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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#41 (permalink) | ||
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Member
![]() Join Date: Feb 2006
Posts: 70
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#43 (permalink) |
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Member
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Well the game should ideally be designed so that TKers are punished but accidental friendly fire and intentional suicidal strategies against the enemy are not.
An example suicidal strategy would be something like luring a bunch of enemies into a close-quarters battle while a friend waits at the side with a large AoE weapon such as a rocket launcher. When you are engaged in close-quarters battle, he blows up you and 5 enemies who are near you. This type of thing should not be discouraged, but FF should still be on so that you have to weigh the consequences of using a strategy like this. You wouldn't, for example, want to throw a grenade into a group that includes 3 of your guys and 2 enemies. It wouldn't make sense for the enemies to die and not your guys. Leon's ideas might work for this as well as just not having any automatic consequences for friendly fire, but including some kind of voting system so that TKers can have penalties voted on them by other players. |
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#45 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Boston, Massachusetts (USA)
Posts: 273
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There should be NO punishment for TKers that are grouped with you. As an example some clanmates were practice dogfighting in Mosquitos on Forseral Last night. Yes we shot each other down and killed each other but because we were both in the same clan and in the same group, we received no griefing penalties. It was intentional but we all accepted and agreed to it.
on a side note, the VS came in and started doing a base drain at Dagda while we were dogfighting. We were able to stop that stupidity.
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[img]http://www.theenforcers.org/forums/files/gunthersig2_copy_192.png[/img] Gunther of.... The [url=www.theenforcers.org]Enforcers[/url], PS: TR-Emerald |
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#46 (permalink) | |
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Member
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Posts: 70
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#47 (permalink) |
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Member
![]() Join Date: Jan 2006
Posts: 45
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Lets just face the fact that more than likely you are not going to run into team killers because you will be with you clan mates more often than not. But if you do run accross some individuals then my idea would be like as in halo. Hold down the X button to eject type of deal. You put it into the hands of the person who got betrayed to enforce a penalty or not. The penalty could really be anything i wouldn't really care, i would just want the choice to enforce it. So if you are rolling with your clan then you know more than likely it was an accident and wont enforce the penalty.
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Huxley Massively Multiplayer Online Game |
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#48 (permalink) | ||
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Senior Member
![]() Join Date: Feb 2006
Location: Boston, Massachusetts (USA)
Posts: 273
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no longer in group now. I've left groups completely if I can't find anyone who actually knows what they are doing.
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[img]http://www.theenforcers.org/forums/files/gunthersig2_copy_192.png[/img] Gunther of.... The [url=www.theenforcers.org]Enforcers[/url], PS: TR-Emerald |
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#49 (permalink) | |||
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Member
![]() Join Date: Feb 2006
Posts: 70
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It would be funny if the person who was TKed could slap a "hostile" tag on the TKer after he was kicked. |
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#50 (permalink) |
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Training Grounds
![]() Join Date: Feb 2006
Posts: 16
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I don't like any of those options at all. Shit happens. Many people dont pay attention to the battle around them, And will walk in you're way as you're shooting. So to hit them as they walk into you're fire, And you recieve punishment for their stupidity seems harsh. As all of those will give you a disadvantage in PvP.
However.. Perhaps something like..You can not do damage to all friendly's except if they pvp themselves for complete pvp combat. The way this would work, Lets say, there is a pvp battle between Alts & Sapiens. Someone on the Alt side flags himself for complete pvp. He cannot hurt friendlys unflagged for this pvp, and cannot be hurt by friendly's not complete pvp flagged. But he will however be able to kill other friendlies who have flagged themself for this pvp mode, And he will also get experience for killing them, just as if killing an enemy. Just a rough idea.
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[img]http://www.qualityoverquanity.com/boss.gif[/img] [b]Excellence is my presence.[/b] |
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#51 (permalink) |
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Member
![]() Join Date: Jan 2006
Posts: 45
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Ok then what stops people on the same faction from just killing each other over and over and over and over for EXP? This is an extremely bad idea. Again then person who gets betrayed should get to choose wether the person suffers a penalty or not.
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Huxley Massively Multiplayer Online Game |
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#52 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Arkansas
Posts: 128
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I'm telling you you don't want xp loss. Trust me you don't.
The plan that PlanetSide has, actually is about the best plan that I think I've seen...it has some minor flaws but hey, nothing is going to be perfect right?
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#55 (permalink) |
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Super Moderator
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I mean like, log on as sapien get a few pointers on what they will do next. Log off then be alt then tell them whats going down. Log off --log on as sapien then not help or make things worse for your race and help alts win.
Now if there was some kind of spy system in the game it would completely nullify this cheating problem at least not entirely. Some kind of item that makes you look like sperate race for limited time.
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I'm here...NO.. I'm there.. NO.. I'm PSYCHOSIS |
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#57 (permalink) |
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Super Moderator
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How many servers are there gonna be then? Jesus christ....
I mean it's not like this game has the best publicity. So not alot of people will be buying it. Unless the next E3 shows that much promise.
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I'm here...NO.. I'm there.. NO.. I'm PSYCHOSIS |
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