Huxley Game, Massively Multiplayer Online First Person Shooter Game, MMOFPS


Subscribe to the forum RSS feed and keep up to date with all the latest posts!
Go Back   Huxley Forums > Huxley Forums > Huxley General

Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done.
Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum

Reply
 
LinkBack Thread Tools Display Modes
Old 06-06-2006, 10:45 PM   #141 (permalink)
Member
 
KingGryphon's Avatar
 
Join Date: Mar 2006
Location: New England
Posts: 62
KingGryphon is on a distinguished road
Default

Quote:
Originally Posted by Felix12g
Course a simple option while you're waiting to respawn to tag that death would be an easy and effecient way to keep track of TK'ers, even if it wasn't linked directly to punishments.

You get TK'd, either ignore it as an accident, or hit the "Flag" button. Too many flags over too short a time. (Don't ask me for specifics) and it just might be brought to a moderator's attention, or just give a suffix to the person's name so others know he's a TKer.
Exactly what I was thinking.
__________________
(\__/)
(='.'=)
(_) (_)
(")_(")

Virtute Et Armis
KingGryphon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-06-2006, 07:42 PM   #142 (permalink)
Training Grounds
 
Darrksy's Avatar
 
Join Date: Jun 2006
Location: Red Wing, Canada
Posts: 25
Darrksy is on a distinguished road
Default

The unfortunit part is this will aply to me, on all the games i play i love having something big that makes a BOOM! That extends from being a Wookie Commando in SWG to knowing the location of every sticky grenade and rocket launcher in Halo 2. Alot of times I throw a grenade (type or yell in my mic) "Get down grenade" and 50% of the time an over brave ally trying to take out the opposition by himself runs right into the blast and of course dies. About 30% of those people get pissed at me for killing them even though its entirely there fault, my question is if there is xp loss or rooting or whatever hows the system going to be able to tell the difference between an intentional TK and an over-eager noob?
I'ld say have a team leader on the battlefield that can send a quick tell to both sides figure out the correct punishment.
Or this game could be realy nice to me and have no Friendly Fire.
__________________
[URL="http://video.google.com/videoplay?docid=6579217727747349311"][/URL]
Darrksy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-06-2006, 07:49 PM   #143 (permalink)
Member
 
Kitsune's Avatar
 
Join Date: Jun 2006
Posts: 41
Kitsune is on a distinguished road
Default

Quote:
Originally Posted by Deadlock
Options:
1. Xp loss
2. Weapon lockup for a set time
3. Ejected from battle zone for set amount of time
4. You become red flagged after awhile (target for both sides in a battle)
5. Health loss, twice amount as you do to your race mate
6. Rooted, frozen in place for set amount of time
7. Blinded for set amount of time

Many of these solutions would also really damage a person who accidentally kills a teammate while trying to help him. (option 2,3,5,6,7)

Option 4 is a good solution yet I can imagine the community instantly shooting anyone with a red flag to avoid getting shot themselves since there's no way of seeing it was intentional/unintentional

That leaves option 1, XP loss. If you unintentionally kill a teammate you wont be affected by it that much if you just watch your fire, while at the same time ppl who continuousely teamkill will most definately feel the pain

To avoid ppl making a 'teamkillaccount' there's also another option of seperating free-for-all games vs clangames, for example: If XP loss isnt severe enough perhaps a line should be set where as you dont get negative effects while shooting clanmembers and you do when shooting random teammates. (That doesn't make it better for friends who play for different clans tho).

In fact, perhaps Xp loss above (for example) lvl 15 while other measures apply under lvl 15 would be better. The cap should be set on a level where it takes some effort to get to.
Its an MMOFPS not CS they wont have stupid penalties for tk'ing do you always expect not to hit your allies while shooting a big ass tank into a squad of men? throwing grenades? the other player running into your line of fire?

Tking might not ever be aloud we dont know yet, but I'm sure they will come up with somthing to deal with people sitting there hitting your allies over and over.

Then again we would all hope children like that wouldnt learn of this game because they are busy with WoW.

Edit: that xp loss idea to me is just so stupid, not even worth thinking about.
Kitsune is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-06-2006, 09:21 PM   #144 (permalink)
Member
 
Assasin1015's Avatar
 
Join Date: Jun 2006
Posts: 32
Assasin1015 is on a distinguished road
Default

Ya I think ex loss and the red flaged idea are really good. However why not just make it that there is no FF? Because sometimes you accidentally kill someone on your own team. EX. Running them over with a vehicle. So it would stink if u accidentally killed someone and then lost exp or become a target for both teams.
Assasin1015 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2006, 06:11 AM   #145 (permalink)
Super Moderator
 
Felix12g's Avatar
 
Join Date: May 2006
Posts: 547
Felix12g is on a distinguished road
Default

Friendly fire makes games much more fun believe me. Without friendly fire you've got grenades and automatics shooting any old place. It's spam city and the calibre of the gameplay is down. Besides, if some little shit is being a prick I want to be able to drop a 12 gauge in his face.
__________________
If you can't describe what you are doing as a process, you don't know what you're doing.
~W. Edwards Deming
Felix12g is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2006, 06:42 AM   #146 (permalink)
Senior Member
 
Archerofgun's Avatar
 
Join Date: May 2006
Location: Chicago
Posts: 124
Archerofgun is on a distinguished road
Default

Please play the trial version of Planetside im positive that everyone will find that TK/FF punishment system the superior one.

Cuz it takes some effort to get a punishment, for simple accidently friendly fire you only get a little greif, but if you start causing FF/TK very frequently you start being punished more greatly untill you eventually get weapon locked.

Example: You accidently 12g an ally in the face thinking it was an enemy, You get
10 greif and a little message in your chatbox saying that was bad of you. Next you get 100 greif in only 10 miniutes, the system assumes that was not an accident and any greif you get after the 100 for the next 10 mins is triple the greif. So you instead of 10 greif for shooting your ally once you get 30-40 that can get you quickly to 1000 greif and a 20 min weapon lock
__________________
[IMG]http://i83.photobucket.com/albums/j284/Archerofgun/07502497.jpg[/IMG]
Archerofgun is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2006, 05:33 PM   #147 (permalink)
Training Grounds
 
Daedelus's Avatar
 
Join Date: May 2006
Location: Portland,Or./San Diego,Ca.
Posts: 27
Daedelus is on a distinguished road
Default

I am very tossed up on the subject. i think it might be good to have no friendly fire so you have no complaints of tk ers out there and you can just focus on your attack with out worring about 'hey this jerk just Tk'ed me". But at the same time i could see how the guy with a chain gun just mowing away shooting threw friendlys and hitting the enemy on the other side or just spamming grenades with no dammage to your side. it could make a balance issue ( i could imagine ton's of guys just using nades) and you wouldn't stand a chance to get in close range to fight them.

maybe something to ware the few random hits and splash dammage wouldnt do to much penelty but a purposefull full assault on a friendly player should have some consiquensess(< spelling wrong probably) not sure what to think of the tank that runs over a friendly by accident,it so hard to see and in the heat of battle could be alot of infantry running around would hate to see a tanker we need get penelty for running over a grunt by accident.
Daedelus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-06-2006, 01:46 AM   #148 (permalink)
Super Moderator
 
Felix12g's Avatar
 
Join Date: May 2006
Posts: 547
Felix12g is on a distinguished road
Default

One problem with planetside's system is that there is no punishment for recurrent pricks that TK. I've only gotten weapon lock once since closed beta, some peole are running weapon lock every day. You can waste 6-10 people before you get high grief, you can wait for the grief to go down a bit then boomera transport full of people the next day.

There's no recurring punishment for TK'ers.
__________________
If you can't describe what you are doing as a process, you don't know what you're doing.
~W. Edwards Deming
Felix12g is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 13-06-2006, 02:10 AM   #149 (permalink)
Member
 
Kitsune's Avatar
 
Join Date: Jun 2006
Posts: 41
Kitsune is on a distinguished road
Default

no xp penatly.. no *stuck* in place, no banned from the area for a certain amount of time.. no automatically killed... no weapon lock...

Probably flagged and can be killed now without consiquence..

Realize it will happen in large scale battles.. your all mature and over 17 * I hope* so you wont be like WAAAAAHHHHHHh he killed me =( /cry /babynoise REPORTED!! and choose one of the options above.. be ready for it because it will happen.
Kitsune is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
friendly fire? MooNDawG Huxley PvP 0 26-03-2008 08:29 AM
Friendly Fire naggs Huxley General 44 09-07-2007 03:15 PM
Friendly fire Lexion Huxley General 68 01-03-2006 09:16 PM


All times are GMT +1. The time now is 01:51 PM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
HuxleyGame.com 2005 - 2008. All rights reserved

Professional Web Hosting