Huxley Game, Massively Multiplayer Online First Person Shooter Game, MMOFPS


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Old 15-05-2007, 09:25 PM   #41 (permalink)
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Default Re: Monthly Fee

monthly fee!! if there is one i will never get the game i will think it is rubbish and just ferget that it ever existed.it would be ok for a yearly fee though just as long as it isnt too much so as i said once before about sony and their ps3 not playing ps2 games in the UK, it would be uncool for these game geniuses to have a monthly fee, uncool!!!
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Old 16-05-2007, 12:23 AM   #42 (permalink)
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Default Re: Monthly Fee

Well, seeing as this is an MMO, I think it's pretty obvious that there will be a monthly fee. Since it won't be like counter-strike where you pay the money and the players run their own servers.

The money we pay each month will be their 24/7 staff's paychecks to take care of any server/customer problems, make fixes, create new content, running events in the game, anything I might be missing, etc for the several coming years that this game will be up for.
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Old 16-05-2007, 05:58 PM   #43 (permalink)
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Lightbulb Re: Monthly Fee

ok for everyone who wants (if you do want it ya gotta be crazy) or thinks there should be a monthly fee. is wrong. they'll make tons of money just by selling the game, i think if they need to make more moneythrough this game they should sell the games currency for real money what does everyone think? am i right?
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Old 17-05-2007, 01:25 AM   #44 (permalink)
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Default Re: Monthly Fee

no then rich kids will beable to buy all the great items an stuff
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Old 17-05-2007, 02:12 AM   #45 (permalink)
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Default Re: Monthly Fee

people will probably end up selling the currency on their own, so there could be a price competition between players selling currency and actually buying currency from the game makers.

Not sure how they could make a bunch of money without having a monthly fee (I hope they don't but oh well). Maybe have a bunch of expansions lol, that would be kind of annoying though
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Old 17-05-2007, 02:32 AM   #46 (permalink)
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Default Re: Monthly Fee

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Originally Posted by fleshcutter View Post
ok for everyone who wants (if you do want it ya gotta be crazy) or thinks there should be a monthly fee. is wrong. they'll make tons of money just by selling the game, i think if they need to make more moneythrough this game they should sell the games currency for real money what does everyone think? am i right?
These days, they don't sell MMOs in boxes. They usually let you dl it for free on the internet, give you a free trial, and then give you a monthly fee. Usually, I just pay for a year, save up for a mmo fund the rest of my subscription, then pay again, for how many years this game will be out.
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Old 17-05-2007, 03:10 AM   #47 (permalink)
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Default Re: Monthly Fee

Usually MMO's are out for the PC only. But in these case, it will be coming out for the 360, so I think there will be a disc and then a separate monthly fee for PC users. ($8.00 a month for 360)
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Old 17-05-2007, 05:34 PM   #48 (permalink)
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Default Re: Monthly Fee

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no then rich kids will beable to buy all the great items an stuff
i suppose your right rich kids would yeah theyd really annoy me
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Old 18-05-2007, 05:34 AM   #49 (permalink)
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Default Re: Monthly Fee

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Well, seeing as this is an MMO, I think it's pretty obvious that there will be a monthly fee. Since it won't be like counter-strike where you pay the money and the players run their own servers.

The money we pay each month will be their 24/7 staff's paychecks to take care of any server/customer problems, make fixes, create new content, running events in the game, anything I might be missing, etc for the several coming years that this game will be up for.
That doesnt mean crap. There are millions of MMOs that go on without monthly fees (ok mabey not that much, but there's a lot such as Rappelz, silkroad online, rakion, tantra, Shadowbane, etc)

In fact, GPotato supports 5 MMOs absolutely free (the game themselves are free to dl.) So I dont think Huxley REQUIRES a fee just because it's a mmo. I think it's likely that they will.

However, with all the ads, etc. It can be supported without a fee.
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Old 18-05-2007, 08:50 AM   #50 (permalink)
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Default Re: Monthly Fee

Ok, for a second let's pretend that this IS going to be a free MMO. What happens if the game becomes as popular as they hope? They can't run multiple top-of-the-line servers that can handle the load of several thousand people(without crashing or lagging insanely) without either adding an obscenely large amount of ads to the game, or supporting the mass of players by making them pay a small fee to run the monthly costs of the game.

You have to remember, some of these 'free' MMOs aren't very hack-proof and, for the most part, don't rely on high-powered servers and a constant highspeed internet provider running them. Huxley will also be an mmo FPS, meaning a large constant stream of data moving back and forth between you, the server you're connected to, and several hundred(or thousand) people all doing the same simultaneously is not something that can be paid for with google adverts alone.

So, unless you want to see a screen chock-full of annoying adverts on every side of every building, which any respectable company would like to do without, what do you suppose could pay for all of the hard work of the employees and equipment they'll have? Or does everyone expect them to be a non-profit company and rely on donations as incentive to bring better customer support and the on-going evolution of the game to the table?

A small fee every month isn't asking much for what it's worth.
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Old 18-05-2007, 01:47 PM   #51 (permalink)
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Default Re: Monthly Fee

However what would you define as a "small fee". I see a regular fee as being from 5-10 dollars with a small fee being less than five dollars. I just hope they have a small fee and use some ads so the fee is less. If they make us pay 15 a month, I possibly won't ever touch Huxley.
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Old 18-05-2007, 04:58 PM   #52 (permalink)
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Default Re: Monthly Fee

Lets just say Guild wars, this is maybe not as popular as WoW but i supports thousands and millions of gamers.... and at what expense only through the CD and competitions do they make money. Yet they have enough funding to produce two sequels and one soon to come out making it three. Plus signs of Guild wars 2 so they obviously aren't having trouble setting up a MMO which is free.
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Old 19-05-2007, 02:52 AM   #53 (permalink)
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Default Re: Monthly Fee

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Lets just say Guild wars, this is maybe not as popular as WoW but i supports thousands and millions of gamers.... and at what expense only through the CD and competitions do they make money. Yet they have enough funding to produce two sequels and one soon to come out making it three. Plus signs of Guild wars 2 so they obviously aren't having trouble setting up a MMO which is free.
agreed. it is a complete myth that companies need to charge a fee to run an MMO. the only reason it is done is because of the huge revenue.

take WoW for an obvious example.
2 million subscribers (just in america, 8.5m worldwide) at $15 a month = $30 million a month = $360 million annually.

that's a BIG incentive to charge a monthly fee.
and as a public company (vivendi), it's your duty to your investors to do so.

and now the new thing is to add in-game ads. so you have the revenue there too.
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Old 19-05-2007, 04:14 AM   #54 (permalink)
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Exclamation Re: Monthly Fee?

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I havent read all posts but i think you may have to pay a fee at the Pc version. Because Xbox already have a fee with the live and i think they either maybe rise the fee for Live so it pays all MMOs for the 360 or there wont be a fee at all. But still it looks like they havent decided yet so i hope for free.
the xbox life fee has NULL to do with anything , that $6+ goes strait in to ms pockets for nothing more then the owner of the xbox able to use the network interface of they hardware they already own

so if there is a fee for pc it will be the same fee for xbox as well

and of course its not $20, $15 or $10 to run those servers if there is enough subscribers , but think about it is the price fix or flexible in any game released EVER.. its always fix , so if the game is a flop and you have like 3000 subscribers they game maker loses money on running the server, BUT if you have 8million subscribers i guarantee you the price will not drop EVEN if the game maker have so much profit then some 3rd world countries yearly income (blizzard has over a billion $ profit / year just on the subsciberfees, and i said profit not in income)

they make games to make money, of course they will not say "damn i planed to make $100k but now i make 1billion lets reduce the prices" ?!? would the most of you do that (reduce the price in such case) ? plus its not an individual decision - UNFORTUNATELY today most companys are not owned by a person but are owned by stock holders and such decisions about pricing policies must be OK'd by a board of directors - witch i guarantee you don't give a ratsass about pricing being fair but making money

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Old 20-05-2007, 04:06 AM   #55 (permalink)
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Default Re: Monthly Fee

i doubt Huxley will be $20 a month... because all the overseas players ie. Australian player ie. me, would have to pay double that $40.. well, maybe not now because our currency is stronger.

But still!
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Old 20-05-2007, 09:52 PM   #56 (permalink)
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Default Re: Monthly Fee

So, what people are saying is that the game will be downloaded? Are you sure, because games like that get hacked quite well and i'm pretty sure they don't want to. Also, the game has already produced what the covers for the discs will look like, so won't it be bought out on a disc to save effort. As it would be bought on disk, says for you guys it's $80, but for me it's £40. That's quite a bit of money for let's say for a million people that's about $60,000,000. That's quite a bit of money in the bag right there.

Then if you introduce a monthly fee, that's going to put a whole lot of people off the game with just a glance at it saying "monthly fee", and many people will not be able to continue paying that much money. This game will quite quickly most likely get boring, as there is not too much to do. Their reputation as a gaming company will go straight down the bag, with only a small amount of people than a bunch load.

Ads work in games nowadays. You even get Tony Hawks Project 8 have ads by nokia in it (billboards with phones, cameras, your phone is a nokia phone) and that can pay big if we have lots and lots of people, than a small bunch paying a fee. Hay, thats an idea. People wanting ads in game are only goin to ask to put them in if lots of people play, so Huxley people should not add a monthly fee, because it is easier to take a tag load of cash from companies, than bring out an annoying monthly or yearly system which they have to get more guys on an end of the phone talking to gamers about their problems. Like this link says they have hooked up with Massive http://uk.gamespot.com/xbox360/actio...ml?sid=6153220.

Also, the lag etc is Microsofts problem, we pay on xbox a monthly on thing so we get a good internet connection. All webzen have to do is put one that is ok with everyone. When the problem comes to people running it on pc. I don't know, but i think i remember someone talking about people using pc and people using xbox can't play against eachother, because people on pc, kick everyones asses. Well that's what I gotta say on the matter, What do you think?
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Old 21-05-2007, 06:52 AM   #57 (permalink)
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Default Re: Monthly Fee

The ignorance... it burns. This delusional and poorly thought out idea that in-game ads are enough to create 100% of the revenue required to run the game just isn't something anyone is shaking. Calling the need for a fee "a myth" doesn't help justify this idea, either.

Guild Wars is a bad example to compare this to because it relies on Instanced gameplay, whereas Huxley(for the most part) won't be. Non-Instanced MMOs require much more(and more expensive) server power than your average enslaved family of hamsters.

A monthly fee doesn't just get the developers 'uber rich', it also helps the community too. It makes the playerbase a bit more dedicated and sets a maturity standard(WoW is, hopefully, an exception to this...). I hope the game will have people with a bit more sophistication than the average counter-strike server, if nothing else than for the Game Masters' sake. Without some kind of fee I never see that happening all too well.
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Old 21-05-2007, 08:53 AM   #58 (per