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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Training Grounds
![]() Join Date: Feb 2006
Posts: 3
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This game looks a lot like SOE's Planetside, if it is like Planetside but with better graphics....I will be extreamly happy. Planetside is a great game but the graphics are looking a little dated.
If any of you have played planetside how do you think it compares to this game? |
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#2 (permalink) |
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Super Moderator
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You're obviously new.
But this game won't be like planetside to large extent as you so solemly want. It's game play will be different and so will leveling. Buying vehicles is going to be allowed. There aren't any load times thanks to streaming technology. You earn new weapons and armor every 10 levels. So far we don't know about a greif system or even what guns we can use. But to put it all together in a nutshell. This game will blow PS out of the water.
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#3 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Posts: 131
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really my only turn off is that you have to buy vehicles when you lose them in combat, but thats about it and i can work around it. other than that the game looks like it will have more instanced play than ps...and guyver covered the rest.
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#4 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Posts: 116
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wait where did it say you had to buy each vehicle etc, it said you had to pay for vehicles, and that makes me thing swg where your ship can bot totaled but you can have it repaired and put back in action etc.
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\"of all the things i have lost i miss my mind the most.\" \"Try as you will, try as you may your still going to die today.\" |
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#5 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Boston, Massachusetts (USA)
Posts: 273
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TheOtherOne,
Huxley borrows some aspects from PS and some from WoW. In WoW Battlegrounds, the zones are all instanced. This means that only the few Alliance and Horde players that entered through their respective portals are in that "zone" or "Instanced Battle Ground". This is great because you won't see the lag that you might see in MMOs in heavily populated zones like the major Cities of Azeroth. Or in a heavily contested base on Amerish. As in PS, when you level your abilities don't increase but you acquire skill upgrades similar to the certification program in PS. So a Lv50 Altaraver will have several more options available to him than a Lv5 Sapien: One, but the game can go either way with this 1v1. It all depends on which player knows how to play the game better or has a better machine. But that is true in PS too. You can engage in Quests in Huxley just as you may have done in WoW. These quests take you into PvE instances where you kill NPCs known as Hybrids. Killing the Hybrids is what gives you the XP to level up. Engaging in PvP will give you rank. Both Rank and Level give you additional Skills so it is best if you do both. Killing those Hybrids over and over again could get old quick.
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#6 (permalink) | |
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Super Moderator
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Quote:
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#12 (permalink) | |
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Senior Member
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Quote:
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#16 (permalink) | |
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Super Moderator
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Yes no load times is quite a claim. But it was said on a gamespy preview.
http://pc.gamespy.com/pc/huxley/686594p2.html Quote:
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#17 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Posts: 131
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al of this makes me wonder how the vehicles will factor into the game, by the sound of thw whole transport thing the battle zone transport is npc and any vehicle you purchase would be stranded on an island unless another player would ferry you to the mainland. Also how would you zone into instances with a vehicle.
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#18 (permalink) |
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Senior Member
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They'll probably do it like GTA San Andreas, which had no load times while playing because it loaded the world as you moved around and unloaded parts that weren't needed.
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#19 (permalink) |
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Super Moderator
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Well I don't know about the whole GTA theory but I would beleive the whole GTA theory if it worked like that for grages and vehicles. Maybe a "pay'n'spray" But it allows you to customize the colors and parts of the vehicle...
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