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Old 02-03-2006, 10:09 PM   #81 (permalink)
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Quote:
Originally Posted by Copenhagen
See, that is what worries me...I can go out and but a number of 100000's of games that go by "Rounds". I don't because I dont like that type of FPS. Its boring stale kill whore/kill count padding non-stop play on someones favorite map 24/7...type stuff in my opinion.

But hey, that just means thats what I don't like and what I hate about them, that don't mean that thats the way they are going to be for everyone else that plays them.

I just don't want huxley to be that type of game for my sake anyway. hehe
/agree
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Old 03-03-2006, 11:51 PM   #82 (permalink)
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What was meant by "round" is that the entire battle could be over 10 minutes later. Hopefully most battles won't be 10 minutes long, but it's certainly feasible, and not everybody can play through the whole thing.
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Old 04-03-2006, 10:08 AM   #83 (permalink)
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dont worry about seeing the same "map" over n over.. im pretty sure their mission based instances will be random spawned maps.. and also this will feel nothing like rounds trust me...
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Old 04-03-2006, 11:03 AM   #84 (permalink)
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adopt planetside grief system
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Old 04-03-2006, 12:15 PM   #85 (permalink)
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Quote:
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adopt planetside grief system
Amen.

I guess most of u havent been in a massive fps style battle before. When you have 100 players attacking a place defended by 100 more players you simply cannot avoid to take friendly fire or to unintentionally damage a friendly (for those who played PS: i m a long term thumper user so i know what grief points are and i manage to keep under 200 even in the most crowded situations ) so too heavy punishment ,like loosing XP or be rooted, blinded or whatever, are not a good option for me.
PS have a good system to deal with this, as long as you damage a friendly you pile up grief points, the more griefs you have the faster they grow and the slower they fade. When you reach 1000 griefs your weapon are locked and your vehicle can run only at 10% (i guess) of it's speed.
That means: you want intentionally kill your mates? in 5 minutes you are off, u cannot manage your weapon? in 5 minutes you are off until u take some more care, sounds perfect is it?
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Old 05-03-2006, 12:30 PM   #86 (permalink)
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Actually,

I've been thinking about this whole thing. This whole debate of FF or no FF?

Well how about this?

What if when you shoot someone you lose just and much health as you caused the Friendly that you were shooting at. Say you shoot a friendly and you cause 20 HP of damage to him...you will also lose 20 HP of damage as well.

That would almost be a perfect solution! actually.

You'd watch your fire as to not damage yourself or your friendly buddy. Also, it would defeat the purpose of trying to grief someone cause you would die too.

Only problem I see with it is how does it deal with vehicles running over infantry ...or you shooting someone with a vehicle? It could estimate on a %age base ...I suppose. If you hit someone with your cannon from your tank for 80% damage your tank will tank 80% damage as well. Or if you run over someone with your hoverbike for 100% damage your hover bike will take 100% damage as well. and so on and so forth.



any feed back on this?
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Old 05-03-2006, 02:43 PM   #87 (permalink)
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My feedback on that is that Ive got a poll option already for that solution, though I wrote twice instead of same.
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Old 05-03-2006, 10:28 PM   #88 (permalink)
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i like the health loss idea thing
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Old 05-03-2006, 10:53 PM   #89 (permalink)
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Quote:
Originally Posted by Copenhagen
Actually,

I've been thinking about this whole thing. This whole debate of FF or no FF?

Well how about this?

What if when you shoot someone you lose just and much health as you caused the Friendly that you were shooting at. Say you shoot a friendly and you cause 20 HP of damage to him...you will also lose 20 HP of damage as well.

That would almost be a perfect solution! actually.

You'd watch your fire as to not damage yourself or your friendly buddy. Also, it would defeat the purpose of trying to grief someone cause you would die too.

Only problem I see with it is how does it deal with vehicles running over infantry ...or you shooting someone with a vehicle? It could estimate on a %age base ...I suppose. If you hit someone with your cannon from your tank for 80% damage your tank will tank 80% damage as well. Or if you run over someone with your hoverbike for 100% damage your hover bike will take 100% damage as well. and so on and so forth.



any feed back on this?
This solution possibly cant work, because someone who is just bored can kill someone without even caring about their own death.. this still lets people harass anyone. Someone could keep killing someone to make them mad and not even care about their own deaths which should not happen.. weapon lock is the only solution
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Old 05-03-2006, 11:20 PM   #90 (permalink)
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well of course you can't stop that A*hole that is just hell bent on TK'ing people.

But, this solution means that they are only going to TK one person at a time which will also result in thier own death. This could be real discouraging to some one really quick. The fun of TK'ing someone is to stay alive yourself and boast about it to them.

This quickly nips that problem in the bud.

Now if we really wanted to get hard core about the punishment of TK'ers we could have this type of system with a "Grief" system as well. To double insure that we keep the numbers of TK'ers down.

I don't know but this sounds like a very good idea to me.
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Old 06-03-2006, 12:28 AM   #91 (permalink)
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People would TK just to get the black in their name.... I see clans trying to get it, I mean how many people would move out of his/their way. Granted you could shoot him but I think a little extra is required. Hell I was never a tker but I have recieved points in PS becuase some dumb ass hit me with his vehicle, or a person trying to steal your kill and you end up hitting him a few times.
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Old 06-03-2006, 01:03 AM   #92 (permalink)
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Health loss is often a good option. At first it could be a small amount that you lose yourself, like 10-20% of the damage you do to your teammate. If you keep hurting teammates, the multiplier increases more and more, and it would take a long period of not hurting teammates to bring it back down. Abusers would be taken care of because eventually if they even scratched a teammate they'd take 1000% damage and die instantly. If scaled right, it would be a very fair solution.
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Old 08-03-2006, 03:11 AM   #93 (permalink)
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I have to go with Weapon Lock up... if I could do multiple, I would do lock up and rooted... and maybe XP loss. But the thing is, there are those people that get infront of people on purpose to mess somone up and get them rooted and such... what do we do then?
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Old 09-03-2006, 01:44 AM   #94 (permalink)
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Quote:
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adopt planetside grief system
Just triple the amount of grief it'd take to get locked. It gets annoying after a while when you have idiots zerg infront of you just to take a shell/rocket in the back.
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Old 09-03-2006, 04:46 AM   #95 (permalink)
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Red flagged would be interesting, but you can't go wrong with weapons lock.
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Old 09-03-2006, 04:56 AM   #96 (permalink)
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Why pick one option people when obviously several will fix the issue.
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Old 09-03-2006, 08:40 AM   #97 (permalink)
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Quote:
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Why pick one option people when obviously several will fix the issue.
Because simple is better.
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Old 09-03-2006, 03:39 PM   #98 (permalink)
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How about we let players solve this problem by themselves?
If a bully is picking on you, you either find a group of friends, make a group of friends, or find a BIGGER bully.

I suddenly realized this isn't unlike the playground problem.
Sure you can run at EVERY fight to break em up, but that isn't a solution.

I suggest simply GIVING players a COUNTER measure, instead of TAKING away a choice of action.
  • If I see a faction member destroying all of my faction's tanks by driving em off a cliff, I want to blow his/her head off.
  • Also, when a faction member is shooting me during a fight to steal my kill, I like to get back at him by using a countermeasure. Perhaps a skill that will hide me from my enemy, making it attack the teamkiller instead.
These two situations should BOTH be possible in my opinion.
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Old 09-03-2006, 06:15 PM   #99 (permalink)
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Theoretically its a good idea, I just have the vision of everyone killing everyone in a mass teamkilling spree after awhile though.
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