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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Training Grounds
![]() Join Date: Feb 2006
Posts: 7
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This is the year where we can experience that the enviroment really lives! What HL2 for e.g. gave us is a must in huxley too and actually more! I want to penetrate the weak wooded door through with my gunshots and kill the guy hiding behind it! We need destroyable walls and wehicles that actually could (with a few shot of course) blow part of the walls out and make way for troops into the small housing...
If I see static walls and some blast effects and the burned spot will diminish after a while and leaves no damage on the enviroment... I will laugh hard! :P
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#2 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Surrey, B.C., Canada
Posts: 127
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Well that start laughing. Some of the stuff is very hard to make and can LAG-A-LOT. Maybe if your a squad of 5 hunting some npcs they might add that.
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#4 (permalink) |
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Training Grounds
![]() Join Date: Feb 2006
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That's what I'm talking about. We got gbit fast net connections now even in small countries! Don't tell me no such code that will show the graph effects on client side and send a small information about "wall blowed up 50%" (just to get a stupid example). There are already UT2k4 modifications just look around. You can blow all the castle away in Vehicle CTF.
And if we don't expect this feature in-general the game industry never gonna start makind such engine-s. :(
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#6 (permalink) | |
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Training Grounds
![]() Join Date: Feb 2006
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Quote:
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#7 (permalink) |
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Training Grounds
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What I meant to say was destroying structures for tactical & strategic advantages, like blowing up bridges as you've said, take down towers containing snipers, and I repeat, create cover by bringing down parts of environments ala Gears of War.
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#8 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: Boston, Massachusetts (USA)
Posts: 273
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It would be attractive if structural damage was portrayed properly. If anyone has ever played Silent Stome (Jowood) you know what I am talking about. yes a machine gun could penetrate a concrete wall if that machine gun is .50 caliber or 12.7mm (NATO). Granted a 7.62mm or 9mm submachinegun would create dimples and sustained fire would eventually penetrate.
In order to recreate that form of structural damage, wouldn't it degrade the playability of the game? LAAAAAAG!?
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#9 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Location: huntington beach, ca
Posts: 119
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Lets think realistic here people. Destructable environments are not going to happen. It's feasable in a normal FPS but not in a MMO setting. The technology is just not quite there yet.
What is a modest request though is to assume you can shoot through lightly armored objects such as wooden doors, boxes, crates, etc. That is something I really would like to see. Guess only time will tell! |
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#10 (permalink) |
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Member
![]() Join Date: Feb 2006
Location: Pennsylvaina, Philly
Posts: 34
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I think it'll be more like CS u can shoot through it but not break it...
then u could basically break everything and have nowhere to hide...plus it's an MMO and they'd want the most amount of people playin it and w/ all this stuff u guys r talking about it'd require a kick ass comp that not everyone has (meaning less people...or people w/ too much lag to move)
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#11 (permalink) |
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Yeah destructible environments would take a big toll on the lag, since that would all have to be done server-side because it affects the entire world. I do, however, hope that we see lots and lots of client side effects such as smoke, explosions, small debris and fireballs. The information for all of this can be cheaply transferred and the client processors are responsible for making it happen, not the server.
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#12 (permalink) | |
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Training Grounds
![]() Join Date: Feb 2006
Posts: 24
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