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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Super Moderator
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Ok, I know we are all wondering how certain things will be handled throughout Huxley and that is fine. But, all we have been worrying about is combat mostly. What happens behind the scenes? What happens, when you need to knock on Mr.Wallstreet's door and buy some goods? Well I'll tell you where to go. I have proudly dubbed this man with the nickname "Big Red". Of course this is not his actual name, just to help better recognize him.
![]() As you can see in the picture above, there is an inventory window open, preferably the player's. It also shows next to the inventory another window showing an extensive ammount of goods, possibly for sale. Notice how I have matched up items within the inventories of both patrons. ![]() As you can also see from this picture: ![]() There will be plenty of room for weaponry. And from the type of armor, not being too big or too small, this very well may be the "avenger" class. But where does all the ammunition for the weapons come from? Well there is a slight possibility that in this picture, to the right of it: ![]() That could be an inventory window for ammunitions. There is one thing though that makes me ponder. Where does he keep all this equipment? I do not see him in a shop or near a cart filled with goods. So I can only assume that he stores them all, here: ![]() In his belly! One thing though that does upset me is the fact of how restricted choices seem to be for armor. I can only make out within the picture, that there are 3 types of armor. Now it could be 3 different kinds for his class or 3 kinds, one for each class. I just hope things get more varied than that. ![]() The last picture, thus concludes my presentation on inventory slots and our beloved friend, "Big Red". PS- 800th Post!!!!!!!!! Last edited by gobbly2100; 26-06-2007 at 03:31 AM. |
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#2 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
Posts: 660
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Well good job understanding the picture, i believe that all of what he said is true. But there are still few things we can't understand, one of them is the tradung system and much else. Anyhow... There is one thing i can add to your nice presentation, which you haven't thought of.
Here is the same screenshot, i had better quality for it but forgot the link, anyhow look at this and i explain on the way: ![]() There you see i numbered the slots from 1 to 5. The thing you forgot to mention was the enchantment slots that you can putt something in and it will give you a skill, as you see on number one. Its a helmet and to the left of the helmet there is a slot with blue icon in, that blue icon has a picture of head and waves from the head as you can see, if you can see. It's the skill enchantment in the helmet, that skill i believe is to be the skill which warns you from snipers that are aiming at your head. Now, if you look at the number 2. Same thing as for the helmet its a skill enchantment and the slot is inserted with a skill, on the icon you can armor piece, which i presumme boost your armor rate and gives you more defense. Let's take a look at number 3, same thing with the skill enchantment into the slot only this time it's gloves and there is an icon of weapon, i can only guess that it gives you more steady hold of your weapon that increases the accuracity, maybe gives more damage or some other boost. As for the number four, it's leg armor and the slot is not enchanted with any skill. And the last is number 5, which is boots. The skill that they are enchanted with has icon of a running man. Which means that you can sprint some short distance as we saw in videos. Im not sure what the secondary slot after the enchanted slots that have icon does. Well that's what i had to say, so that what they meant by that the items will have enchantable slots in which skills can be inserted.
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Provide solid evidence to convince me otherwise! Last edited by gobbly2100; 26-06-2007 at 03:32 AM. |
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#3 (permalink) |
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Super Moderator
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Nice work detective. But I don't think #1's enchantment is for snipers. I think it is more of a radar function. Possibly adds more range or allows different things to show up on radar.
I also noticed that the helmet slot looks like the items in the right window. Maybe I was wrong in saying that it was ammunition, but it may be the loot window. |
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#4 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
Posts: 660
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`No no what i've meant about the helmet enchantment was that it gives you a warning when snipers are aiming at your head. Not for sniper, but from sniper bro =)
Dont remember where but i read somewhere about this skill.
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Provide solid evidence to convince me otherwise! |
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#5 (permalink) |
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Super Moderator
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LOL you could have read it as a bogus idea from one of the posters in this forum. But yeah, I knew what you ment. It just sounds like a huge waste of an ability slot. Not unless there was some kind of lock on computer that gives out a signal, it's impossible for something to detect it. Like a missle, it gives off radio waves allowing the pilot's computers to sense if there is a lock on them. The general use of a scope doesn't work like that.
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#6 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
Posts: 660
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Yeah i do agree, it is indeed a huge waste of skills, i mean i rather have infrared vision or something, plus i do agree that it's weird how that should work. But that icon only can reasamble that skill, at least it looks like it =)
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