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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Member
![]() Join Date: May 2007
Location: Colorado
Posts: 71
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I love MMOs.
I've always wanted a successful, MMOFPS. And although I do think Huxley may be a decent MMO, the more and more I think about it, the less and less successful I think it will be. (The only reason I'm posting this here is not to dissuade anyone else from buying it, but for a discussion that perhaps could illuminate other points I've missed or forgotten.) I'll do this in list form so that those of you who choose to respond can easily take it point by point. 1. Fast paced combat. Run and gun trigger happy n00blings, 100 on 100? It's going to be a dissapointing fragfest without strategy. How does one coordinate 100 UT-esque fraggers? It was hard enough in UT with 5. 2. Three classes? That's it? I know there are multiple skills, but three classes? Disappointing. 3. Based mainly off PvP. I love PvP. More than PvE. But its hard to convincingly advance a story through PvP. I like plot. It matters alot to me. 4. The Xbox version will flop. MMOs are meant to be played with mouse and keyboard, interface mods, in a computer chair. Those Xbox players that deny it are lying to themselves or have never played WoW. When the Xbox version flops, funding goes down and the quality of patches/number of PC servers (unless each community is self sustaining-which I highly doubt), will drop. Plus, if any of you read the Xbox forums there are people already complaining about the monthly fees in addition to LIVE costs. 5. Where's the hype? There was hype for WoW, for Halo, for GoW. For every other big thing. Exception to the rule: Katamari Damacy. :D 6. The extreme graphical toll it will take on people's systems, and possible vista requirements. I have vista, it's a hog. But my machine is one too. 7. There are more but I'm currently being distracted by my girlfriend. Jsut respond to these and I will be back later. |
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#2 (permalink) |
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Super Moderator
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Geez, Mr. Negative.
I don't think it will be this bad, although I can agree with you on a couple of things. Three classes might just be a little less than I wanted. And the hype, yeah exactly, where is that hype anyways. Did they fire everyone on their PR-staff or what? Oh, and I moved the thread. It's definitely on-topic. *Thread moved* |
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#3 (permalink) |
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Super Moderator
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1: I have seen that the movement is like UT but the guns aren't. In UT guns can be spammed constantly, but I noticed how the guns in Huxley require more aim than that.
2: One word : EXPANSIONS - It happened with guild wars, it can happen to Huxley. Besides, can YOU think of more classes? Hmmmmm? 3: The plot unfolds as you do PvE I'm sure. Who's to say they did not incorporate anything with PvP. There was a quest on WoW that required you to play PvP. 4:No doubt. 5: Do you honestly need hype to determine a good game? Halo sucked because of too much hype and you just said it yourself, katamari. The hype is ruined because there are degenerates who claim all games from Korea suck. So the only hype Huxley is getting is the bad kind because people don't want to open their eyes. 6:Have you not read anything in the forums as of late on this subject? They are trying to get the game to work on a Nvidia 5000 as far as graphical options. So no, there is no "toll", and I'm sorry that you have Vista. 7:Riiiiiight
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#4 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
Posts: 660
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Well yeah to start of i explain few simple things to people who cant understand why Huxley is made like Huxley. The main designer/creater ofthe game said it himself, "I was looking for many ways of improving FPS shooting games and to make them more fun". This means that he didnt wanted Huxley to be leaned towards the RPG site, it will simply be Massively Multi Player First Person Shooter. But here you will be able to use some skill and get better weapons, pretty much like in BF2142 but more advenced since you have many more features here and not the same maps all the time. Once again... The game is designed to be large FPS, not in RPG style, only very little of it.
1:Well yeah if you are n00b it will be pretty hard to play any game with many people (No offense). Plus as you say 100 vs 100, this was discussed a lot and we know that the more players join the bigger maps will be, which means it wouldnt be mass murdering. 2: Well yeah i do agree that they could have more classes, like in BF series, but then suddenly i remember that in BF series yo ucan choose any kit any time so this game is designed to be satisfied with your choice and not hate the game cause you are stuck with only onee kit like you would be if it was like in BF. They could make a forth class, supporter, who heals resupplies and stuff like that. But then again.. They want more of FPS and very little of RPG. 3: Well at this point it's hard for me to discuss PvP cause we only heard ver little of it, we did heard more of PvE cause for most of the players it's more intresting then just PvP which is very common to FPS games. SO trust me there will be a lot of PvP that's what im sure of. 4:Well the games that are designed for consoles are meant for consoles, that's why there will be big difference between PC version and xBox version. If people dont like it. Buy the PC version and play it. People buy consoles cause they have games that PCs dont, so i wouldn't enjy playing Console games on PCs... Crappy controls. 5: I like Huxley as it is, hyped enough already. Just wait for it to come out. 6: Well yeah, as Guyver said. The MMO games are designed mostly to be taken by many PCs so many players can play and pay. Making it for Vista would be the dumbest idea ever. 7: There is always more and there is always some lame excuse :P
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#5 (permalink) |
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Super Moderator
![]() Join Date: Feb 2007
Location: *Classified to protect agents in the field*
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If there are only three main classes then what about secondary jobs like crafting? (I hope to god for crafting) and the defining characteristic is the certification and the skills you have. So it's not like there will be 1750 people who have the exact same character specs. There's ways to branch out.
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Zeek Genateer - "I'm not hacking. I'm proactively checking your network security!" |
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#6 (permalink) | |
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Senior Member
![]() Join Date: Jun 2007
Location: Norway
Posts: 150
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NOBODY MOVE! I've lost me brain... |
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#7 (permalink) |
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Training Grounds
![]() Join Date: Jun 2007
Location: Hiding from the evil monkey im my closet.
Posts: 10
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2. Those three builds seem pretty generic to me but I think they are made that way so you can customize them to your liking. you could be a phantom with heavy weapons or a enforcer with a sniper rifle. its all about what you do with the licences that you get. you will see unique characters based upon who is building the character. instead of a you must do this as this class or you suck. seems like far more possibilities like this then those rpg's that offer you 7-20 (random numbers) different classes that you have to play specifically as they tell you to.
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#8 (permalink) |
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Member
![]() Join Date: May 2007
Location: Colorado
Posts: 71
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This was not a topic to flame Huxley, as some of you seem to have taken it. That makes me sad.
1. Yes, more people will join, the maps will get bigger. However, there will still be choke points. There are in every game. Anyone remember in WoW how frustrating it was when you would nearly finally kill that slippery mage and a warrior would just come along and overpower you? I'm worried about that x100. I want strategy to overcome "zerg." And I do not think any of us can make extremely specific discussions about the gameplay. (As in the way most guns work.) 2. Just because it is an FPS doesn't mean it can't have multiple classes. I can think of a couple just off my head. Medic, engineer, demolitions. Sure, the skills list I'm sure will include a couple of support abilities. But it disappointed me that there are no support classes, as every class seems to be centered around combat. 3. I want a plot, and I yet to know of a PvP oriented game with a convincing one yet. Otherwise, this is not an MMOFPS, just one big, FPS. 4. I doubt there will be a big difference. Why remake Huxley for a console? Although its possible, I highly doubt any MMO will be successful on a console, even if it is geared for that console. 5. Everyone discounts the hype, but it does make a difference. You may say Halo sucked, but it is still one of the most, if not THE most successful FPS of all time. Hype gets people to buy. When people buy, the game quality improves through patches and dedication of the devs to their fans. If Huxley doesn't get enough consumers to cover the massive cost of an MMO, they won't throw more money into it. Simple business. Plus, it's going to have to compete with games that do have hype. And by then, TF and Halo 3 will have come out. FPS' that you don't have to pay cash to play. It does not mean it NEEDS hype, but more hype wouldn't hurt at all. 6. I would be extremely happy if the game had no toll on a system. In my mind, that's doubtful. But we'll see. And if Huxley does come out on Vista- I'm sorry that you won't have it. 7. Where did this stereotype come in that gamers can't have girlfriends? :D It makes me sad. Does this strange phenomena require proof? Screenshot or it didn't happen? :P Yes. She's a gamer too. But she plays games like the Sims and bleh. But she is getting into Warcraft, finally. ![]() Now, I'm not saying Huxley will be a terrible game. I just don't know if it will do well in the mainstream. And an MMO has to be able to catch that. |
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#9 (permalink) |
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Training Grounds
![]() Join Date: Jun 2007
Location: Hiding from the evil monkey im my closet.
Posts: 10
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yay I get to respond again so soon, but i still like talking about the classes
2.medics will still fight but simply have a healing mind set, same with engineer and demolitions they can still fight and kill people but they would try to repair and make thing or blow things up more then straight up killing because of that mind set. Did they ever say you cant get a license to heal people, repair vehicles or get explosive charges or that you cant do any of those things? You don't need a label like medic engineer or demolitions for you to make that your main thing. while it might help other people understand what you mainly do, you colud always just tell them. they way they have it set up makes it seem like a more realistic rpg. you start out at a low place with little specialization then as you go you specialize yourself in any way you want to instead of starting out specialized. |
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#11 (permalink) |
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Training Grounds
![]() Join Date: Jun 2007
Location: Hiding from the evil monkey im my closet.
Posts: 10
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I hope its like that or close to that
If i could pick a approach from another game though i would hope for firearms approach but much, much more advanced. |
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#12 (permalink) |
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Member
![]() Join Date: Jun 2007
Posts: 64
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SLOW DOWN THE RUNNING SPEED
That right there would make this game perfect, it would make people have a strong sense of teamwork, extreme cooperation, not just people running around with unrealistic 300 pound weapons. If they dont, I will be drastically disappointed |
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#13 (permalink) |
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Senior Member
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ok you are not sure about it..
the PvP is most likely just to fight with anyone or people you know and have fun(well it is), there will probably be other people playing PvE all the time, you could do the same. i have no other answers at the moment, but... something i fergot what i was gonna say i started this post about 10mins ago lol
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so err... i just found out i'm retarded, and you might want to get yourself tested.,(peter griffin, family guy) |
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#14 (permalink) | |
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Senior Member
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Quote:
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so err... i just found out i'm retarded, and you might want to get yourself tested.,(peter griffin, family guy) |
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#15 (permalink) |
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Member
![]() Join Date: May 2007
Location: Colorado
Posts: 71
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Well. I like the TF2 approach as in number of classes.
If you look at most other MMOs you will find that every class is specific in its role, yet versatile at performing that role and usually decent at full filling a secondary role. Yea. Hopefully there will not be quake running speeds. |
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#16 (permalink) | |
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Training Grounds
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#17 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
Posts: 660
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Well i got some things to say... Van Crackin, you spoke of a mage you are about to kill then somebody else comes. Well in this game it's not about your in-game skills like having "Fireball" and such that depends on how good you are, it's your skills at FPS games. For me i go play BF2142, some conquests map i see many neenmies i shoots all i can then i go around corner reload jump out and shoot the rest. Then in the end of the round i look at my score i have 80 points but res |