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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Training Grounds
![]() Join Date: Mar 2008
Posts: 11
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#2 (permalink) | |
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Senior Member
![]() Join Date: May 2006
Posts: 756
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Quote:
1. Since it's an FPS that resembles Unreal Tournament and Quake in gameplay, I highly doubt you'll lose exp. when you die. They haven't mentioned anything about losing exp. or not when you die but so far this game doesn't look very "hardcore". 2. The loot system is pretty hazy at the moment. I can't really think of any info about it at all (PvE or PvP). As to dropping items out of your inventory when you die, again this doesn't look like much of a "hardcore" game, plenty of people will be dieing a lot so I doubt you'll lose items out of your inventory. I have seen in a beta video PvE mobs dropping some kind of loot (it kind of just appears when they die). But that doesn't happen in the PvP videos and nobody seems to be going after any loot when they kill someone. 3. Battlefields will be separated into level brackets such as 1-10 11-20 etc. and again I don't think you'll drop your own items so there really wouldn't be any point (other than maybe some more exp.) 4. We've discussed armor getting worn down before and basically figured that it might or might not. We know you can upgrade your armor and weapons at a shop, but as to whether repairing your armor will be necessary, i don't know. I know I didn't really give you any concrete answers lol, but to tell you the truth a lot of info about Huxley still hasn't been released yet. Your best bet is to just read through a couple previews on ign.com or gamespot.com and get what you can out of them.
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It's not UT, it's not Quake, it's not WoW, it's not Planetside, It's not CoD, it's not BF...It's Huxley Last edited by Grind; 28-03-2008 at 03:06 AM. |
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#3 (permalink) |
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Training Grounds
![]() Join Date: May 2008
Posts: 9
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well part of the quest is factions and each or at least a majority of the games factions have rivals so even outside of PvP mode there is a lot to do with fighting other players and screwing them over in this game.
now huxley doesnt seem to be the type of game that would shoot to frustrate some but there might be a few regret features in the game to make people hesitant on wanting to atak someone for no reason and also to make it more rewarding for those who are sucessful in an ambush. there are actualy parts in the game where you will join in on an enemy players quest in atempt to make them fail. so they might have a slight loss of money drawback for those who are killed but then again they could always send you down a rank once in a while like matchmaking on halo does. lets just hope they have the perfect system for now. |
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