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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Training Grounds
![]() Join Date: Jan 2006
Posts: 28
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1.fps is based on skill, its not a stupid mmorpg, were you have to left click, then sit back while you watch your character fight
2.fps is alot more intense, meaning, you dont no when someone has a crosshair on you, this makes it alot more enjoyable 3.mmorpgs, are and will, go out of fashion, people do get bored of the left click thing, people want more of a challenge. 4. and last, fps is just a whole lot better, whats even better is, been able to play a fps, along thousands, or maybe even hundreds of thousands of players, fps, has just taken the next step forward. well, personally, i cant wait for this game, im going to look forward to pawning you noobs on the battlefield :D |
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#2 (permalink) |
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Training Grounds
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Yea, I'm really big into the mmorpg scene, but I'm starting to cancel my subscriptions on them, lol. It's not that they're not fun anymore, it just becomes more of the same thing once you gear your characters out :D At least on an mmofps theres an opportunity to refine your own skills. Even a new player to the game has a 'chance' at beating a high level person if their skill at fps is good enough. In an mmorpg theres no chance, because your character just doesnt do any damage to the maxed out playersunless there is some sort of armour system that negates lower level weapons? Like a tier system. Physical rounds, like bullets as low level weapons, then working its way up to liquid or energy based weaponry? haha, would still be fun though :D
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#3 (permalink) |
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Training Grounds
![]() Join Date: Jan 2006
Posts: 28
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yup, you got it spot on there, fps isnt on what level you are on, its mainly based on your own skill, how quick you are out the mouse, so say im level 1, and im a pro at counter strike, and then there is a lvl 20, who has basically no skill in fps, unless he has some uber mass destruction weopen, im going to kick his ass, thats what i really love about fps.
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#5 (permalink) |
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Member
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i love the fps i live for it have you guys heard about the sniper rifle that plants a bomb to whomever is shot by it then they basicly hear beeping and have five seconds to live
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Let it be know that our enemies will quake with such fear that they will fall to their knees and the pain will be so excruciating that they will beg for death. |
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#7 (permalink) |
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Training Grounds
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I've been a big fan of MMORPGS played since eq and have betaed about 30 of them since (including planet side). This is my feedback on the question.
MMORPGs will always be around i don't think they will fade out origianl eq is still up and running as is shadowbane and countless others that are just different flavors to the same thing. MMORPGs are more of an untapped resource they come out more like a continuing game of CTF log in run for the flag a bit log off hope you made some progress. Traditional MMORPGs all hit the same leveling rut and charater development. Yes some games have 10000000 classes aka rubies of eventide and others have talent tree type things to "alter" your charater like WOW. But when it breaks down to it you are X and you will do X and you will never do anything other then X because you are level 12 and have been assigned X as your abilities. MMORPG opens you up a bit by allowing you to pick how to play and what to do you may only have a pistol but you will learn to use a rocket or maybe you won't and you'll drive transport trucks or man a gun this is all based on how you feel like playing. And that freedom of charater creation is what truely seperates the two. In regaurds too PVP if you haven't found PVP in MMORPGs you simply havne't looked hard enough. Almost EVERY MMORPG has some way or aspect of pvp in it that is both challenging and enjoyable. A problem that most MMORPGs hit and has been pointed out already is that they have the level gap. At level 12 you have weaker version of level 14 and because of htat you are more likely to loose. This is not a set in stone thing many PVP setups in MMORPGs do involve skill such as distancing yoruself, knowing how to counter someone else's abilites, and knowing the power/your abilty to fuel and use your skills effectively. Another point that was brought up is the the left click do this do this do this. The chain effect if you will each action is just a set of orders that all link together to make one total effect. In all honesty thats whats in an MMOFPS too the difference is where you look is a factor. picking a gun = choosing a spell firing the gun = using the spell looking at the target = clicking on the target and thus the movement of you or your enemy effects your combat potential. Here is the HUGE downside MMOFPS and i'm hoping that the ranking system they have in some way shape or forum effects this. From the SOUNDS of it you will be able to twink a charater EXTREMLY easily. You and a few of your other expereinced friends run through 2 mid level dungeons you guys have done 5 or 6 times kill a bunch of things grab a few guns and hand them to your new buddy who just started. Or you buy some armor and toss it to him. Now instead of a basic charater you've started with a charater that has 175 armor insteadof 100 and a weapon that can knock off 3 entry level mobs in one shot instead of 3 shots per one mob. I hope that they insitute some form of soulbound stuff such as WoW did to stop this or say you can't use this till you've branched out Horizontally to use equipment X. And that you have to be Rank X to use item X. Kinda of like a certification system. If you don't know how to use it or you aren't proficent with it then although you may have it. You will not be able to use it. It would also be nice to see some quest that get you certified with a weapon. Say you want to use a new plasma rocket or soemthing like that well since its not a standard thing first you need to go horizontal into rockets them up a few ranks and then you will get a quest. After completing the quest you gain usage of said weapon. Armor deterioration would be good as well to prevent twinking. Sure its no biggy to go and grab a little bit of armor for you buddy when he starts but after his first missiona nd its all torn up you gotta do it again ... and again and again. Thus not STOPPING you from helping him but preventing you from just going SURE HERE IS THE LATEST AND GREATEST HAVE FUN! Anyways in conclusion the two are not TOTALLY different as it seems some post have discussed. The real difference is in how the game play is going to develope. No one wants a game where you just join in and are the best because then the people who have been playing forever feel jipped and no one has anyting to look foward too. Custimaztion i think is going to be this games strong point and i hope to see it pan out in the best way possible. |
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#9 (permalink) |
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Training Grounds
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Hm... wrong topictitle :(
It al depends on what you mean with "RPG" or "FPS". I thought Huxley is a combination of both. @ Bruteforcer: leftclicking and waiting isn't how every RPG is played. You do have a point there, that FPS is a lot more intense, but isn't that because you are always in the "first person perspective"? :? I'd say that in RPG's you're part of the story and you'll need to grow (gain experience points). The bad thing about most RPG's is, that experience points are collected at random and not by skilled playing. Most FPS's on the other hand are all about skilled playing. Depending on your aim, and firearms you're able to increase or decrease the damage. :o So if you combine the best of both worlds, there is no "or". :D Question: What category is this game? MMOFPSRPG? :shock: edit: Oops... I misunderstood the topictitle, sorry, my bad! |
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