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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#41 (permalink) |
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Well why would someone spend the money for a bounty if you don't matter anyway? Only the good players would be worth having a bounty on. Unless you're having a feud with a player. And in response to you SlimJim, I think they will have bounties and other RPG like aspects such as player created towns and guildhalls. I'd like to see town creation like in SWG and gameplay somewhat similar FPS like CoD:UO. I'd love the customization of Oblivion and the graphicy goodness the UT3 engine will provide. And one more thing, I've played SWG and it sucked so hard, it was only ok to begin with, but then they totally ruined it. I will never trust Sony Online again.
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#42 (permalink) | |
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#43 (permalink) |
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Mmm yes killing someone on your own factions side is dumb, i was thinking more on the lines of putting a bounty on an enemies head whenever you feel like it, then a bounty hunter has to accept the mission either from a terminal or from the 'costumer' that put out the bounty, and it shouldnt be restricted to one person getting the mission to allow for possible duels between bounty hunters. And the guild fighting...i think that should be restricted to enemy guilds as well, no fighting the same guild (a house divided cant stand), and even then there should be a zone for just guild fighting, but have it to where they have to rent or register to get the zone for just the 2 guilds to fight without any others interfering
but as all my topics, they are just ideas of what i would like to see
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#44 (permalink) |
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Yeah well that's a great idea, i mean look. The game will have more teamwork that way.
Some people from a clan takes the job as bounty hunter and go to look after a person, on other faction i mean. The hybrids are nonesided so some of them work as spy's, you pay him he finds you the location of the person, after in your squad there is a sniper who is a scout too, he goes to that location and find the person, reports to the squad and the squad moves in and takes out the person. There guess there would be PvE grounds devided like in WoW for one side and other side, nd if PvP is on the squad is required cause it's not only the person who the hunt for will attack them but also other people from enemy faction. If that's to be like that, it's gonna be fun, real squad teamwork and all :P
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#45 (permalink) | |
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#46 (permalink) |
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Looks like you're going to be the first on my "Must Frag" list. Sapiens are horrible racist with nothing better to do but complain. And it will be interesting to see how my phantom will do against yours.
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#47 (permalink) |
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lol Guyver, There are people like you that chooses one side as the HORDE in WoW because of the reason you gave us, other people join the horde just for fun or cause they like something about them, same for the other side, allience, some join it in hate of horde others just for fun or cause they like something about it, like special skills or something in that way.
I'll play SYN cause as it says they don't care much about war, just for survival.
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#49 (permalink) |
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Lol I played horde for 3 years now, its fun. Alliance wasnt really the "good guy" infact night elves were immortality hungry and the humans were overzealous, the horde actually contained good guys. But in this game, the Alternativ are TOO weird for me, I cant help but play a Sapien:Syn lol
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#50 (permalink) | |
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#51 (permalink) |
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lol I don't care who people chooses to play and i don't really mind why. Game is a game.
The only bounties i would do is on the players i dislike, that's why i want to be able to putt bounties on yoru own factions, cause there are lots of jerks always. So it would be nice if you could putt bounty on your own, plus why should you putt bouty on somebody you know nothing about? I mean on the other faction.
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#52 (permalink) |
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Well i will give more detail on my idea for bounties since i was just thinking of it, having a battlefield that is FFA (free for all, for those of you who dont play FPS's =P ) and with more kills you get, you get bounty, the higher the bounty you have the more people will want you dead to get your bounty, and for the one with the highest bounty, they should get a bounty put on their heads and everyone should be able to see there location on the map/radar or w/e we will have for tracking
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#53 (permalink) | |
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#54 (permalink) |
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Here's my take on bounties...
1. Bounties are free of faction scruples. It'd be better if two guilds from the same faction could have bounties on the other's members if they're competing for resources in an area. Then you could have an Alt bounty hunter take out an Alt bounty ONLY for another Alt you should not be able to take on a Sapien bounty. 2. A bounty quest can be taken by as many people as possible. If only one person were allowed then the person with the bounty on him/her could get a friend to take the bounty first and not have to worry about it. It also allows for competition to get the job done and in a free market competition is good. 3. A quarry's location given should be vague at best, only being super good if you have a good reputation with the city that they've been at last. Info would be better if the quarry was in a city than if he was in the middle of nowhere. However the city guards may not take a liking to the killing if the quarry is a friend of the town. 4. Bounty Quest should not have many requirements to take if any at all. Even a newbie should be able to take a bounty even if they are unlikely to succeed they still should be able to try. 5. Bounty Placement should be monitored and extreme harassment and disuse of this feature should result in a lock out from bounty placements. 6. Bounty Hunter's must get proof of kill and only they alone can get it. If multiple people helped to kill a quarry, then the bounty hunters have to duke it amongst themselves or decide to split up money based on damage dealt and the killing blow. 7. Possibly seasoned Bounty Hunters could pay a commision to recieve benefits like better info and the city guards not looking too closely at the killing of a quarry (this would be fore within faction only).
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#55 (permalink) |
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Well, how does one know that they have collected a bounty? In a heated battle, everyone is dying. How can you tell who you have to kill and how exactly do you turn it in for money? The best idea I can come up with right now is that every character has dog tags on them. This is not a removeable item but it can list several things.
1.Name and Race 2. Level and Class 3.Whatever else. If it is taken from other players, it can be put into your inventory and you can keep it much like a trophy. If you want the bounty more than that, turn it in to the fellow who handles the stuff. The tags won't be tradeable and if they were, I bet they would sell for high prices. The point is, if bounties were implemented, it would have to be carefully planned. So many things can be exploited. I'de hate to say, but I feel that they won't put it in the game.
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#56 (permalink) |
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Well the idea of the dogtag as proff, i thought of the same thing, but with some improvements. OF caurse as you Guyver said that dogtag should contain everything on the player you killed, i mean who he/she is. But there will be some problems with the turning in the dogtags if you can keep them all the time and only leave them in when there is a bounty on them. Cause look, i killed a guy long time ago took his dogtag now it's a bounty on him i just go and turn in the dogtag. They can do it like this: If there is a bounty on there person and you take his dogtag, the dogtag is "Hot" it glows and stuff, if he has no bounty on him the dogtag is cold and remains col for ever just like a trophy, so nobody would be able to turn it in later. When you turn in your hot dogtag they take of the heat and give it back with the amount of reward and you have the cold dogtag as trophy.
Well i know that people may find other solutions on this but that was mine. =)
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#57 (permalink) | |
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But if you could just kind of get little a bonus every now and then by finding someone who has a bounty on them, that would be cool, and it would give you a little more incentive to get out there and kill as many people as you can. Do you think you would have to go all the way to the person to loot them? Or would you kind of just magically get credit for it and get more of a "digital dog tag"? Personally I would like it more if you had to go up to the person and loot them to get their tags. As long as the reward for getting the dogtags of someone has a bounty on their head is big enough, you should have to work for it. If the reward is just a little extra money or something that isn't a big deal, then I'd be fine with automatically getting a "digital dog tag" or something. But if they did make you go to the person and loot them, then obviously the person who got the kill should be the only one who can loot them (unless they die, then I'd say the dogtag should either just disappear, or become free game for anyone. Maybe even let allies of the dead guy take the dogtags for themselves so nobody on the other team could collect the reward.)
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