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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Training Grounds
![]() Join Date: Mar 2007
Posts: 5
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While I dont mind whether or not there are extra movement capabilies other then just crouching, jumping, running. After hearing that its some what fast pace like UT, nonetheless running on the engine, I was wondering if there would be sometype of unique movement techniques, such as dodging, or even something as simple as a roll.
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#3 (permalink) |
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Member
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I hope there will be a roll like in gears because u can still hit people when they are rolling but it also helps you to dodge. Also a cover system like gears would be pretty awasome. I would hope that there is no jumping or at least that its not high like in halo 2.
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#6 (permalink) |
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I BRING THA PAIN
![]() Join Date: Mar 2007
Location: Chicago
Posts: 536
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like maybe a controleddd rol like u can only every 5 seconds but wall jumps would be cool like your on a bulding and u dive a floor down into ather bulding across from u ther should deef be skills but not exploitable 1s that ppl will use to be little bitches
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#8 (permalink) |
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Senior Member
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Personally I can't stand the cover-based systems from Kill.Switch/GOW/whatever else... if someone is shooting a projectile at your feet, you should be able to JUMP :|
On topic though, they've only mentioned a "sprint"-esque speed boost skill, and the double jump, as far as I know. |
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#10 (permalink) | ||
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Super Moderator
![]() Join Date: Mar 2007
Location: Scottsdale, AZ
Posts: 195
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there is an E3 review wherein someone reviews how huxley felt movement-wise as an FPS.
doesn't go too in-depth but its worth a look i found it here http://www.mmorpg.com/gamelist.cfm?g...ure=683&bhcp=1 some highlights: Quote:
Quote:
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#12 (permalink) |
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Super Moderator
![]() Join Date: Mar 2007
Location: Scottsdale, AZ
Posts: 195
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to my knowledge the avenger gets the ability to see health levels of the enemy.
and you are in luck- the ability to sprint goes to enforcers http://www.youtube.com/watch?v=ifkL1uvWsG8 its about midway through the video the speaker talks about enforcers hitting the u-button to sprint for a while. |
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#13 (permalink) | |
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Senior Member
![]() Join Date: Mar 2006
Location: 305,Florida
Posts: 308
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Quote:
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#14 (permalink) |
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Senior Member
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Where did they say that? O,o
It sounds kind of weird, since strafe jumping (momentum-based movement) is pretty much the defining characteristic of the Quake series, and strafe jumping vs dodging is one of the biggest differences between the 2 franchises... Hell Huxley even has regenerating shields/health, while another defining Quake element is that it has DEgenerating. |
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#15 (permalink) | |
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Senior Member
![]() Join Date: Mar 2006
Location: 305,Florida
Posts: 308
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Quote:
its in the interview (Huxley Updated Impressions) My bad i said Quake and Unreal but it was quake and CS |
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#17 (permalink) |
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Member
![]() Join Date: Mar 2007
Posts: 58
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In side buildings, I want Cover systems in play... but outside... no....
__________________
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#18 (permalink) |
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Senior Member
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Cover is effective in every game (even in the fastest-paced ones). Just because there's not an automatic take-cover button doesn't mean you can't use it just as effectively :>
So don't worry you can still play methodically and even somewhat stealthily if you want, you just won't be automatically peeking around corners and using camo to blend into trees. |
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#19 (permalink) |
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Member
![]() Join Date: Apr 2007
Location: im a dolphin bitch
Posts: 77
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there should be just as much skill to movement as there is to aiming and using the weapons. good players should be able to use doublejump and wall jump and sprintjump to do things that make nubes go "OMG, that was like total hakz fo sho!1!" making yourself hard to hit is a skill just as important as putting rounds on target. or at least it is in fun FPSs.
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