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Old 05-04-2006, 10:05 PM   #81 (permalink)
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As an old PS vet. If they improve on SOE's problems they'll be fine.

1: Actually improve play with fixes. Don't make random changes noone will notice.

2: Add new working content, or you spend all your time working on current broken content.

3: Fix things the first time, don't go back on the same weapon for months.

4: Listen to the players, don't put in what nobody wanted.

5: Don't listen to all the players, just because 500 people want something doesn't mean it should happen. The majority is not always right. Base ballance on facts, not assumptions.

6: Make the game have some form of persistancy. Every day in PS has nothing to do with the last, or even the last hours. If we conquer the world, we could very well be only on Searhus in a few hours. This is why I like ideas like buying vehicles. Now you want to keep that Magrider, forcing you to think tacticaly and not just throw away your life and recources.
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Old 08-04-2006, 12:08 PM   #82 (permalink)
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wow , i am really excited now , just read some previews about the Battlezones, sounds awesome !

but can you win a match ( like in BF2 ) or it goes on for always ?

when we capture 5 bases ( flags ) on a large land and i then i shut off and go to school, afater school i join again and the battle continious but we lost some flags or gain some flags , is that what i can expect ?

and that clan idea is also good, gain resources on the battlezone = more wealth = more housing in the city for your clan :shock: :D

and you have to buy vehicles when equire wealth ( capture territory or recourses and bring it to your depot )

it does sound like Planetside but a little different

i think if you lose your vehicles you have to go back to an outpost to buy a new one
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Old 08-04-2006, 05:10 PM   #83 (permalink)
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...i know the answer to all of our problems.....

2 seater bicycles.. front seat=driver back seat = guy that rides and has a hand gun "gunner"

its BRILLIANT!

lol

sorry had to make a smartass comment with every1 bitching about vehs.
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