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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Member
![]() Join Date: Jun 2007
Posts: 64
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Honestly I think this game will have a lot of potential, but not so certain looking at these vids. It looks like a watered down unreal tournament, with choppy framerates. Like the E3 videos look like total ....... (Yes, I do realize its either in alpha or beta of the game, but damn its been under development for atleast 3 years now)
-PRO: Beautiful graphics, the authentic gameplay footage from Webzen with the awsome rag doll physics and beautiful outdoor map and the PVE that is featured looks so insanely perfect, and awsome vehicles. -CON: Gets horrendously noob like in encounters in pvp and framerate drops badly when a encounter with just a few enemies from what ive seen from vids. -PRO: Its webzen, and its on a awsome engine. -CON: The actual gameplay it nothing like featured in the cinematic (Dont mean graphic-wise). It contains mostly assualt rifles, actual physical bullet guns, and it looks like a faction war to the end, it looks very team oriented. The gameplay is actually 80% rocket launchers and high energy guns, and moving at freaking high speeds (major drawback) while strafing and bunny hopping. - PRO: It looks like the NPC's have smart AI, which in turn makes them scary as . You see how they jump around left and right to avoid that dudes machine guns line of fire? Scary awsome :O I can live with the abnormally chunky characters, the 300 pound guns, and the fact that everybody is using rocket launchers and some sort of energy gun, but do you really have to have insane running speed at it? I want atleast a little bit of realism, I want to have a planetside feel, people working together, not just strafing and clicking my big bad 300 pound rocket launcher. Intelligence gathering, close teamwork, talking to each other vigorously about where to defend and details is more what I want to see. Either way, it will be a good game no matter what, but if it keeps going with what it has now it wont be nearly as groundbreaking and will probably be overshadowed by a better game. Suggested Fix: - Reduce the running speed of all players by 33%. You'll still be going quick compared to most games. I dont want a total mindless noobfest with no tactics or teamwork. That is what kind of ruined it for me watching the vids. I dont want super slow running speed, dont get me wrong, I just dont want this insanely fast running crap. Plus you will have vehicles. This is the main thing I want fixed, I could live with everything else and no other changes if need be.- Take away the annoying bobbing the guns do while running, you dont have to copy that much from other games. - Make sure if the class uses it talents point to branch out into things it shouldnt really be into, it costs a little bit more then it should for the class who weilds it to license it, and you lose 15% or 20% of its true affectiveness. (That way we dont have people running around with a machine gun, then turn around and snipe somebody from 500 feet away who is actually SPECIALIZED in sniping. - Individual Roles. It has mentioned the avenger is the intelligence gather, he can mark other enemies out on the HUD from distances so we know where they're at. Phantoms could lay down trip mines and other explosives that could take out other vehicles (purchased by license) and could scout out areas. Enforcers could take 40% or 50% more damage then the other classes, and he could resupply team mates with ammo (though, with limitations of course). Though, this might be all a unfounded rant, maybe those E3 vids were really old compared to the gameplay trailer directly released from Webzen, or they had crappy computers...but if it's ANY what near the E3 vids ill be skipping this title :O Last edited by CarnaGe; 22-06-2007 at 06:06 PM. Reason: swearing |
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#2 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
Posts: 660
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Well with the running speed they made a great deal of it in BF2-BF2142. You hae the stamina you can run faster, then after few second you get tired and run slower again, and you stamina recharges.
Plus you can't judge a game from a video, aspecially if it's a FPS kind, cause the feeling of the control over yourself in the game is impossible to understand unless you tried it yourself, maybe when you play it doesn't feel like you run fast. But what really suprised me that there is like tunnels and there are squad to squad shoot-outs, they go and mess the s**t out of each other. Plus they didn't show any PvE and still "You can't judge a ook by it's cover" same goes for the old hulxey videos. But i do hope it will be better then what it seems to be =)
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#3 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 826
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Gameplay videos usually aren't what we want them to be. We want huge awesome battles that show people working together and doing cool stuff. Usually it's just people testing the game though so they just kind of run around a bit and shoot at a couple people.
The speed looks fine to me, after all they said it was going to be like UT speed so I wasn't suprised by it. As to everyone using rocket launchers and bunny hopping around, well that's going to happen no matter what, whenever two people start attacking each other but they both miss or something they start to strafe and move around as best they can (a moving target is harder to hit blablabla), and jumping will only make it harder for the other person to get hit, possibly jumping out of the way of a rocket explosion so you don't take as much of the splash damage. When you really get into the teamplay though, there really isn't much time for those strafing battles because it will all happen so fast and if you're not behind cover or working well with your team, you're going to be dead. As to people working together and not just jumping around firing at each other, that's really all up to the players. They're putting a grouping system into the game (squads, platoons, battalion) so we will easily be able to get together. And in those groups they are putting in commander abilities for people who specialize in it or something. The tools will be there, it's just up to us to make sure we play how we want to and not get sucked into the masses of people running around like chickens with their heads cut off. And yeah I saw the game ran really choppy on the e3 videos but I can't help but think that won't be the case when the game releases. Finally, kind of a general statement for everything on these forums: Planetside was definitely a good and fun game, but this game is not Planetside, this game is Huxley. There are plenty of things that Planetside did well but I still thought it was missing some things. I think we should just let Huxley be what it's going to be and give it a chance to bring us a new kind of game. Things like changing the run speed just bring me back to a Planetside feeling and seems kind of boring and slow running through some random field. But when I think of Huxley I think of quickly moving through an area with my team, all of us watching each others back, and seeing other teams on either side of us doing the same thing, sweeping through the battlefield looking for the objective, fast paced and intense. I'm sure they're going to just keep developing how they want and how they see it best as they go along with their testing, no matter what we say on the forums lol. But still, I think things like reducing run speed and making those who don't fully specialize in a certain gun do less damage with it could take away from how the game plans to work. Now don't get me wrong, I definitely agree that someone who puts a bunch of points into sniping and things that help them with sniping should be more successful that someone who just put enough points into sniping to be able to pick up a sniper rifle. But rather than just reduce the damage, there are plenty of other things that they can do (after all, if they're shooting the same gun why shouldn't it do the same damage?). They already said that it's going to cost more license points for people to get guns that their class doesn't specialize in and that means that they won't be able to get many things that make it better. Maybe a phantom will put a good number of points into sniping abilities which gets him: the ability to use a sniper rifle, sprint, heat vision goggles to see people who are hiding, stealth or cloak or whatever camo thing, faster load time, maybe a bit longer range and better accuracy as you get further away, and the ability to set up cameras for artillary (no idea about any of these being put into the game besides I think stealth and heat vision btw, just an example). On the other hand, an enforcer also wants to get a sniper so he can return some fire on annoying snipers, but if he wants a sniper while still being a decent enforcer (and since all of the abilities will cost more license points for him as opposed to the phantom) he can only get: the ability to use a sniper, heat vision and sprint. He can still take out his sniper and crank off a couple shots in the right direction, but unless he is close enough or has a good position on the sniper, the sniper is going to have a huge advantage over the enforcer, then again the enforcer will have more armor and be able to take a couple shots before dieing so it all balances out :D And that's just kind of my rant to maybe counter your rant lol. I liked Planetside just fine, and I wouldn't mind seeing a good amount of stuff from that game show up in Huxley. But I still want Huxley to be different. I want it to fully be it's own game with a new style of gameplay (to a degree, just keep the teamwork and strategy in there). They don't have to go and change everything but I still want it to have it's own unique feel. |
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#4 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
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Well people who don't like fast running speed and bunny hoping are people who aren't good at FPs games, why they dont like it? Cause they cant keep up with the opponent. They reflexes aint as fast as bunny hopper and when they run fast their brain cant take that much info at once and work it out to se where they should go and what the yshould do in proper ways. No offence but this is exactly how it is. Therefore most of those kind choose sniper so they can camp somewhere and not to think of anything else but spoting enemy, but there is a great responsebility relays on snipers because they have things to do. S obasicly people wh we call noob are the people wh dont have brain that function as fast as pro's brain, a noob can never become a pro because they can't react fast to all things that happen around them.
For me, im fine with all of that but i dont like having n00bs in my squad cause they drag me wdown and the squad isnt very succesfull with n00bs. Plus they took many good episodes from great games into Huxley, but they can't just copy everything, they must do their own things which we don't like. We don't like them cause we arent used to them, when we get into the system and get used to all the new stuff the game will be great, nobody said that the game will be exactly like everybody wanted it to be cause that's impossible but the game seems to be great to me cause it have fairness and cool features that other FPS games dont. Plus what we saw in videos is only extremely small bit, it's like take ver bad mission from very good game and judge the whole game just by that mission. As i said earlier it's hard to judge the game just by some small in-game video. Of caurse the official videos they show everything of the best. When a new movie is about to come out for theaters, a comedy lets say, they show few best momments in the clip and then you sit watch the movie and it wasnt been as fun as the trailer cause it had the best but it's not fully like that. So same is with Huxley. You can't have everything exactly like you want it. I still think that the game is great and has awesome features that areextremely cool and new. The thing i really hope for that the game since 06 have become much better. They probably saw that the game wasnt been as cool as they wanted itto be so they decided to ad many things to it. It's been a year so there's gotta be lots of cool new stuff and that's why we get no news cause they don't want to have too raw info on the cool feature which will make them appear awefull. Unless you have played the game for few hours and seen its content you can't just say it sucks by one video, cause there is still lots unseen and unknown.
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#5 (permalink) | ||
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Member
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Quote:
True grind, I hated the running speed in planetside as well, but it looks a lot more compelling. Even if you just take 33% from the hideously fast speed in this game, you will still be running faster then counter strike or planetside, it just wont be INSANELY quick. (and yes, planetside would have had a lot more potential if Sony didnt make it) But the theme of it is what I usually refer to as a MMOFPS, not necessarily the components of the game. Quote:
Last edited by zeekgenateer; 23-06-2007 at 04:41 AM. Reason: TRIPLE POST |
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#6 (permalink) | ||
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
Posts: 660
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Quote:
I was talking why people don't like it usualy but some don't like it for the reasons as you said, can't be well orgonazied if everything goes fast. Quote:
PS: Ouch 3 posts in a row, you'll be punished i bet! :P
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#9 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 826
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I'm sure lot's of things will change as the game goes through more testing. If a bunch of people in beta or whatever tests they do say that they'd like to run a little slower so they can focus on strategy more then I'm sure they would change it to meet the wants of their players.
If there are a bunch of people like me who are used to UT speed and are kind of used to teamwork in such a fast paced environment then they might just lower it a little bit or not at all. Honestly you might not be used to people running around all fast. I've been playing UT2k4 kind of a lot lately so they don't even seem to run fast to me anymore. And if you talk to anybody that has been in a clan for UT I'm sure they'll tell you that their strategy was packed with tons if different things to do. Different formations, use of certain guns, use of certain vehicles in certain positions, trying to get the enemy in a certain place or force them into a certain formation. When a lot of people think of UT they tend to think of rocket spam and bunny hopping. Honestly I don't see that much of either. Sure they have a rocket launcher in the game but I never even notice it that much. I notice a shock rifle pounding me over and over again more lol. I completely understand how you feel about the whole running around super speed and just spamming rockets everywhere you go (even though if everyone did that it would be super intense and awesome lol). But for those rocket spammers there is always someone on your team to take them out before they can do any good. I have a little bit of concern that Huxley will be too unorganized and end up just being a battlefield of random small encounters filled with rocket and nade spam. I'm sure it will happen at least a little bit but hopefully there will be more focus on the larger battles and all that good stuff. |
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#10 (permalink) |
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Super Moderator
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Teamwork is important, no doubt. Though, since I plan on being stealthy, I won't plan on being with enforcers alot. I would really only like to group with other phantoms. And if we all had the cloak attachment (if there is any), we would be a special ops squad capable of massive damage.
The only problem I find to be apparent is communication. A 100 man army needs coordination.
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#11 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Mental Hospital
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Well since they said that there will be bunch of comanding ladders, like:
Squad -> 4 Squads Commanded by one guys -> four guys the commander over 4 squads commanded by one guy with higher rank or something like that, and so on. Cause as i presime the battle grounds would be huge. I just hope it wont be like in BF2 or BF2142. That everybody go there where enemies are just to score on frags. That's why i mostly get a medal bronze - gold because i do tactics, take flags where no enemy exist then take them from behind. Most of the people play jst for shooting, never care for teamwork, unless they need resupplies or healing or repairs. There are things that made to prevent this from happening, like make the places you can take more vital for your team so they would concentrate more on the objectives, but still many people go in the fire just to shoot and dont care if they lose or win nor for the team.
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