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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Member
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Do you think that EXP should be shared in squads, or do you think people should earn EXP by themselves?
I personally thing there should be limited shared exp, based on how much a person stays 'on target' like in planetside the farther from squad 'center' you are the less exp you receive. Squad exp - Pros: Support classes make up for the fact they don't make a kill as often. Newbs gather more exp then they would by themselves. Supports squad based play instead of soloing Cons: Strong fighters may not earn as much EXP as they would alone. People might start 'leeching' exp
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#2 (permalink) |
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Training Grounds
![]() Join Date: Jun 2007
Posts: 2
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I'd say it's essential for a group to share xp in some measure, or the powerful ones (The ones who get all the kills) will consider to widen the gap of power, and make others feel useless. This said, I still believe that it's very important to receive credit for you efforts. There should be experience received group-wide for each kill, with a bonus for getting the kill/doing the most damage.
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#3 (permalink) |
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Training Grounds
![]() Join Date: Jun 2007
Location: Hiding from the evil monkey im my closet.
Posts: 10
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If your in a PvP match then i think that your xp should be based upon how much damage you did to the person that died. suppose you where out ahead of your squad scouting for the enemy, the enemy got around you and attacked you squad. If your squad killed them all then would it be fair for you who did nothing to get some amount of xp?
Or if your in a PvE mission, instance, or just exploring (if you can just explore) everyone should get an set amount of xp depending on how close they are to the person who kills the enemy, and how close you are to the enemy. if you are the tank taking all the hits while a sniper takes the enemy out then both contributed equally and should get a equal amount of xp. Last edited by Seraphim; 03-06-2007 at 11:59 PM. |
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#4 (permalink) | |
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Senior Member
![]() Join Date: Feb 2007
Location: Beyond reality's grasp
Posts: 128
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Quote:
- Sephie |
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#5 (permalink) |
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Senior Member
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What type of support roles are there going to be? I highly doubt a game like huxley will have a healer since you respawn when you die (Unlike, I think it was, Return to Castle Wolfenstien where you could stay down till a medic got to you). The only support role I can possibly think of is maybe a 2 man vehicle where say you're the driver and the other guy's the one getting the kills with a turret or something (think how the warthog works in the Halo series)
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#6 (permalink) | |
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Senior Member
![]() Join Date: Feb 2007
Location: Beyond reality's grasp
Posts: 128
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Quote:
seriously though... don't you think that some classes will just in engeral cause less damage than another? or maybe perhaps a weapon that is used entirely as support? But then again such details haven't been unvieled... *shrugs* |
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#7 (permalink) |
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Member
![]() Join Date: Jun 2007
Posts: 46
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though it is best to have even exp sharing(due to the ocational need of support classes), i dont see why you guys are complaining about it for this game...
unlike most MMO's, level only effects the types of liscences you can get.. it doesnt increase damage, accuracy, or health. what you should be talking about is lewt sharing =P |
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#9 (permalink) |
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Member
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Flesh cutter has a very good point.... but
I think you should get platoon bonuses if you win....this would motivate all people to play better to earn higher exp. Thus, 99% of the platoon will get some kills, but for the other 1% who stand-by and leech, should get no exp, they need atleast one kill... -The shared exp should be very interseting to see how the creators make everything fair. Relic
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#10 (permalink) |
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Senior Member
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Well as i mention somewhere earnlier that there are games where the high lvl player groups with lower lvl player just cause he gains more exp while killing.
And about the end game, yes there should be some rewards that are really good, good amount of exp and money jugded by your effors. Cause otherwise people will play loners and do whatever they want and the opposite team will win cause they got teamwork. So those who win, only they recieve good rewards those who lose recieve only little. This will lead to better teamwork among people just to win and claim nice rewards.
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#11 (permalink) |
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Super Moderator
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I'm not seeing eye to eye with your opinion Relic. Sure some people don't kill, but what if they're not in the battle long, or they are newer players. I think xp should be based on damage dealt as well as kills. Granted that death blows will earn more xp, but haven't you ever gotten pissed at kill stealers. In a MMOFPSRPG where xp is a big deal it will be even more of a problem.
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#12 (permalink) |
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Senior Member
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Well i get pissed of on KSers in games where the person who does the death blow gets the drop, then im pissed and not at they steal some amount of exp. Plus i want the game to be about the exp like this: The person who does most damage to the target gets the percentage of exp as much damage as he did so the kill stealerswont really matter, and the person who does most damage gets the kill.
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#13 (permalink) |
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Training Grounds
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This is the way I'd think the xp should be handled...
Most of the xp given is by the total damage the player does ( Kills should be shown after the game in the xp earned window but not counted as xp and Kills will count if you did the most damage upon near the enemy's death) Some xp given to the team that completes the objective A little xp given to number kill assits A little xp given to the amount of damage taken ( to help Enforcers being more front lines but not so much dmg doers) Small Bonus xp if you died few to no times Small reduction of xp if you died many times |
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#14 (permalink) |
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Senior Member
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Well i disagree about the exp loss on many deaths because: When i play games i play as my nickname stands for it, so in BF2142 i mostly always get gold everyround and i have most kills and most deaths when i do get gold. Being a good player but die a lot just means you dont camp and play the game for fun of shooting. So i disagree on the loss of exp points that you gain under the round if you got many deaths.
Plus think of poor n00b =( They die a lot which concludes that they would never raise their lvl =) Well hope you understand why it's bad or have another solution to it :P
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#15 (permalink) |
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Training Grounds
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Yeah I know what you mean I was thinking of a very tiny amount of xp loss that is easily made up with a few kills to make you want to be more careful but if its easy to die then that throws it off, so yea could do without that. But if there was such a thing as a support class or even not it would be nice if there was a small participation xp bonus for doing so much dmg/(or dmg repaired)/kill assists etc. to reward the top players in thier class or just over all for thier extra effort.
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#16 (permalink) |
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Senior Member
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Well yeah ofcaurse you gotta gain extra points for doing something extra for the fairness plus if you dont get extra points for doing something special then whats the point of doing it? Just for fun? I don't think so lol :P
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#17 (permalink) |
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Training Grounds
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That thought was if there were support classes that couldn't get much xp from dmg and would make up for whatever abilities they had but see as there arn't any such roles there its not needed. I see, you are concerned for players that aren't so good at FPSs getting left in the dust while those that are skilled getting 3 or 4 times as much xp.
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#18 (permalink) |
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Senior Member
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Well yeah i am concerned about n00b players cause i know many, i mean i play BF2142 and the im on 500th place on leaderboard and almost everyround get a medal ( bronze / silver or gold) but when i see some of my frineds being on the bottom of that list, that doesn't feel very good. So i think if there was as you said some supporting class for people who aint very good at FPS but still like it, i would be great =)
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