detail before each battle in this game

All I am trying to say is, there will be some upgrades to your armor and weapons that will give you that extra "umpf" in your skill. I think that Huxley will have some of the upgrade types like COD4 has. If you have a gun that will deliver stopping power or like juggernaut where you can take hits more than others. Only, all these certain skills will be incorporated into a MMO Style based on your certain upgrades. That's my best bet on "Being a low level player who is able to take on a higher level player".


For sure, there are plenty of things that may change in Huxley. And for a definite sure there are plenty of things that we still don't know about Huxley.

There will be upgrades in armor but we don't know if it'll just be more armor, or if the armor will have stat increases like more HP and stamina etc. (webzen has said they'll try and stay away from stat increases like this because that makes the game more based on gear rather than skill), and there will be different types of guns such as the acid rocket launcher as mentioned above and certain guns that are just better than the lower lvl version of that same gun, and of course all of the addons you can put on your armor like double jump and sprint etc.

To make it more like an MMO or RPG, I believe you get to add more abilities to your armor as you level up. For example, maybe at lvl 10 you can only have one ability so you pick double jump, then at lvl 20 you get to use 2 abilities so you pick double jump and sprint.
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Old 17-07-2008, 04:44 AM   #55 (permalink)
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Default Re: Anyone else bothered by the term "twitch action mmofps"

From looking at the Beta combat videos i have come up with but one other game that you could compare Huxley to. Team Fortress 2. The reason being is that in TF2, it's generaly fast passed, and there are different hit boxes, move speeds, and other things such as head size, (Heavies heads are so BIG they're just waiting to be sniped.) I believe that Huxley WILL play like UT (unfortunatley,) but also have a BF2142 feel to it with the squad/commander system. But Also be like TF2 where the race and class you choose affect how you play and how you are viewed.


I belive Huxley will be a hybrid of all these game (pun not intended.)
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