Huxley Game, Massively Multiplayer Online First Person Shooter Game, MMOFPS


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Old 17-04-2007, 10:54 PM   #1 (permalink)
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Default Competetive Or Sea Of Noobs

For those of you who know what skilled really is, do you think Huxley will produce highly skilled players en masse due because of the MMO atmosphere? Or will it turn into a typical non-mmo shooter, with 1% or less of the player skilled, and the rest are just useless noobs with no aim no moves? I am personally hoping/biased towards the former, since a MMO style will keep them playing.
Can Guilds/Clans w/e they call them in huxley have a big impact on this? It would be annoying if the few good clans had to clean up the mess of losses generated by the rest of the folks. (if our battles have any meaning in this game)


This is more aimed at the PC version since well... i have no clue at all about shooters on xbox, except that the pc is better.
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Old 17-04-2007, 11:30 PM   #2 (permalink)
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Default Re: competetive or sea of noobs

im in top 10-50 of every server I play at DoD:S
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Old 17-04-2007, 11:31 PM   #3 (permalink)
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Default Re: competetive or sea of noobs

Hopefully there will be alot of skillful players and good competition in Huxley I would hate to see Huxley that has so much potential have alot of weak players and the game not doing good.
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Old 18-04-2007, 12:40 AM   #4 (permalink)
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Default Re: competetive or sea of noobs

I am sure there will be alot of good player but also alot of mediocre and bad players. I think that the better players will join guilds/clans and the less skilled players will join or be pissed off at the death rate they get...
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Old 18-04-2007, 01:11 AM   #5 (permalink)
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Default Re: competetive or sea of noobs

Hopefully the skill Huxley will require gets rid of all the little whiny kids I have to listen to on Xbox live everyday that I play.
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Old 18-04-2007, 01:16 AM   #6 (permalink)
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Default Re: competetive or sea of noobs

every games got both.
one big thing that seperates noobs from the good players is the good players actually take the time to get down the layout of the maps. i find that every game i play it makes a huge difference to know where the cover is and what back routes you can use to flank your enemy.
most players never really figure out the details of each map
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Old 18-04-2007, 01:22 AM   #7 (permalink)
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Default Re: competetive or sea of noobs

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Originally Posted by Untamed98 View Post
Hopefully the skill Huxley will require gets rid of all the little whiny kids I have to listen to on Xbox live everyday that I play.
I love killing those kids... It is always so much fun, but I hate it when they are on my team. I hope that noobs still will play. Cannon Fodder anyone?
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Old 18-04-2007, 01:45 AM   #8 (permalink)
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Default Re: competetive or sea of noobs

Quote:
most players never really figure out the details of each map
are you sure? funkin apes can do that its common sence to do that i think you underestimate the avg newbie ,but if your talking about 3rdperson rpg players to fps then they will suck a s s
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Old 18-04-2007, 02:54 AM   #9 (permalink)
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Default Re: competetive or sea of noobs

hopefully itll be like when halo2 came out how the rank system was hard 2 level up and only good players were high levels hopefully itll be like that cept for mods i hope ther arent alot of fagget hakers
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Old 18-04-2007, 02:59 AM   #10 (permalink)
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Default Re: competetive or sea of noobs

To learn maps it isn't enough to look at them. You have to play them, often. If you don't you will be behind. Also coming up with something new is the best way to go. Like hiding, if you need to hide or get stealthy try do do it where no one else would think of it, like in the middle of the map. Be unpredictable and you could save your team.
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Old 18-04-2007, 04:43 AM   #11 (permalink)
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Default Re: competetive or sea of noobs

im sure 99% of players will never be competative. hopefully they will implament some sort of ranking system so that my group of 8 organized skilled players will have some sort of challenge rather than just tear through waves of useless players.
the only way to keep getting better is to consistantly play against high level players. i find that playing on a pub usually hurts my game, i get lazy and slow because i dont have to be razor sharp and super on my game like i do in a match. if webzen takes some measures to help encourage competative play then huxley should be no different than other games.
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Old 18-04-2007, 05:57 AM   #12 (permalink)
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Default Re: competetive or sea of noobs

This game isn't really geared toward focused competition. Of course there will be people who are better than others, but if I got really good at Connect Four, would you say I'm a competitive gamer?

UT3 is going to be the competitive FPS game of the engine, I'm just hoping Huxley is interesting enough to be a side game.
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Old 18-04-2007, 06:00 AM   #13 (permalink)
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Default Re: competetive or sea of noobs

Quote:
Originally Posted by zeekgenateer View Post
To learn maps it isn't enough to look at them. You have to play them, often. If you don't you will be behind. Also coming up with something new is the best way to go. Like hiding, if you need to hide or get stealthy try do do it where no one else would think of it, like in the middle of the map. Be unpredictable and you could save your team.




nods... thats what i do but its not like a newbie walking to different ends of maps looking closly for defensive spots going right up to them then walking back its like when you play you see were people are and as your walking to the no mans land you see stuff as your walking and think thats a good spot then maybe use it when you need it or when your geting pushed back i watch a lot of war movies and play games and somtimes read about ww2/vetnam squad tatics ..heaps on the net,when playing i allways look for a fall back position incase i need it i allways go to were the battle is first, i just cant camp much it anoys me as long as i m going forwad and backward slowly i m ok>>
>>
i love battle lines were both sides meet i dont just run in there rambo style but i may stay back like 10 -15 yards then as my team pushes forward or back i advance with them or give cover fire then other days i just go right up to them and they might pop out of a spot fire a clip then as they reload i work out how long it takes to reload then get them as they come back out like urban trech warfare if i see som team mates chaging in i give cover fire i dont call it tactics just common sense, i guess that wont be the best since there are rockets snipers heaps of armor and stuff in this ,i m more of a ww2-moden-bf2142 player were its nades and bullets and 1-15 bullets =frag
>>
if you took the time to read all that i prase youlongst post i ever did >>

Last edited by impulsive; 18-04-2007 at 06:09 AM.
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Old 18-04-2007, 06:09 AM   #14 (permalink)
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Default Re: competetive or sea of noobs

"..if I got really good at Connect Four, would you say I'm a competitive gamer?"

at connect 4 yeah, not my game of choice but im sure there is someone out there who is really proud that they are the best connect four player ever.

"This game isn't really geared toward focused competition."

this game doesnt exist yet, how would you know? if its fun then i will get stupid good at it. i only like games that get more fun and rewarding the better you get at them. if this isnt a game like that then i wont play for long. everything they have said about the game is that it will be a skill based fps, sounds like a game i can play competatively. they would be out of their minds to not put in some sort of guild vs guild ladder. that is really the only aspect of any game that interests me or any of my friends.

i was cal-i champ in 2 halflife mods, i maintained a sub 30 ranking in guildwars for 2 weeks, i was top 100 north america in starcraft and i am the best gran turismo driver i have come across. im not interested in casual play or storylines, only competative play.
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Old 18-04-2007, 09:05 AM   #15 (permalink)
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Default Re: competetive or sea of noobs

I know because they only mention anything you could remotely consider competitive in passing (the non-XP intra-faction "practice/training" fights). This game seems to be designed primarily with PVE and (very) large scale PVP in mind, neither of which tend to work very well in competition.

Also, Huxley has 2 things that in my opinion hold it back from being considered a legitimate competition game: a subcription fee, and equipment-based gameplay. We don't know to what degree the 2nd will affect things, but the former inherently limits its audience, and in this particular genre that's the last thing that will breed competitive acceptance.

And I've competed myself for awhile, so I know that most competitive players have other games on the side that they play for fun. I'll be playing UT3 for serious stuff, and probably playing Huxley with UT-community friends just to mess around.
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Old 18-04-2007, 08:01 PM   #16 (permalink)
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Default Re: Competetive Or Sea Of Noobs

hopefully there will be enuff competitive players for me to stick with it but otherwise ill prob have as a sid game to ut3 like others have said.
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Old 18-04-2007, 11:41 PM   #17 (permalink)
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Default Re: competetive or sea of noobs

Quote:
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Also, Huxley has 2 things that in my opinion hold it back from being considered a legitimate competition game: a subcription fee...
why not? subecription fees generally raise the average age of players, its usually the older ones who can make the commitment to a competitive clan, be there for practices, etc.
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Old 18-04-2007, 11:53 PM   #18 (permalink)
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Default Re: Competetive Or Sea Of Noobs

Not especially I know younger people who convince their parents to pay for them. It doesn't up the age at all, just blocks poor people and some hs and college students.
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