Huxley Game, Massively Multiplayer Online First Person Shooter Game, MMOFPS


Subscribe to the forum RSS feed and keep up to date with all the latest posts!
Go Back   Huxley Forums > Huxley Forums > Huxley General

Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done.
Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum

Reply
 
LinkBack Thread Tools Display Modes
Old 15-02-2006, 03:14 PM   #1 (permalink)
Training Grounds
 
Join Date: Feb 2006
Posts: 7
H0PE is on a distinguished road
Default I wanna blow up everything

This is the year where we can experience that the enviroment really lives! What HL2 for e.g. gave us is a must in huxley too and actually more! I want to penetrate the weak wooded door through with my gunshots and kill the guy hiding behind it! We need destroyable walls and wehicles that actually could (with a few shot of course) blow part of the walls out and make way for troops into the small housing...

If I see static walls and some blast effects and the burned spot will diminish after a while and leaves no damage on the enviroment... I will laugh hard! :P
__________________
H0PE
H0PE is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 15-02-2006, 04:51 PM   #2 (permalink)
Senior Member
 
Join Date: Feb 2006
Location: Surrey, B.C., Canada
Posts: 127
PvtJhon is on a distinguished road
Default

Well that start laughing. Some of the stuff is very hard to make and can LAG-A-LOT. Maybe if your a squad of 5 hunting some npcs they might add that.
__________________
[URL=http://www.HuxleyGame.com][img]http://img152.imageshack.us/img152/674/17me7bc.jpg[/img][/URL]
PvtJhon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 16-02-2006, 05:06 AM   #3 (permalink)
Super Moderator
 
Guyver's Avatar
 
Join Date: Feb 2006
Location: Destrehan, Louisiana
Posts: 1,240
Guyver is on a distinguished road
Send a message via AIM to Guyver
Default

Yes fallen debris from walls and tanks and etc will cause serious fag-lag. None of us want that.
__________________
I'm here...NO.. I'm there.. NO.. I'm PSYCHOSIS
Guyver is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 16-02-2006, 02:19 PM   #4 (permalink)
Training Grounds
 
Join Date: Feb 2006
Posts: 7
H0PE is on a distinguished road
Default

That's what I'm talking about. We got gbit fast net connections now even in small countries! Don't tell me no such code that will show the graph effects on client side and send a small information about "wall blowed up 50%" (just to get a stupid example). There are already UT2k4 modifications just look around. You can blow all the castle away in Vehicle CTF.

And if we don't expect this feature in-general the game industry never gonna start makind such engine-s. :(
__________________
H0PE
H0PE is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 16-02-2006, 04:19 PM   #5 (permalink)
Training Grounds
 
Join Date: Feb 2006
Posts: 2
Waylaid is on a distinguished road
Default

And why stop at shooting through wooden crates? Why not shoot through concrete walls & doors, bring down towers, blow up houses, create cover by bringing down parts of environments ala Gears of War, etc?
Waylaid is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 16-02-2006, 04:41 PM   #6 (permalink)
Training Grounds
 
Join Date: Feb 2006
Posts: 7
H0PE is on a distinguished road
Default

Quote:
Originally Posted by Waylaid
And why stop at shooting through wooden crates? Why not shoot through concrete walls & doors, bring down towers, blow up houses, create cover by bringing down parts of environments ala Gears of War, etc?
huhh? I was thinking in terms of "realistic combat". You can't shoot through walls with a machine gun, but you definitelly take apart a wooden box (Counter strike? When you hiding behind wooden boxes? LOL). Massive multiscale combat I need now. Not for the destructive mind of mine... But gives you more realistic strategic elements like in a war. Like there is no way coming though a river with heavy artillery and tanks if the only bridge is down. :P
__________________
H0PE
H0PE is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 16-02-2006, 05:15 PM   #7 (permalink)
Training Grounds
 
Join Date: Feb 2006
Posts: 2
Waylaid is on a distinguished road
Default

What I meant to say was destroying structures for tactical & strategic advantages, like blowing up bridges as you've said, take down towers containing snipers, and I repeat, create cover by bringing down parts of environments ala Gears of War.
Waylaid is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 16-02-2006, 08:16 PM   #8 (permalink)
Senior Member
 
Landain's Avatar
 
Join Date: Feb 2006
Location: Boston, Massachusetts (USA)
Posts: 273
Landain is on a distinguished road
Default

It would be attractive if structural damage was portrayed properly. If anyone has ever played Silent Stome (Jowood) you know what I am talking about. yes a machine gun could penetrate a concrete wall if that machine gun is .50 caliber or 12.7mm (NATO). Granted a 7.62mm or 9mm submachinegun would create dimples and sustained fire would eventually penetrate.

In order to recreate that form of structural damage, wouldn't it degrade the playability of the game? LAAAAAAG!?
__________________
[img]http://www.theenforcers.org/forums/files/gunthersig2_copy_192.png[/img]
Gunther of....
The [url=www.theenforcers.org]Enforcers[/url], PS: TR-Emerald
Landain is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 16-02-2006, 09:44 PM   #9 (permalink)
Senior Member
 
Join Date: Feb 2006
Location: huntington beach, ca
Posts: 119
nickfury is on a distinguished road
Default

Lets think realistic here people. Destructable environments are not going to happen. It's feasable in a normal FPS but not in a MMO setting. The technology is just not quite there yet.

What is a modest request though is to assume you can shoot through lightly armored objects such as wooden doors, boxes, crates, etc. That is something I really would like to see.

Guess only time will tell!
nickfury is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 17-02-2006, 01:29 AM   #10 (permalink)
Member
 
Join Date: Feb 2006
Location: Pennsylvaina, Philly
Posts: 34
Soul_Stopper is on a distinguished road
Default

I think it'll be more like CS u can shoot through it but not break it...
then u could basically break everything and have nowhere to hide...plus it's an MMO and they'd want the most amount of people playin it and w/ all this stuff u guys r talking about it'd require a kick ass comp that not everyone has (meaning less people...or people w/ too much lag to move)
__________________
[img]http://img49.imageshack.us/img49/8724/theawakening0ca.jpg[/img]
Soul_Stopper is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 17-02-2006, 01:40 AM   #11 (permalink)
Member
 
Join Date: Feb 2006
Posts: 33
Alan8325 is on a distinguished road
Send a message via AIM to Alan8325 Send a message via Yahoo to Alan8325
Default

Yeah destructible environments would take a big toll on the lag, since that would all have to be done server-side because it affects the entire world. I do, however, hope that we see lots and lots of client side effects such as smoke, explosions, small debris and fireballs. The information for all of this can be cheaply transferred and the client processors are responsible for making it happen, not the server.
Alan8325 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 17-02-2006, 10:05 PM   #12 (permalink)
Training Grounds
 
Join Date: Feb 2006
Posts: 24
Deaths ScytheOO is on a distinguished road
Default

Quote:
Originally Posted by Guyver
Yes fallen debris from walls and tanks and etc will cause serious fag-lag. None of us want that.
not to mention the "guys aint it about time we shoot the walls and trees in TDM to lag ppl clans" so yea STUPID IDEA with lagfree servers it could be nice, but thats only a dream
__________________
the best amv ive found
[url]http://www.megaupload.com/?d=Q3VLKEFC[/url]
\"Death will solve everything, No man, No Problem. \"Joseph Stalin\"
[URL=http://imageshack.us][img]http://img48.imageshack.us/img48/5337/1101490561csherriequizzesduo3x.gif[/img][/URL]
Deaths ScytheOO is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 17-02-2006, 10:09 PM   #13 (permalink)
Super Moderator
 
Guyver's Avatar
 
Join Date: Feb 2006
Location: Destrehan, Louisiana
Posts: 1,240
Guyver is on a distinguished road
Send a message via AIM to Guyver
Default

How do you think a person with dial up would feel. LOL he propably couldn't connect even with all the graphic settings set to the lowest. :lol: :lol: :lol:
__________________
I'm here...NO.. I'm there.. NO.. I'm PSYCHOSIS
Guyver is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Wanna Talk About Other Games? gobbly2100 Off Topic 0 11-08-2006 05:51 AM
I Wanna Play Drsomewhere Huxley General 5 22-03-2006 01:32 AM


All times are GMT +1. The time now is 12:15 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
HuxleyGame.com 2005 - 2008. All rights reserved

Professional Web Hosting