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Old 10-06-2007, 11:54 PM   #41 (permalink)
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Default Re: Doing Our Own Huxley Interview

This might be too specific but it can really cause a big problem with the balance of the game and could change if it's fun playing or not.



WoW has a problem with the over population of one faction compared to the other, though it is not such a huge problem in that game, it could be in Huxley. With the battles effecting the persistant world, overpopulation of one faction could provide for unfair and outnumbered battles as well as the lesser populated faction being unable to protect it's captured battlefields due to the enemy being able to attack so many different battlefields at once, leaving the small population able to only defend a few areas. Will Huxley have anyway of balancing the number of players on each team in either battlefields or possibly in the server all together?
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Old 11-06-2007, 12:02 AM   #42 (permalink)
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Default Re: Doing Our Own Huxley Interview

It's awesome you're setting this up for us Phantom, when are you planning on sending him the questions?
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Old 11-06-2007, 12:58 AM   #43 (permalink)
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Default Re: Doing Our Own Huxley Interview

Alot of first person shooters have "Friendly Fire" options. Will this game have something similar? Just in case Huxley will have such a feature, this will also open up for harassment an many ways. How do you plan on catching and punishing players abusing the game features, be that killing teammates, stealing items or other illegal things?


All the battlefields will be instanced, we know that. But what about the world around? Where will we be doing quests or grind for experience points or loot, if there'll be any? Will we do this in the open world, or in the battlefields during huge multiplayer matches, or both?


We'll earn a license every 10 level that we can use to unlock a new weapon type for use, or enable us to drive a specific type of vehicle. But if we make a chioce that we regret, for instance: Enabling a weapon that we figure you don't need at all, and we could have much more use for a driver's lisence for hoverbikes. Is there any means of undoing decitions like these?


What can you tell us about the vehicles in Huxley? How do we get them?

Last edited by Benny; 11-06-2007 at 11:41 AM.
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Old 11-06-2007, 01:19 AM   #44 (permalink)
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Default Re: Doing Our Own Huxley Interview

Quote:
Originally Posted by Benny View Post

We'll earn a license every 10 level that we can use to unlock a new weapon type for use, or enable us to drive a specific type of vehicle. But if we make a chioce that we regret, for instance: Enabling a weapon that we figure you don't need at all, and we could have much more use for a driver's lisence for hoverbikes. Is there any means of undoing decitions like these?
Where did you hear that? Link?
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Last edited by CarnaGe; 11-06-2007 at 11:58 AM. Reason: too many uses of "enter"
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Old 11-06-2007, 01:55 AM   #45 (permalink)
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Default Re: Doing Our Own Huxley Interview

One of the interviews or another, but it is true.
And fix your quote holy ****.

Also, phantom, don't forget the question I submitted right before your last post that you didn't see to answer in time.
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Old 11-06-2007, 06:42 AM   #46 (permalink)
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Default Re: Doing Our Own Huxley Interview

Have you considered any method of seperating the highly skilled players from the newer or more casual players? Maybe high skill/level games, both pvp and pve?
Have you considered making single player/PVE optional for those that arent into that?
How rare/hard to get are the most powerful items/skills/ect going to be? Am I doing to have to camp a unique boss for 8 hours for a 1 in 10 shot at getting the rare item?
Any chance of a first week free type of arangement to see if I like the game?What kind of swear filter/kid friendly/no adult content measures are you thinking about? If i really destroy a team and i am talking trash, is a Admin going to suspend me for "E-bullying"? Any chance of a 18+ servers with none of that crap?

seriously though, where did you hear that about the 10 levels per weapon class? as far as i know levels have not been confirmed to even exist yet. post a link or ELSE!

Last edited by naggs; 11-06-2007 at 06:58 AM.
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Old 11-06-2007, 07:09 AM   #47 (permalink)
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Default Re: Doing Our Own Huxley Interview

It's 2am and I'm not getting you a damn link. Go look through the pages on the main site it should be on one of those.
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Old 11-06-2007, 07:37 AM   #48 (permalink)
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Default Re: Doing Our Own Huxley Interview

you do the interview yet phantom?
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Old 11-06-2007, 11:50 AM   #49 (permalink)
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Default Re: Doing Our Own Huxley Interview

A conversation about levels:

Quote:
Originally Posted by Grind View Post
they're planning on 50
Link: http://www.huxleygame.com/forum/show...2382#post22382

As for the 1x lisence every 10 level, I can't find the topic where I saw that.

Anyway, I should probably not treat stuff I read on the forums as facts, but that's what I do. I belive in almost anything I hear.


EDIT: New questions for interview:

As far as we've understood, there'll be a limit to one character per acount on each server. Then a person have played, say, an enforcer to level 30, assuming the levels reach that high. And the person then figures he wants to play a phantom because close range combat dosen't really appeal to him. Are there any means to continue playing with your friends on that server without having to delete that character? It could be that the person decides that phantom is too hard to play, and want to go back to the close range combat again.


As seen in too many other MMO's, one faction seems to be ridicolusly overpopulated (take world of warcraft for instance). There are many ways to solve this problem. Player-per-faction limits, scaling limits to name two. Seing that this is a heavily PvP-based game, what have you in mind to prevent this from happening in Huxley?




And about the "will there be a monthly fee" question (this is not for the interview):
I sort of hope there will be a monthly fee, because that means the developers constantly have money flowing in, and that opens up for more and quicker fixing of bugs and problems, and not to mention development of eventual expansions in the future.
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Last edited by Benny; 11-06-2007 at 07:27 PM. Reason: added questions
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Old 11-06-2007, 07:48 PM   #50 (permalink)
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Default Re: Doing Our Own Huxley Interview

sephina may of already asked this but...

apartements, how will you be able to customize them?
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Old 11-06-2007, 08:34 PM   #51 (permalink)
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Default Re: Doing Our Own Huxley Interview

http://huxleygame.com/huxley_faq.php

Level up part, 10 levels = 1 license etc
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Old 12-06-2007, 01:11 AM   #52 (permalink)
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Default Re: Doing Our Own Huxley Interview

Uh, why the hell am I not able to edit my posts? Just need to edit away some typos!


Ok, apparently I can edit THIS post, why not the other posts?
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Last edited by Benny; 12-06-2007 at 01:13 AM. Reason: I need food!!!!!!!!!!!!!!
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Old 12-06-2007, 02:19 AM   #53 (permalink)
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Default Re: Doing Our Own Huxley Interview

You can't edit posts if they are more than 12 hours old, if that helps.
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Old 12-06-2007, 10:14 AM   #54 (permalink)
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Default Re: Doing Our Own Huxley Interview

phantom this suspense is killing me you said you wer ganna do this like 3 weeks ago im dyin wanting 2 knw wut yer up 2 and if youve selected the Qs yet
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Old 12-06-2007, 07:11 PM   #55 (permalink)
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Default Re: Doing our own interview

Quote:
Originally Posted by Twister165 View Post
i definately think it is appropriate to ask them if they have a plan for monthly fee's.
its definately not appropriate to ask that..... stop living in a fantasy theres GOING to be a monthly fee
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Old 12-06-2007, 07:32 PM   #56 (permalink)
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Default Re: Doing Our Own Huxley Interview

Let's give Phantom some time. This is a lot of work and he's doing a good job.
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Old 13-06-2007, 12:11 AM   #57 (permalink)
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Default Re: Doing Our Own Huxley Interview

a question about features the game will have...

will there be a replay and/or a screenshot feature in the game to record or take shots in-game?
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Old 13-06-2007, 10:06 PM   #58 (permalink)
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Default Re: Doing Our Own Huxley Interview

New question:

What operation system will Huxley be able to run on?
There is much concern about the PC-version of the game being for Windows Vista only, that being a very overpriced system and all. Many PC owners without X-Box are afraid they'll not be able to play the game.


(Ok, if this question is too.....uh.....not-possible-to-ask-as-it-is-now-ish.....or whatever! Then just cut out everything after the first question-mark. I NEED to know what it'll run on. Along with many other people. Just trying to explain the reason for the question being asked, and so that, maybe, in my wildest dreams, they'll do something about it)
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Old 16-06-2007, 11:59 PM   #59 (permalink)
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Default Re: Doing Our Own Huxley Interview

Sorry if these aren't new and some may have some info out on the web, but I wouild like to here the question's directly answered by Webzen.

#1 - Can you please explain the major differences in the Xbox 360 version of the game (number of cities, ability to play all races, additional 360 exclusive single player)

#2 - I second the question: Will there be monthly, or frequent, weapon and armor updates ... and will they be available on Xbox360.

#3 - Can you confirm the level of armor/weapon customization.... early reports state things such as the ability to change armor colors. Can you please speak to this topic?

#4 - Can you please confirm a new expected release for Xbox360...a year at least and if possible what quarter and year?

#5 - Can Xbox 360 players name their characters or are their Gamertags used?

#6 - Can you confirm that a single Xbox 360 account can create multiple different charachter saves on the same hard drive?

Ok thats all for know... hope they are decent, and hope Webzen answers.

PS: Tell them I love them and Huxley
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Old 17-06-2007, 11:20 AM   #60 (permalink)
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Default Re: Doing Our Own Huxley Interview

Tonight this interview was finally done, and we got all of our questions answered.

Imagine how pissed I got when finding out it was just a dream
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