Huxley Game, Massively Multiplayer Online First Person Shooter Game, MMOFPS


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Old 04-09-2007, 03:57 PM   #1 (permalink)
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Default Player Versus Environment

I was watching some videos and I heard someone talking about instances. Now I am currently playing the heck out of Rainbow Six Vegas and I love the Terrorist Hunt. I like to play against other people but I also love beating up on the computer. Will this game have that option?
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Old 04-09-2007, 04:41 PM   #2 (permalink)
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Default Re: Pve?

There will be PvP AND PvE modes (and according to some articles I don't care to find, leveling may require both) for the online play. As to how they will do it, instances will probably be a big part of it and I'm thinking it may be something similar to how the online Phantasy Star games do it, but who knows?
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Old 04-09-2007, 11:20 PM   #3 (permalink)
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Default Re: Pve?

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Originally Posted by Lunarhawk View Post
There will be PvP AND PvE modes (and according to some articles I don't care to find, leveling may require both) for the online play. As to how they will do it, instances will probably be a big part of it and I'm thinking it may be something similar to how the online Phantasy Star games do it, but who knows?
Leveling will indeed require both PvE and PvP. Once you do a certain amount of PvP you'll reach a plateau and no longer be able to level up and you'll need to do some PvE to level up again, same goes if you PvE a bunch, you'll need to do some PvP to level up again.

Since the PvP battlefields will be instanced (I think that's the general idea at least) then I'm assuming most or all of the PvE will be instanced too. They'll have PvE only battlfields, PvE/PvP battlfields with both NPCs to kill as well as enemy players possibly trying to complete the same mission you are, and PvP only battlefields.

They've said that the PvE will be no walk in the park though. I believe the general idea is that there will be swarms of hybrids comming at you and you'll only be able to hold out for so long on your own so forming groups will be a pretty basic thing.
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Old 05-09-2007, 04:14 AM   #4 (permalink)
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Default Re: Pve?

I guess the date hasnt been set for North america Beta :( fk hurry up!
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Old 05-09-2007, 05:50 PM   #5 (permalink)
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Default Re: Pve?

Generally ppl just say the game is going to be Unreal meet WoW
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Old 26-09-2007, 12:52 PM   #6 (permalink)
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Default Re: Player Versus Environment

Yeah, in some of the videos you can see the npc race and the other players at the same time, I think while in pvp there will be a few npcs just running around or hiding in buildings or in sewers.
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Old 26-09-2007, 01:28 PM   #7 (permalink)
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Default Re: Player Versus Environment

or maybe massive building in battlefields...hmmmm i've got screenshots with the hybrids(the npc race of really mutated ppl)in massive were houses and massive outpost..for what i can gather they will be in both cities and battlefields
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Old 26-09-2007, 10:09 PM   #8 (permalink)
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Default Re: Player Versus Environment

that would be amazing if hybrids attacked the capital cities. That would make for such an epic fight!

And yeah Huxley will have gameplay like Unreal, and it'll be like WoW basically because it's an MMO and there are levels

I guess it'll also be like WoW because the battlefields will be instanced. But I think they'll be persistant battlefields unlike WoW. As in the battlefield is always there and is always in control by one faction or the other. Where in WoW the battlegrounds just disapear after the battle is over and have no effect on the rest of the game.
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Old 27-09-2007, 07:43 AM   #9 (permalink)
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Default Re: Player Versus Environment

well the other team can sopposably (sry i cant spell) attack the other capatil if they reach it...and survive in thier enemies homefront
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Old 27-09-2007, 01:07 PM   #10 (permalink)
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Default Re: Player Versus Environment

They probably can't take over capitals, I think I heard somewhere (can't remember if it was this game) that you fight over cities, but I doubt you will be able to take over a capital, because well, I dunno. It would suck if you logged on, you spawn in your capital or something and you get sniped in the head as soon as you start... and yeah, I dunno. o.o
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Old 19-10-2007, 11:04 PM   #11 (permalink)
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Default Re: Player Versus Environment

Quote :
Everything a character does in the Huxley world directly affects the success of not only the individual, but also of their race and party; from battles to behaviors, all interactions are linked to the survival of a character’s entire race , Each quest is continually updated so players feel as though they are enjoying a new story mode every time they play.
ــــــــــــــــــــــــــــــــــــــــــــــــــ ــ

You guys think mostly the wrong way ! the game will depend on a story mode which is mainly a war between the two races and one time there'll be a battle between the two races which then will affect both winners and losers !!!! so read what was written above from the company's site and you'll know that the game is not counter strike !!!! cuz If it is just instances and whatever then it adds nothing to MMOFPS !
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Old 16-11-2007, 07:00 PM   #12 (permalink)
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Default Re: Player Versus Environment

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Originally Posted by Venix View Post
Quote :

You guys think mostly the wrong way ! the game will depend on a story mode which is mainly a war between the two races and one time there'll be a battle between the two races which then will affect both winners and losers !!!! so read what was written above from the company's site and you'll know that the game is not counter strike !!!! cuz If it is just instances and whatever then it adds nothing to MMOFPS !

Well there will be instances, but the outcome of the battle will still affect the persistent world. Like if you capture a certain area or win a battle you may get some lunarites which I'm not exactly sure how they work but I'm pretty sure you can use/sell them for money.

But yes, this game is definitely not counter strike. There is a war between the two races and there will be winners and losers. It would just be kind of hard to make an MMOFPS with huge battles if they didn't use instances. Especially in an FPS like Huxley where there are going to be explosions and rockets flying all over the place, they need a way to control it.

I just hope they set the game up well enough so it feels like an open world instead of just picking a map, loading, and then fighting. Hopefully it'll be more like you have to travel to the battlefield, go through a door/portal or something and then join the fight.
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Old 21-11-2007, 05:07 AM   #13 (permalink)
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Default Re: Player Versus Environment

im hopeing for some open areas where there isnt just pvp or pve but both that was one of the really open aspects of most other mmos SWG/WOW and what not that i just loved that u could just roll where ever and be prepared for just about anything to happen not so much in the cities but in other areas that whould be nice to have the option to go to
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Old 22-11-2007, 03:38 AM   #14 (permalink)
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Default Pve

Most of the fighting against the npc's from what i have read though will be based on objectives or progressive storylines. At a look though there will be cases where you could be walking or driving and find your self in an ambush. Just to throw this little tidbit into the mix hehehe.

The game itself as you saw in vids or pics will have various terrains where you could find yourself in a fight but there will have to be areas of calm so players can soak in the area or even just chill out cause if not, sooner or later you will run out of ammo. Imagine being the person in the match who forgot to load there gun. "click click click" whoops.
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Old 25-11-2007, 05:27 AM   #15 (permalink)
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Default Re: Player Versus Environment

well yeah it's not all going to be battlefields. They have a capital city you can just walk around in and buy/sell stuff.

On the battlefield though they have ammo spots so you can reload if you need it. Or since the gameplay is going to be like Quake/UT you can just run in and die and it doesn't really matter lol.
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Old 25-11-2007, 03:09 PM   #16 (permalink)
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Default Re: Player Versus Environment

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Originally Posted by That Other Guy View Post
The game itself as you saw in vids or pics will have various terrains where you could find yourself in a fight but there will have to be areas of calm so players can soak in the area or even just chill out cause if not, sooner or later you will run out of ammo. Imagine being the person in the match who forgot to load there gun. "click click click" whoops.
Lulz. That would likely be me.
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Old 28-11-2007, 05:13 PM   #17 (permalink)
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Default Re: Player Versus Environment

yea lol would be kinda lame if u just started playing the game and u take like 2 steps and the other faction just owns u it would be kinda un fair
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Old 28-11-2007, 08:04 PM   #18 (permalink)
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yea lol would be kinda lame if u just started playing the game and u take like 2 steps and the other faction just owns u it would be kinda un fair
I'm pretty sure they webzen said you start in a capital city, so you'll probably go to a battlefield when you're ready to fight, but if you just want to relax you can just sit in the city and talk to people :D.

and you could even do some PvE missions before you head out into any PvP battles if you want to level up a couple times or something, even though the little level differences won't be the deciding factor, it might give you the little edge against other players just to keep you a bit more safe.
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