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Old 12-08-2007, 12:25 AM   #1 (permalink)
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Default Non-Persistent World Vs Persistent World

hey

I know Huxley is implementing GW's style of world but I want to know what's so great about that style.

i've played Guild Wars and Wow before and i just want to ask, could someone tell me the advantages Guild Wars' non-persistent world over something like WoW's persistent world?

ie. players in GW can only gather at towns but not on the battlefield, unless a party is formed in town prior to going into battle.
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Old 12-08-2007, 03:35 AM   #2 (permalink)
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Default Re: Non-Persistent World Vs Persistent World

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Originally Posted by MasterXan View Post
hey

I know Huxley is implementing GW's style of world but I want to know what's so great about that style.

i've played Guild Wars and Wow before and i just want to ask, could someone tell me the advantages Guild Wars' non-persistent world over something like WoW's persistent world?

ie. players in GW can only gather at towns but not on the battlefield, unless a party is formed in town prior to going into battle.
I'm pretty sure you won't have to party to gather on the battlefield. Huxley will have instanced battlefields but we don't really know for sure if it's ONLY instanced battlefields and nothing else. They haven't said anything about needing to be grouped to get into the battlefield though.

You might need one for some of the PvE battlefields but I don't see why you'd need one for the PvP ones since I don't think there will be multiple instances for the same battlefield (like the WoW battlegrounds)
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