Huxley Game, Massively Multiplayer Online First Person Shooter Game, MMOFPS


Subscribe to the forum RSS feed and keep up to date with all the latest posts!
Go Back   Huxley Forums > Huxley Forums > Huxley General

Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done.
Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum

Reply
 
LinkBack Thread Tools Display Modes
Old 11-04-2008, 07:01 AM   #21 (permalink)
Member
 
Van_Crackin's Avatar
 
Join Date: May 2007
Location: Colorado
Posts: 71
Van_Crackin is on a distinguished road
Default Re: Anyone else bothered by the term "twitch action mmofps"

The reason I won't be buying Huxley upon release is because of the gameplay videos I have seen.

It's too twitchy for me, it just looks like Unreal or Quake. While some people may love that, the reason I am not fond of it is because in massive 100 v 100 battles, I don't want to see 50 of my team mates bunny hopping.
Van_Crackin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-04-2008, 07:26 AM   #22 (permalink)
Senior Member
 
Grind's Avatar
 
Join Date: May 2006
Posts: 822
Grind is on a distinguished road
Default Re: Anyone else bothered by the term "twitch action mmofps"

Quote:
Originally Posted by Van_Crackin View Post
The reason I won't be buying Huxley upon release is because of the gameplay videos I have seen.

It's too twitchy for me, it just looks like Unreal or Quake. While some people may love that, the reason I am not fond of it is because in massive 100 v 100 battles, I don't want to see 50 of my team mates bunny hopping.
lol honestly it kind of depends on how you play. If you join up with a clan that's really got their stuff together you won't be seeing people running around in circles bunny hopping shooting rockets at the ground.

Sure it's kind of the standard technique when you happen to run right into someones face and you don't quite know what to do. But if you stick with your squad and have a tight strategy, bunny hopping isn't going to save anyone.
__________________
It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley
Grind is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-04-2008, 08:18 AM   #23 (permalink)
Training Grounds
 
Join Date: May 2006
Posts: 8
Blazen Ace is on a distinguished road
Default Re: Anyone else bothered by the term "twitch action mmofps"

I wouldn't mind seeing strafe jumping...which is frequently called 'bunny-hopping' but takes skill to do. Bunny hopping is hitting the space bar, strafe jumping is maneuvering yourself while jumping to improve movement speed. However strafe jumping is an ID thing, so I doubt it makes an appearance in Huxley.

I really don't mind bunny hopping, because if I am unable to hit someone because they jumped into the air...thats a failure due to my aiming skill.

I'm loving the gameplay from the demo videos. Everyone has their game play preferences, mine is high speed, low spread. Quake/Unreal and their respective games are completely unrealistic fragfests, full of mayhem, explosions, and blood...exactly what I have seen and hope to play in the battlegrounds of Huxley.
Blazen Ace is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 13-04-2008, 06:11 AM   #24 (permalink)
Super Moderator
 
Murvel's Avatar
 
Join Date: Mar 2006
Location: Sweden
Posts: 581
Murvel is on a distinguished road
Send a message via MSN to Murvel
Default Re: Anyone else bothered by the term "twitch action mmofps"

Actually Blazen Ace.. bunny hopping requires more skill than strafe jumping, and skillful players are indeed harder to hit while doing the bunny. Strafe jumping is merely to reach a hard to get position or increase speed. But nothing compared to bunny hopping. Although one have to take into consideration which game we're talking about. Oldschoolers know that the ultimate bunny-game is Quake1. Though I guess most recognize it from Counter-Strike for some reason...

Hardcore players knows how to play both styles.
Murvel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 13-04-2008, 06:56 PM   #25 (permalink)
Member
 
FuLLBLeeD's Avatar
 
Join Date: Apr 2008
Posts: 47
FuLLBLeeD is on a distinguished road
Default Re: Anyone else bothered by the term "twitch action mmofps"

Quote:
Originally Posted by Van_Crackin View Post
The reason I won't be buying Huxley upon release is because of the gameplay videos I have seen.

It's too twitchy for me, it just looks like Unreal or Quake. While some people may love that, the reason I am not fond of it is because in massive 100 v 100 battles, I don't want to see 50 of my team mates bunny hopping.
Huxley is supposed to be twitchy. And based on the movement I can tell bunnyhopping isn't going to be a valid tactic. In Quake and Half Life 2 Deathmatch it works, in UT it doesn't.
FuLLBLeeD is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 17-04-2008, 05:59 AM   #26 (permalink)
Senior Member
 
Grind's Avatar
 
Join Date: May 2006
Posts: 822
Grind is on a distinguished road
Default Re: Anyone else bothered by the term "twitch action mmofps"

I'm sure people will bunnyhop all the time anyway, at least at first, just out of habit. But if it really doesn't help at all then less and less people will bother doing it.

Maybe people will stick to popping in and out of cover instead
__________________
It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley
Grind is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 27-04-2008, 10:07 AM   #27 (permalink)
Senior Member
 
Join Date: Jun 2006
Posts: 186
1Shot1Kill is on a distinguished road
Default Re: Anyone else bothered by the term "twitch action mmofps"

Quote:
Originally Posted by FuLLBLeeD View Post
Are you sure they just weren't really good? I've been accused of cheating before.

I would not be surprised if UT3 was full of cheaters seeing as there is no cheat protection for this game at all, no anticheat protection companys will even touch this game.
I have so many problems with UT3, and it's just "ok". i prefer ut2k4 but i dislike the UT series. It's not that fast...i play a way faster paced game then the UT series if you've heard of U2XMP. Next to nobody plays it anymore sadly. Pretty sad people are noobs now a days, can't dodge and aim at the same time, they gotta walk and shoot. Wow.....lol. Go play Swat 4 if you wanna play slow paced games that the only thing you gotta worry about is walking slow.
__________________
[image]http://i77.photobucket.com/albums/j60/Fauqs/1shot1killsig2.jpg[/image]
1Shot1Kill is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 27-04-2008, 10:12 AM   #28 (permalink)
Senior Member
 
Join Date: Jun 2006
Posts: 186
1Shot1Kill is on a distinguished road
Default Re: Anyone else bothered by the term "twitch action mmofps"

Quote:
Originally Posted by Blazen Ace View Post
I wouldn't mind seeing strafe jumping...which is frequently called 'bunny-hopping' but takes skill to do. Bunny hopping is hitting the space bar, strafe jumping is maneuvering yourself while jumping to improve movement speed. However strafe jumping is an ID thing, so I doubt it makes an appearance in Huxley.

I really don't mind bunny hopping, because if I am unable to hit someone because they jumped into the air...thats a failure due to my aiming skill.

I'm loving the gameplay from the demo videos. Everyone has their game play preferences, mine is high speed, low spread. Quake/Unreal and their respective games are completely unrealistic fragfests, full of mayhem, explosions, and blood...exactly what I have seen and hope to play in the battlegrounds of Huxley.
Bingo, people who can't aim as good as others suffer from the bunny hop effect. I do it sometimes, if it throws you off your game then do it
, and one whining about the hopping should learn to aim better and faster.
__________________
[image]http://i77.photobucket.com/albums/j60/Fauqs/1shot1killsig2.jpg[/image]
1Shot1Kill is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 28-04-2008, 07:37 AM   #29 (permalink)
Member
 
Nytemare37's Avatar
 
Join Date: May 2007
Location: California
Posts: 81
Nytemare37 is on a distinguished road
Default Re: Anyone else bothered by the term "twitch action mmofps"

Like I said before, I'm bothered by the game solely because bunny hopping is unrealistic. I was really looking forward to an upgraded Planetside sort of game, and unfortunately, Huxley fails to deliver that. However, it is an MMO Unreal and that I'm okay with, but like some others, including myself, have said, we want a realistic MMOFPS. So to the topic, no I'm not bothered by the term "Twitch Action MMOFPS," but would I prefer a "Realistic Squad-Based MMOFPS" more? Yes... Yes I would.

Edited due to poor engrish!
Nytemare37 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 28-04-2008, 07:48 AM   #30 (permalink)
Senior Member
 
Grind's Avatar
 
Join Date: May 2006
Posts: 822
Grind is on a distinguished road
Default Re: Anyone else bothered by the term "twitch action mmofps"

Quote:
Originally Posted by Nytemare37 View Post
Like I said before, I'm bothered by the game solely because bunny hopping is unrealistic. I was really looking forward to an upgraded Planetside sort of game, and unfortunately, Huxley fails to deliver that. However, it is an MMO Unreal and that I'm okay with, but like some others, including myself, have said, we want a realistic MMOFPS. So to the topic, no I'm not bothered by the term "Twitch Action MMOFPS," but would I prefer a "Realistic Squad-Based MMOFPS" more? Yes... Yes I would.

Edited due to poor engrish!

Honestly I was also hoping for a realistic MMOFPS that's really indepth and all that. I know there are some games that are kind of like that WWII online and PS but I was hoping Huxley would take it to the next level and turn out a realistic MMOFPS that was everything I have dreamed of.

I have realized (though it took a bit of facts being thrown in my face...I'm very stubborn ) that Huxley isn't going to be what I have dreamed about.


But since then I've gotten really excited about what Huxley WILL be. That being a fast pace MMOFPS with RPG qualities. And a possible mix of fast pace FPS action with slower FPS tactics. So I'm pumped about that.


I'm completely open to anything Huxley has to offer, the more off the wall and unexpected the better. I am ready to be Huxley's guinea pig.


I have a dream game, but the devs of Huxley have another dream...huxley devs...I SEE THE LIGHT!!!




:D
__________________
It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley
Grind is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 28-04-2008, 11:31 PM   #31 (permalink)
Training Grounds
 
Zw0lf's Avatar
 
Join Date: Apr 2008
Location: Tennessee
Posts: 23
Zw0lf is on a distinguished road
Default Re: Anyone else bothered by the term "twitch action mmofps"

I think everyone who is a real FPS gamer has a "ultimate" game that they want to come out. Something so realistic it's just sick. Unfortunalty, it would literally takes years to do the code properly for that and as it looks no one is willing to take the big cash investment as of yet. As for now, I agree, Huxley has so many possibilities that I too am excited to see what happends. What stuff they will have that they haven't showed us yet. As for the bunny hopping..that's what got me away from QTF1. All they need to do is add a accuracy penalty when you jump or strafe. I know strafeing is definatly part of all FPS games but realistically speaking...I don't know too many wars in which they strafed around the battlefield. Then again, in most wars one bullet is enough so its a give and take.
__________________
Truly Canadian
Zw0lf is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29-04-2008, 12:59 AM   #32 (permalink)
Training Grounds
 
Join Date: Apr 2008
Posts: 10
spampire is on a distinguished road
Default Re: Anyone else bothered by the term "twitch action mmofps"

Quote:
Originally Posted by Nytemare37 View Post
Just so you guys know, you can't compare WoW to Huxley... That's comparing an RPG to an FPS... Although you can compare something such as Planetside to Huxley / UT / Quake whatever. One of my biggest issues with the UT / UC series or what have you, is the fact that it is so unrealistic. People just run around and whenever they see someone, it just becomes a jump and shoot. People just being to jump, shoot, and strafe around eachother which is so utterly ridiculous. If I were to miraculously find a way for time travel and to go back to WWII or even the current war, I'm fairly certain soldiers wouldn't be running at eachother jumping up and down while trying to kill eachother.

I do enjoy UT, but I was really hoping for an MMOFPS with much more realism and squad based tactics. Something along the lines of Planetside because I greatly enjoyed that game and if it weren't for the lack of players, I would still be playing it.

On a side note, if anyone is looking for a good FPS coming out in the near future, Battlefield Bad Company is freaking amazing.
Maybe there will be some kind of stamina where you can only jump so much? Or maybe i just played too much PS.

The thing I like about planetside is I didn't have to die if I didn't want to. If I thought I was outgunned I would empty my clip then run to a spawn tube and respawn somewhere else. Plus planetside has so many jobs you could do besides direct combat.

BF2142- if your outgunned theres no where to run lol.
spampire is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29-04-2008, 02:11 AM   #33 (permalink)
Senior Member
 
Grind's Avatar
 
Join Date: May 2006
Posts: 822
Grind is on a distinguished road
Default Re: Anyone else bothered by the term "twitch action mmofps"

Huxley is going to be based more upon skill rather than being "outgunned"

Someone may be a higher level than you, but webzen said that a low level player will have a good chance at killing a high level player.
__________________
It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley
Grind is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29-04-2008, 02:22 AM   #34 (permalink)
Super Moderator
 
Guyver's Avatar
 
Join Date: Feb 2006
Location: Destrehan, Louisiana
Posts: 1,239
Guyver is on a distinguished road
Send a message via AIM to Guyver
Default Re: Anyone else bothered by the term "twitch action mmofps"

I can't beleive this forum is actually having a decent conversation. It's been so long.
*sniffle*
I'm so proud!
__________________________________________________ ___________

Anywayyyyyyy
I was pumped for Ut3. There was a mod for '04 That added monster NPC's to the multiplayer maps and waves upon waves, upon waves would swarm at you. I used it as practice against Huxley's PvE element. You know what? I'm gonna re download it because it actually was kinda fun. Some of the maps even had bosses.
Heres the link:
Fraghouse Invasion Full Umod, Unreal Tournament 3 Downloads, Unreal Tournament 3 Modifications

The reason behind this posting is that I'm trying to remind you guys the game is still 50% PvE - So don't forget!
__________________
I'm here...NO.. I'm there.. NO.. I'm PSYCHOSIS
Guyver is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29-04-2008, 10:23 PM   #35 (permalink)
Senior Member
 
Grind's Avatar
 
Join Date: May 2006
Posts: 822
Grind is on a distinguished road
Default Re: Anyone else bothered by the term "twitch action mmofps"

Quote:
Originally Posted by Guyver View Post
Anywayyyyyyy
I was pumped for Ut3. There was a mod for '04 That added monster NPC's to the multiplayer maps and waves upon waves, upon waves would swarm at you. I used it as practice against Huxley's PvE element. You know what? I'm gonna re download it because it actually was kinda fun. Some of the maps even had bosses.
Heres the link:
Fraghouse Invasion Full Umod, Unreal Tournament 3 Downloads, Unreal Tournament 3 Modifications

The reason behind this posting is that I'm trying to remind you guys the game is still 50% PvE - So don't forget!

I used to play that mod too :D you could even level up and customize your characters abilties (Faster shooting, more hp, etc.)

Good stuff, and definitely awesome practice for Huxley's PvE

I'm really curious as to how end game PvE is going to work in Huxley.

In more MMOs high level PvE outings include main tanks, off tanks, dps, main healers, back up healers, and all sorts of other crazy stuff I can't think of.

I wonder how boss fights will work. Like if Enforcers can get agro abilities to attract enemies or something. Or if players will just have to use the abilities they have to stay alive (sprinting away, cloaking, etc.).
__________________
It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley
Grind is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29-04-2008, 10:23 PM   #36 (permalink)
Training Grounds
 
Zw0lf's Avatar
 
Join Date: Apr 2008
Location: Tennessee
Posts: 23
Zw0lf is on a distinguished road
Default Re: Anyone else bothered by the term "twitch action mmofps"

50% PvE....I didn't know that. I guess that's a good thing so people will have other things to do other than camp outside a city in large groups and wait for people to leave. I hope the PvE part is done well. I don't want them too be too easy but then again if its a one player mission I don't want it to be like the last boss in Duke Nukem either...could never beat him... finally got mad enough and used God Mode... I'm so ashamed Now for a large group I hope there are Elite Bosses (ala WoW dragons) where you'll need a big team to have a chance. They should make it where the min players would be 20 lets say and if you have a team of 40 then the boss has double the hit points so groups can't just overwhealm a monster by sheer numbers..... or put a cap on the max too...
__________________
Truly Canadian
Zw0lf is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote