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Old 06-04-2007, 06:23 PM   #1 (permalink)
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Default Trains and Transport Meets Zerglings...

I know everyone's Heard of Cars, busses, and trains from part of town to part of town, and I'm Wondering two things...
A) Will they also go from town to town, and so on..
B) Will Zerglings attack said trains??

I Think this would be cool... I'm Sitting on a train while the future part of the City I'm Travveling to is loading, talking to another Friend on a train, an da Large Zergling with a Chaingun Starts Shooting at the Train... It Flies off the Tracks, and wrecks.. this turns into a mini- Quest to stop the Zerglings... I Know this would get annoying, so it would only happen every 100 trips or so the Train takes, or completly randomly.... so it doesn't Take so long... That, and a real Train Schedule and Time would work... Like a real Working Clock tower above the Whole City, or in every district, that tells a ' Time ' Currently in the game, Because I want to ' wait ' For certain things to happen.... I Really think this would be cool, and add a new sense of realism not seen before in a game...
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Old 06-04-2007, 07:10 PM   #2 (permalink)
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Default Re: Trains and Transport Meets Zerglings...

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Originally Posted by Specops54 View Post
I know everyone's Heard of Cars, busses, and trains from part of town to part of town, and I'm Wondering two things...
A) Will they also go from town to town, and so on..
B) Will Zerglings attack said trains??

I Think this would be cool... I'm Sitting on a train while the future part of the City I'm Travveling to is loading, talking to another Friend on a train, an da Large Zergling with a Chaingun Starts Shooting at the Train... It Flies off the Tracks, and wrecks.. this turns into a mini- Quest to stop the Zerglings... I Know this would get annoying, so it would only happen every 100 trips or so the Train takes, or completly randomly.... so it doesn't Take so long... That, and a real Train Schedule and Time would work... Like a real Working Clock tower above the Whole City, or in every district, that tells a ' Time ' Currently in the game, Because I want to ' wait ' For certain things to happen.... I Really think this would be cool, and add a new sense of realism not seen before in a game...
I think that the only combat that we will have with the Zerglins will be in either the underground(sewers etc...) or outside the safe city....however if a train is going from a Main City to a Battleground one(i belive they said something about 9 cities you can fight over for.) if thats the case then that will sound good.
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Old 06-04-2007, 07:14 PM   #3 (permalink)
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Default

I Think it would be awesome to relieve some of that ' Loading next city ' Boredom...

and end those people who say ' Oh cool, it's Loading... I'll B rite back , using the bthroom... ' Cause Noone wants to hear that crap...
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Old 07-04-2007, 03:21 AM   #4 (permalink)
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Default Re: Trains and Transport Meets Zerglings...

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Originally Posted by Specops54 View Post
I Think it would be awesome to relieve some of that ' Loading next city ' Boredom...

and end those people who say ' Oh cool, it's Loading... I'll B rite back , using the bthroom... ' Cause Noone wants to hear that crap...
where all human and sometimes we need bio breaks but if this is implemented the pisser needs to piss at his own risk...(like maybe some trains have more frequent attacks than others)....

BIO BREAK
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Old 07-04-2007, 03:24 AM   #5 (permalink)
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Default Re: Trains and Transport Meets Zerglings...

You stupid Meatbags, I will terminate you all!! ...Except the Master....

Hooray for HK-47
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Old 07-04-2007, 04:48 AM   #6 (permalink)
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Default Re: Trains and Transport Meets Zerglings...

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You stupid Meatbags, I will terminate you all!! ...Except the Master....

Hooray for HK-47
umm wrong post???
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Old 07-04-2007, 05:02 AM   #7 (permalink)
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Default Re: Trains and Transport Meets Zerglings...

...wtf is that hk-47??
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Old 07-04-2007, 05:15 AM   #8 (permalink)
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Default Re: Trains and Transport Meets Zerglings...

You don't know who HK-47 is?? Get up RIGHT NOW, go to your local video game store and get SW: Knights of the Republic. HK-47 is the best supporting character like ever, besides K9. And it's not the wrong post cause I was making fun of those that hate BIO activity.
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Old 07-04-2007, 05:17 AM   #9 (permalink)
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Default Re: Trains and Transport Meets Zerglings...

dont like star wars sorry
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Old 07-04-2007, 05:29 AM   #10 (permalink)
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Default Re: Trains and Transport Meets Zerglings...

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You don't know who HK-47 is?? Get up RIGHT NOW, go to your local video game store and get SW: Knights of the Republic. HK-47 is the best supporting character like ever, besides K9. And it's not the wrong post cause I was making fun of those that hate BIO activity.
HA yea thanx i gott piss too ya know lol.....o and that HK-47 yea he's awsome(totally dont know what your talkin bout)
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Old 07-04-2007, 07:36 AM   #11 (permalink)
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Default Re: Trains and Transport Meets Zerglings...

You would have to round up a possie before you could take a piss safely...

End up lookin like 50 cent and his body guards on a train ride.

It would keep it interesting, instead of "O.K. Another train ride. Just have to wait for about 2 minutes and I'll be playing again............................................. .zzzzzzzzzzz...............zzzzzzzzzzzzzzzzzzzzzzz zzzzzzzz............."


It'd definitely add drama if you had to watch out for ambushes while on a trip outta town.
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Old 07-04-2007, 08:52 AM   #12 (permalink)
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Default Re: Trains and Transport Meets Zerglings...

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You would have to round up a possie before you could take a piss safely...

End up lookin like 50 cent and his body guards on a train ride.

It would keep it interesting, instead of "O.K. Another train ride. Just have to wait for about 2 minutes and I'll be playing again............................................. .zzzzzzzzzzz...............zzzzzzzzzzzzzzzzzzzzzzz zzzzzzzz............."


It'd definitely add drama if you had to watch out for ambushes while on a trip outta town.
it shurely would

oh and btw wit the 50 cent on a train thing....


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Old 20-04-2007, 02:32 AM   #13 (permalink)
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Default Re: Trains and Transport Meets Zerglings...

That would be really cool to have a crazy train wreck and defense mission to fend off whoever is attacking.

I really like games that add little stuff like that into their game, just to make it more fun. Maybe it doesn't have much to do with the main ideas of the game, but anything that keeps you on your guard, and kind of keeps the game out of the normal flow of things, helps a lot.

Maybe even have something like, if nobody has done some certain mission in a long time, like kill a bunch of mutants at some spot or something. Then the next time someone takes a train to that area it's all overrun and you have to fight off the train and stuff :D

I don't know, anything that keeps the game entertaining works for me
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Old 20-04-2007, 06:02 PM   #14 (permalink)
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Default Re: Trains and Transport Meets Zerglings...

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HA yea thanx i gott piss too ya know lol.....o and that HK-47 yea he's awsome(totally dont know what your talkin bout)
:O

I can't believe some people have not played KOTOR. That has like the biggest twist I've ever seen in a game ever. That game also sent me into a spiraling state of trying to become the dark lord of the forums I have joined(It has also made me try to take over the world, but I don't seem to have enough education to rule a world). Well, anyway, you meetbags can keep wasting your lives away and not play KOTOR. Whatever. Back to topic.

I think that the trains and transports are the things that should be attacked if your not on your way to a safe city. They should be the cheap types of transportation, that only the poorest characters use. Then there are the better types of transportation, where you spend some money and and take a safe flight on a plane/dropship/transport(whatever it's called).
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Old 21-04-2007, 10:30 PM   #15 (permalink)
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Default Re: Trains and Transport Meets Zerglings...

instead of invent some random thing that happens to make 1 in 100 train rides more entertaining, how about just have no train rides? im hoping that i can push a button to open a menu and select a location. after a load screen i appear in the new town/market/location.

travel time is lame. noone looks forward to it. it adds nothing good to a game because its not fun, exciting, interesting, or really anything but a chance to drop a duce. im hoping for no travel time.
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Old 21-04-2007, 10:35 PM   #16 (permalink)
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Default Re: Trains and Transport Meets Zerglings...

the travel time is pretty much the loading time lol. And i'm pretty sure they've already said that you ride trains to certain battles but who knows how you get to others.

Hopefully it's not like a 5 min. long train ride though. Like some of those flight paths in WoW. WoW those got pretty anoying, freaking 10 min. flight just to go somewhere else and there was nothing you could do about it.

Maybe since this is in the future, the trains will go super speed and it will be more like a 10 second ride :D
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Old 22-04-2007, 01:02 AM   #17 (permalink)
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Question Re: Trains and Transport Meets Zerglings...

i think its a ok idea at lest you can chat to your comrades
makes it more realistic ridin in trains and i m sure there super fast

1 thing tho lets say your talking to somone in the train and he has a super god like computer will he wait just as long as you or will you see people vanish off the train?
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Old 22-04-2007, 01:10 PM   #18 (permalink)
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Default Re: Trains and Transport Meets Zerglings...

I think there might be a set time you are in the train, 1-5 mins and I don't think that if you load up before that time you will go to the battle, however I'm wondering what will happen to those who cannot load up in that amount of time.
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