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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#21 (permalink) |
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Member
![]() Join Date: Feb 2006
Location: Edmonton Alberta, Canada
Posts: 34
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Or they can do what they did in CoD2. If you shoot your own teammate you would take the damage of what you would of done... like...
If I shot my own teammate in the head with a sniper I would be shot in the head (preatty much a instant death) ... Atleast this way your own teammate will laugh at you when they acidently shoot them with a rocket :D
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#22 (permalink) |
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Senior Member
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I say that FF shouldn't be enabled. Sure, it's more realistic with FF and strategic, but there would be too much abuse if FF was enabled, no matter what the consequences.
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#23 (permalink) |
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Member
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Not everyone gets angry when tk'd, and if your clan memebers then even i doubt they would turn on their own clan... I also have a feeling ff wont be on because It can be abused easy.
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#24 (permalink) |
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Member
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None of the above for the poll... i play Planetside and FF is always the problem you are about to finish a guy off when a friendly runs infront of you and you put a shell into his back and get grief and maybe kill the friendy... when it wasnt even your fault that the guy walked into your line of fire. i dont think there should be much of a punishment for FF being there will be kill stealers and all of that which there always is in a FPS. and i get TKed alot and i have caught myself OrbitalStriking a group of 5 flails because that one idiot in the group TKed me.
FF is usually an accident or a mistake on the victims part so why give a punishment for it?
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#25 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Posts: 396
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I just missed putting in an option for no punishment.
Still, what about those who deliberatly go in to destroy gamplay for others? Hopefully a monthly fee will discourage less serious ppl.
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#26 (permalink) |
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Member
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ya i agree with the fee... but there will always be the kids with their parents CreditCard who will be playing and start Tking randomly jsut to make him and friends laugh.... i mean their shouldnt be a penalty unless its FF in a rapid Succession like walk up to a guy and just pump full of ammo should be punished..
my idea is that they set it up so that the server recognizes how many shots where put into the Friendly by the other friendly and by that determine deliberate/accidental TK or purposeful to be an asshole... then assign a punishment... and if i had to decide on a punishment- punish the persons clan OR take away the InGame Currency(a set amount for FF) because if you take their money they wont beable to buy anything so they will be pretty much screwed.
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#27 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Arkansas
Posts: 128
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And you'll have "Griefers" making level one alts to grief you to make you lose xp.
Not a good option. Weapons lock in the best way.
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#28 (permalink) |
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Member
![]() Join Date: Feb 2006
Location: England, UK
Posts: 47
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im worried that "XP Loss" has more votes than red flagging
Firstly xp loss in any game makes me not want to play it; and secondly, i feel alot of people dont apreciate the 'Cause and Effect' of any simplistic ff-punishment system. you can have guys who go out of their way to GET HIT by YOU, to cause you XP loss. also sometimes a rocket-launcher user will accidentally splash allies, possibly kill them. There needs to be an option to not ALLOW you to DMG allies, if you dont want to. this isnt n00b friendly, i disagree. you still need skills to hit the enemy! Plus it will be pretty difficult for newbs to avoid splashing me with their big tank guns, because i always try to give out spanks at close range. Finally -----> has anyone actually read my red flagging How-To guide? |
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#30 (permalink) | |
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Senior Member
![]() Join Date: Feb 2006
Location: Boston, Massachusetts (USA)
Posts: 273
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Quote:
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#32 (permalink) |
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Super Moderator
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What about Admin players. Like they can be Maxed out in awsome stuff. Each of their weapons does a different effect. Like you report a certain player. The admin finds him. Shoots him with a "Kicker" gun. And it kicks him off. A "Slap" gun could keep his health at 1/2 for 24 hours.
Be more creative then just redflagging or xp loss. Plus running from admin would add a more fugitive/criminal atmosphere. If the admin doesn't feel like shooting any guns or following anybody. Then he can just use the console commands. Ofcourse there are going to be issues with this like abuse and such. But if you kill teamate(s) then you deserve to be abused.
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#33 (permalink) | |
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Member
![]() Join Date: Feb 2006
Posts: 70
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Quote:
They wouldn't get "zapped" or anything, but they'd be fair game and marked. It could almost be considered a whole PvP Bounty hunter thing. I know there's obvious flaws with the whole idea, but the concept seems kind of cool. |
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#34 (permalink) |
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Super Moderator
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Yeah the bounty thing is a thumbs up for me. Such a thrill hunting the Most Dangerous Game. That is a good short story aswell. It's about a man who gets stuck on an island owned by a man who hunts humans for game.
Ofcourse he doesn't do it for bounty but for thrill. And hunting people in Huxley will have abetter turnout than doing nothing but farming hybrids.
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#36 (permalink) |
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Super Moderator
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A way to redeem ones self would be to hunt other wrong doers. Almost like a community service punishment.
When you kill a teammate there will be a 1000 cash bounty on your head for example. Say he din't want to be constantly killed by other players. So he hunts down other baddies. Each baddie kill lowers bounty by 250 or whatever. Until the bounty is zero. A player can be on bounty even by his own side. So say you were hunting a wrong doer down and kill him. Does the bounty still remain. Yes it does because he can respawn. Now instead of constantly killing him. You can only kill him once. That would take care of the cheating portion. Now if you had a bounty on your head how will you avoid getting caught? You might aswell kill or be killed. But killing will bring up your bounty. So what you can do as an alternative is turn yourself in to a station of somekind. The bounty will remain on your head. But you can't be killed by other players for your bounty because the station gave you a 24hour license. With this license you can hunt down bounties to redeem ones self and not get killed for your bounty in the process. Sure there are flaws. Any suggestions?
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#37 (permalink) |
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Senior Member
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Even though all these ideas are great, (I really like the bounty hunting ideas...) it's very unlikely that Huxley will be doing anything extraordinary with FF. The game can't really afford to try to break new ground in the FPS realm, since it's already doing so as an MMOFPS in a lot of ways. Implementing a radically different FF system could very well work great for them, but the risks are too great for what they're putting into the game, so the devs are probably going to stick with tried-and-true solutions to most problems they encounter. (Note that this is all my personal speculation, but it's a general trend that games breaking ground in an area try to be more conservative in other areas.)
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