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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#41 (permalink) |
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Senior Member
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This might be too specific but it can really cause a big problem with the balance of the game and could change if it's fun playing or not.
WoW has a problem with the over population of one faction compared to the other, though it is not such a huge problem in that game, it could be in Huxley. With the battles effecting the persistant world, overpopulation of one faction could provide for unfair and outnumbered battles as well as the lesser populated faction being unable to protect it's captured battlefields due to the enemy being able to attack so many different battlefields at once, leaving the small population able to only defend a few areas. Will Huxley have anyway of balancing the number of players on each team in either battlefields or possibly in the server all together? |
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#42 (permalink) |
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Senior Member
![]() Join Date: May 2007
Location: Sneaking up on Bush with a shank...
Posts: 370
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It's awesome you're setting this up for us Phantom, when are you planning on sending him the questions?
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#43 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Norway
Posts: 150
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Alot of first person shooters have "Friendly Fire" options. Will this game have something similar? Just in case Huxley will have such a feature, this will also open up for harassment an many ways. How do you plan on catching and punishing players abusing the game features, be that killing teammates, stealing items or other illegal things?
All the battlefields will be instanced, we know that. But what about the world around? Where will we be doing quests or grind for experience points or loot, if there'll be any? Will we do this in the open world, or in the battlefields during huge multiplayer matches, or both? We'll earn a license every 10 level that we can use to unlock a new weapon type for use, or enable us to drive a specific type of vehicle. But if we make a chioce that we regret, for instance: Enabling a weapon that we figure you don't need at all, and we could have much more use for a driver's lisence for hoverbikes. Is there any means of undoing decitions like these? What can you tell us about the vehicles in Huxley? How do we get them? Last edited by Benny; 11-06-2007 at 11:41 AM. |
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#44 (permalink) | |
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Senior Member
![]() Join Date: May 2007
Location: Sneaking up on Bush with a shank...
Posts: 370
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Quote:
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Jesse is a proud sponsor of anarchism. Last edited by CarnaGe; 11-06-2007 at 11:58 AM. Reason: too many uses of "enter" |
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#46 (permalink) |
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Member
![]() Join Date: Apr 2007
Location: im a dolphin bitch
Posts: 77
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Have you considered any method of seperating the highly skilled players from the newer or more casual players? Maybe high skill/level games, both pvp and pve?
Have you considered making single player/PVE optional for those that arent into that? How rare/hard to get are the most powerful items/skills/ect going to be? Am I doing to have to camp a unique boss for 8 hours for a 1 in 10 shot at getting the rare item? Any chance of a first week free type of arangement to see if I like the game?What kind of swear filter/kid friendly/no adult content measures are you thinking about? If i really destroy a team and i am talking trash, is a Admin going to suspend me for "E-bullying"? Any chance of a 18+ servers with none of that crap? seriously though, where did you hear that about the 10 levels per weapon class? as far as i know levels have not been confirmed to even exist yet. post a link or ELSE! Last edited by naggs; 11-06-2007 at 06:58 AM. |
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#49 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Norway
Posts: 150
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A conversation about levels:
Link: http://www.huxleygame.com/forum/show...2382#post22382 As for the 1x lisence every 10 level, I can't find the topic where I saw that. Anyway, I should probably not treat stuff I read on the forums as facts, but that's what I do. I belive in almost anything I hear. EDIT: New questions for interview: As far as we've understood, there'll be a limit to one character per acount on each server. Then a person have played, say, an enforcer to level 30, assuming the levels reach that high. And the person then figures he wants to play a phantom because close range combat dosen't really appeal to him. Are there any means to continue playing with your friends on that server without having to delete that character? It could be that the person decides that phantom is too hard to play, and want to go back to the close range combat again. As seen in too many other MMO's, one faction seems to be ridicolusly overpopulated (take world of warcraft for instance). There are many ways to solve this problem. Player-per-faction limits, scaling limits to name two. Seing that this is a heavily PvP-based game, what have you in mind to prevent this from happening in Huxley? And about the "will there be a monthly fee" question (this is not for the interview): I sort of hope there will be a monthly fee, because that means the developers constantly have money flowing in, and that opens up for more and quicker fixing of bugs and problems, and not to mention development of eventual expansions in the future.
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NOBODY MOVE! I've lost me brain... Last edited by Benny; 11-06-2007 at 07:27 PM. Reason: added questions |
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#52 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Norway
Posts: 150
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Uh, why the hell am I not able to edit my posts? Just need to edit away some typos!
Ok, apparently I can edit THIS post, why not the other posts?
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NOBODY MOVE! I've lost me brain... Last edited by Benny; 12-06-2007 at 01:13 AM. Reason: I need food!!!!!!!!!!!!!! |
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#57 (permalink) |
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Senior Member
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a question about features the game will have...
will there be a replay and/or a screenshot feature in the game to record or take shots in-game?
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so err... i just found out i'm retarded, and you might want to get yourself tested.,(peter griffin, family guy) |
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#58 (permalink) |
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Senior Member
![]() Join Date: Jun 2007
Location: Norway
Posts: 150
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New question:
What operation system will Huxley be able to run on? There is much concern about the PC-version of the game being for Windows Vista only, that being a very overpriced system and all. Many PC owners without X-Box are afraid they'll not be able to play the game. (Ok, if this question is too.....uh.....not-possible-to-ask-as-it-is-now-ish.....or whatever! Then just cut out everything after the first question-mark. I NEED to know what it'll run on. Along with many other people. Just trying to explain the reason for the question being asked, and so that, maybe, in my wildest dreams, they'll do something about it)
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NOBODY MOVE! I've lost me brain... |
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