Huxley Game, Massively Multiplayer Online First Person Shooter Game, MMOFPS


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Old 10-03-2007, 03:33 AM   #1 (permalink)
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Default Gameplay

I know it's more toward the jumpy jumpy than standing in one spot shooting but does it resemble quake 4 or ut2004 more?
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Old 10-03-2007, 05:30 AM   #2 (permalink)
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Default Re: Gameplay

Please use the search feature next time before posting.

For that matter, just looking around a bit would've given you the answer, but since you posted, I'll go ahead and give it to ya here.

Since the game is based on the Unreal Tournament 3 game (both games use the Unreal Engine 3), you can expect a UT2k4 experience from it.
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Old 10-03-2007, 05:32 AM   #3 (permalink)
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Default Re: Gameplay

Well, I have used the search option and It gave me some answers that said Quake 4 and some said ut2k4 so I was just asking for confirmation. But thanks for the definate answer.
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Old 10-03-2007, 03:46 PM   #4 (permalink)
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Default Re: Gameplay

no, i disagree... it's not run on gameplay by UT 3 engine.... Graphics are run by UT3, and it AINT Quake... so....I'm leaning toward...in all honesty, Gears gameplay, ( Also gameplay not run by UT ) with cover and all that... with hundreds more dudes....
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Old 10-03-2007, 05:44 PM   #5 (permalink)
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Default Re: Gameplay

It won't use strafe jumping and as far as we've seen there's no dodging either.

So I guess if you can imagine UT without dodging, or GOW without all the cover movement (and with the ability to jump).
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Old 12-03-2007, 06:56 PM   #6 (permalink)
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Default Re: Gameplay

Quote:
Originally Posted by connnnn View Post
It won't use strafe jumping and as far as we've seen there's no dodging either.

So I guess if you can imagine UT without dodging, or GOW without all the cover movement (and with the ability to jump).
AHHH!!! no... I like my strafe jumping in UT2004... it's the main reason I didn't like Halo that much, the people moved so slow that there was no way of dodge-shooting (shooting while dodging enemy fire that is).

- Sephie
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Old 12-03-2007, 11:46 PM   #7 (permalink)
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Default Re: Gameplay

"Strafe jumping" actually refers to Quake's (and 1 or 2 other games adopt it too I believe) method of momentum-based movement.

But yea it doesn't look like there's any dodging in Huxley. And Halo is slowed way down because it's dumbed down to be easy enough for anyone and their 4 year old cousin to play.

Ever notice how practically everyone who plays Halo thinks they're the best player in the entire world? :P
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Old 13-03-2007, 01:16 AM   #8 (permalink)
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Default Re: Gameplay

Quote:
Originally Posted by Specops54 View Post
no, i disagree... it's not run on gameplay by UT 3 engine.... Graphics are run by UT3, and it AINT Quake... so....I'm leaning toward...in all honesty, Gears gameplay, ( Also gameplay not run by UT ) with cover and all that... with hundreds more dudes....
did you mean Gears Of War? TIGHT! a Pc game that uses COVER! woot
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Old 13-03-2007, 06:58 AM   #9 (permalink)
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Default Re: Gameplay

If you want to play a game with cover, there's kill.switch.

It's multiplatform (PC included), and uses a cover system, with blind fire as well.

I only played a demo of it, but it seemed fun.

Review:
http://pc.ign.com/objects/619/619285.html


Video:
http://www.youtube.com/watch?v=5wsW_mqPUFo
(I don't think it shows the blind fire)
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Old 14-03-2007, 05:57 AM   #10 (permalink)
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Default Re: Gameplay

i've played it for PS2, never knew it was out fot PC too. thanks, ill check into that.
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Old 14-03-2007, 05:59 AM   #11 (permalink)
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Default Re: Gameplay

the likelyhood that huxley will have "cover" is around 0. if you check ouy the videos recorded at e3 of people playing you will understand :D peace out
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Old 14-03-2007, 06:16 PM   #12 (permalink)
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Default Re: Gameplay

"strafe jumping" in UT2k4 is called dodgejumping. and yes as some poster allready stated strafejumping is from quake, and u can nothing alike strafejump in UT2k4, but u can Dodgejump in ut2k4.

if u read FAQ's on the website (the website this forum is on) then they will tell u its ut2k4 based.... and no that dont mean its a copy of ut2k4 in a mmorpg world, but its alike... if its the movement or weapon style or something els we dont know... and eitherway who would tell me huxly is not alike ut2k4? (it dont mean its a 100% copy) at least lets get it the right way, it looks alike ut2k4.

another thing, someone said u cant strafe/dodge jump or at least we havnt seen it in a video yet.. and yeah we havnt, but now take a look at ut2k7 movie... he dont dodge at all either, and im pretty sure u can in ut2k7. anyway how many "prewiev" vedio's have u seen ppl play well ? its just look abit around shoot a thing or to, and the end of that.
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Old 15-03-2007, 11:39 AM   #13 (permalink)
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Default Re: Gameplay

I swear i have read at places huxley will have dodge movement like ut2k4???? no 2k4 movement is news to me. They must have changed it because i swear it said the game would.
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Old 15-03-2007, 12:29 PM   #14 (permalink)
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Default Re: Gameplay

Well the developers have said that they are building the game around the classic DM style gameplay of games like the Quake and Unreal series. But nothing has necessarily shown that the dodge itself will appear. We've only heard that double jump will be an ability that can be gained, and we've seen movies of people moving relatively quickly but without any special movements.

I wouldn't expect to see it, but that doesn't mean they definitely won't put it in... we just have no evidence that they will.
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Old 15-03-2007, 07:38 PM   #15 (permalink)
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Default Re: Gameplay

i hate that *Censored Word**Censored Word**Censored Word* strafe jump, and run 100mph everywhere, stop crying about halo, its a greatly made game, just the kids and mods made it suck... if wanted to go fast i would play racing games not shooting games...
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Old 16-03-2007, 07:04 PM   #16 (permalink)
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Default Re: Gameplay

Quote:
Originally Posted by Alpha Wolfgang View Post
i hate that *Censored Word**Censored Word**Censored Word* strafe jump, and run 100mph everywhere, stop crying about halo, its a greatly made game, just the kids and mods made it suck... if wanted to go fast i would play racing games not shooting games...
think before u post. some ppl do enjoy fast fps games, take it or leave it. so "stop crying about fast fps games they are greatly made"
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Old 16-03-2007, 07:54 PM   #17 (permalink)
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Default Re: Gameplay

Pretty much nobody who played any FPS game before Halo, likes Halo (multiplayer).

The single player was kinda cool and the co-op was fun. But the game is very much simplified to appeal to a broad audience, and not to have lots of depth. This is why most people who have played other FPS games for years don't like Halo; it's essentially a boiled-down version of the genre that was made to be easy to play on consoles.
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Old 17-03-2007, 06:18 AM   #18 (permalink)
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Default Re: Gameplay

I'd rather play other games than Halo (not just because I don't have Live). I prefer PC games because they last longer and you can edit them and do what you will. Console games force you to play their way or not at all. I mean Halo may be the best multiplayer for the console, but that does not make it the best FPS of all time. If you only play console games you really haven't gotten all of the FPS's out there for you to make a decision. I personally believe CoD:UO was the best FPS. Don't ask me why, I won't be able to back it up, but I've always come back to that game after a while.
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Old 17-03-2007, 09:30 AM   #19 (permalink)
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Default Re: Gameplay

for me its more the control you get on the PC rather than the console.
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Old 17-03-2007, 07:06 PM   #20 (permalink)
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Default Re: Gameplay