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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Member
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I was thinking if this game would have a crafting system of sort?. Havent heard anything offical.
Every mmorpg I have played has had a pretty good one. Discuss if you think this game should or shouldnt have a crafting system?
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#2 (permalink) |
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Training Grounds
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Posts: 18
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Given the post-apocolyptic setting if they did try this it'd be easy enough to gain scrap by "Salvaging". In a battlefield soldiers could swarm over broken down, half-buried equipment to salvage usable parts. Game could do a check versus some experience or license to random wether a higher quality is salvaged.
To limit how much RPG this adds in, make the craftable items only suitable to your specializations.
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#4 (permalink) |
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Senior Member
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Its not something ive ever seen them talking about, but they obviously have a trade and barter system - and so therefore a looting system, so i doubt it would be that hard to implement.
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#5 (permalink) | |
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Senior Member
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