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#141 (permalink) | |
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Member
![]() Join Date: Mar 2006
Location: New England
Posts: 62
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Quote:
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(\__/) (='.'=) (_) (_) (")_(") Virtute Et Armis |
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#142 (permalink) |
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Training Grounds
![]() Join Date: Jun 2006
Location: Red Wing, Canada
Posts: 25
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The unfortunit part is this will aply to me, on all the games i play i love having something big that makes a BOOM! That extends from being a Wookie Commando in SWG to knowing the location of every sticky grenade and rocket launcher in Halo 2. Alot of times I throw a grenade (type or yell in my mic) "Get down grenade" and 50% of the time an over brave ally trying to take out the opposition by himself runs right into the blast and of course dies. About 30% of those people get pissed at me for killing them even though its entirely there fault, my question is if there is xp loss or rooting or whatever hows the system going to be able to tell the difference between an intentional TK and an over-eager noob?
I'ld say have a team leader on the battlefield that can send a quick tell to both sides figure out the correct punishment. Or this game could be realy nice to me and have no Friendly Fire.
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#143 (permalink) | |
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Member
![]() Join Date: Jun 2006
Posts: 41
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Tking might not ever be aloud we dont know yet, but I'm sure they will come up with somthing to deal with people sitting there hitting your allies over and over. Then again we would all hope children like that wouldnt learn of this game because they are busy with WoW. Edit: that xp loss idea to me is just so stupid, not even worth thinking about. |
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#144 (permalink) |
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Member
![]() Join Date: Jun 2006
Posts: 32
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Ya I think ex loss and the red flaged idea are really good. However why not just make it that there is no FF? Because sometimes you accidentally kill someone on your own team. EX. Running them over with a vehicle. So it would stink if u accidentally killed someone and then lost exp or become a target for both teams.
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#145 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 547
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Friendly fire makes games much more fun believe me. Without friendly fire you've got grenades and automatics shooting any old place. It's spam city and the calibre of the gameplay is down. Besides, if some little shit is being a prick I want to be able to drop a 12 gauge in his face.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#146 (permalink) |
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Senior Member
![]() Join Date: May 2006
Location: Chicago
Posts: 124
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Please play the trial version of Planetside im positive that everyone will find that TK/FF punishment system the superior one.
Cuz it takes some effort to get a punishment, for simple accidently friendly fire you only get a little greif, but if you start causing FF/TK very frequently you start being punished more greatly untill you eventually get weapon locked. Example: You accidently 12g an ally in the face thinking it was an enemy, You get 10 greif and a little message in your chatbox saying that was bad of you. Next you get 100 greif in only 10 miniutes, the system assumes that was not an accident and any greif you get after the 100 for the next 10 mins is triple the greif. So you instead of 10 greif for shooting your ally once you get 30-40 that can get you quickly to 1000 greif and a 20 min weapon lock
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#147 (permalink) |
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Training Grounds
![]() Join Date: May 2006
Location: Portland,Or./San Diego,Ca.
Posts: 27
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I am very tossed up on the subject. i think it might be good to have no friendly fire so you have no complaints of tk ers out there and you can just focus on your attack with out worring about 'hey this jerk just Tk'ed me". But at the same time i could see how the guy with a chain gun just mowing away shooting threw friendlys and hitting the enemy on the other side or just spamming grenades with no dammage to your side. it could make a balance issue ( i could imagine ton's of guys just using nades) and you wouldn't stand a chance to get in close range to fight them.
maybe something to ware the few random hits and splash dammage wouldnt do to much penelty but a purposefull full assault on a friendly player should have some consiquensess(< spelling wrong probably) not sure what to think of the tank that runs over a friendly by accident,it so hard to see and in the heat of battle could be alot of infantry running around would hate to see a tanker we need get penelty for running over a grunt by accident. |
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#148 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 547
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One problem with planetside's system is that there is no punishment for recurrent pricks that TK. I've only gotten weapon lock once since closed beta, some peole are running weapon lock every day. You can waste 6-10 people before you get high grief, you can wait for the grief to go down a bit then boomera transport full of people the next day.
There's no recurring punishment for TK'ers.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#149 (permalink) |
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Member
![]() Join Date: Jun 2006
Posts: 41
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no xp penatly.. no *stuck* in place, no banned from the area for a certain amount of time.. no automatically killed... no weapon lock...
Probably flagged and can be killed now without consiquence.. Realize it will happen in large scale battles.. your all mature and over 17 * I hope* so you wont be like WAAAAAHHHHHHh he killed me =( /cry /babynoise REPORTED!! and choose one of the options above.. be ready for it because it will happen. |
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