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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Training Grounds
![]() Join Date: Oct 2006
Posts: 2
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Welp, I just got done reading and I must say that the UT-like gameplay that they want in Huxley is a massive disappointment.
The last thing that I wanted to see was a bunny-hopping, macro-kiddy, 1S1K, grenade spamming fragfest - but that's what we're in for. Bummer. |
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#2 (permalink) |
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Senior Member
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Macros are useless, bunny-hopping has been covered many times in this forum already, UT has fewer 1 shot kills than most shooter games in existence, and grenades are weak (and limited to 1 per spawn with competition settings). Talking bad about games you don't know is pointless.
Battlefield already exists, and ET Quake Wars is looking to be in a similar vein. There's plenty of options if you want slower paintball-style combat. Last edited by connnnn; 08-01-2007 at 07:50 AM. |
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#3 (permalink) |
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Training Grounds
![]() Join Date: Jan 2007
Posts: 5
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LOL sorry had to laugh about that paintball style combat...BF2 and 2142 speed of game play do come closer to a real time fight. UT is more of a twitch game..ie shoot first ask questions later type thing. I would much rather get some great tactics with squad members than just go runnign throw "Fragging" everything in my sight.
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#4 (permalink) |
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Senior Member
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Have you ever fought with a shock rifle or lightning gun in real life? It'd be hard to hide behind cover when someone can blow it up :X so maybe it WOULD be fast-paced.
The whole premise of sci-fi DM style games is specifically NOT to mimic real life. Personally I don't like being tied down with slow movement schemes that are actually LESS than what I can do myself. I'd rather do things that I will never be able to do physically. Ubisoft isn't going to stop making games ;\ so there'll always be slower "tactical (mindblowingly bad use of the term but people seem to like it)" titles available. I just spent 6 hours running a 1v1 UT2k4 tourney last night, I would consider myself fairly qualified to speak about the dynamics of the game's combat =X. I'm doing them every Sunday night at 8pm EST in #2k4tdm on irc.enterthegame.com btw. We have 2 UTV servers to spectate through and trying to line up shoutcasting starting this next week. So if anyone would like to see some games of cat and mouse, there'll be plenty each week. You need ut2k4 installed/patched to watch UTV though. Hard to get video streams online with $0 budget ;\ |
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#5 (permalink) |
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Training Grounds
![]() Join Date: Jan 2007
Posts: 5
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What I am saying is that if it was like you say with being able to blow through any wall and such then what is the point of even going into close range when you can devastate your opponents from afar with long range..wall piecing, xray weaponary? If you look at the first two movies of the game it is rather controlled IE tactical (I do think that is a very good term for the style of gameplay I am speaking off..Kudos)
Also, the actual game play of the ingame seemed more between a BF2/2142 and planetside speed. Now one thing I would ask you is this. With UT what is more perferred..faster reactions or sound tactics. In general war sound tactics should win out of faster reactions where as a run and gun type of stance will draw a major void between classes and players in a group of individuals in the field. |
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#6 (permalink) |
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Senior Member
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Teamwork > aim, even in UT. It's not even in question. There's tons of demos of teams with much much better aim geting destroyed by ones with better teamwork. Some of the best players are the ones who may not shoot with the highest accuracy but have the mental ability to control the game.
I just hate when people use the word "tactical" to = "slow" because it implies that games that aren't slow are inherently mindless. You can find tactical gameplay in just about any game, regardless of speed. Basketball is infinitely more fast-paced than baseball, but that doesn't mean organization is less important. That's my point about that. |
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#7 (permalink) |
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Training Grounds
![]() Join Date: Sep 2006
Posts: 5
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still, if its UT-like gameplay don't see much reason to form a party like in other mmo's. The only "tactics" that would come into play are lifting your finger off of the mouse when a friendly is in front of you.
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#8 (permalink) | |
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Senior Member
![]() Join Date: Jun 2006
Posts: 186
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Quote:
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#9 (permalink) |
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Senior Member
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That's strange, most people find UT2k4 to be too fast and difficult to kill in =P, that's why they're ("dumbing it down" or "toning it down" depending on who you ask) for 2k7; to help the learning curve. It's usually Quake or Ex-Quake players that find UT too slow.
But as someone who has played in 3 different gametypes competitively (1v1, team deathmatch and capture the flag) I can tell you that every single one has depth in its own way. 1 team randomly running around just shooting at whatever they see will absolutely get stomped at any gametype. If you don't think there's tactical play involved just because it's fast-paced, you haven't played it in an organized manner while communicating with teammates. Most games are unorganized and random in pubs, that's why they're pubs My point is that if Huxley were as fast as the fastest DM game (Idunno if that'd be Quakeworld or CPMA or what, but really its immaterial), you'd STILL have plenty of teamwork involved. There's always tactics in player vs player videogames, just because of the very nature that it's 1 person trying to gain any advantage within a set of rules vs another person. |
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#10 (permalink) |
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Senior Member
![]() Join Date: Jun 2006
Posts: 186
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Nah it is not that fast compared to the game i play but UT is up there with this games movement speed (sometimes the UT pro 1v1 guy Vitamin plays), faster then quake aswell. :P
I've never really played in those ladder matches or anything like that, i've wanted too but i havn't stuck with a game long enough to even try it....if i did we never used ts or communicated unless it was via keyboard but i'm too old now i presume, i'm 22 turning 23 in the summer. Maybe huxley i will be able to try it if i even join a clan. |
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#11 (permalink) |
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Senior Member
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Age has very little bearing on videogame ability once you get past the age of around 13 or so.
Some of the best professional gamers are older than you, and some are much younger. I know people in their 40s who play competitively whose kids also do. |
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#13 (permalink) |
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Member
![]() Join Date: Feb 2007
Posts: 30
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wow, im amazed by how many ppl compain about the fast-paced game play, go play BF? some ppl do enjoy to move fast, jump around like a bunneh!
yeah then u might say "teamwork is missing here", now my questions is: have u played the game? .... maybe they come up with something we havnt seen in any fast-paced game before?!? and we allready do know there is bombers and snipers... and like another guys said in a thread "would be cool to send 2 bombers in a building, then when ppl run out to avade the bombers then have some sippers sittign and waiting for them to come out" just a ect. my point is.. sad to see ppl complain when they havnt even played it yet! |
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#14 (permalink) |
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Training Grounds
![]() Join Date: Feb 2007
Posts: 5
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Heheh wow. Everyone here is trying to guess at what Huxley will play like, and all you got to go on is the videos... but hey, we can dream and drool all we want cant we? ^_^
As far as fast paced frag fest games like UT2K4 versus games like BF2142... I kinda like something in the middleground. UT2k4 is a fast game yes, pretty much who can pop off the most rounds into someone before the other can. In that game, the closer you get to someone, the more frantic everything becomes. In team based matches, you could always go solo and rape everyone if you were good enough, capturing all the power nodes or what not. But no matter how good you are, if you are presented with a area that is being defended by several peeps with even a trace amount of coordination, teamwork makes a HUGE difference in any online shooter. Just the simple act of getting a group of a few together and going in as one squad to attack something, presents quite a force. When you look at your "Tactical" games, games like Battlefield2142, where the focus is less on who hasa the quickest fingers on the keyboard and more on objective coordination, that kind of game draws its own croud. The gameplay may seem slow to some, but again, I have found when you get into close quaters combat, things are still fast, specially when the weapon physics seem more realistic, I.E. you dont unload 500 laser blasts into someone and they are still ripping your ass a new one. Depending on your prefered FPS flavor, there is not htat much difference, and the way it looks for Huxley, there is plenty of time for more thought out and strategical gameplay and obviously time for the whole twitchy, bunny hopping frag fest where the only people with the advantage are the ones who know thier keyboard better then they know the goings on of the world outside thier poorly lit bedroom ^_^ Huxley looks to be a game that offers the ebst of both worlds. Personally, I prefer the gameplay of Battlefield 2142 over UT2K4, but if im ever in the mood for venting and just blowing **** up, I do often switch for UT2K4, when things dont seem to be moving on fast enough, or all the thinking and strategizing isnt helping me stopping my character from getting his ass handed to him left and right. Hmmm... I guess I view UT2K4 as a outlet for myfrustration. teehee. |
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#15 (permalink) |
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Senior Member
![]() Join Date: Feb 2007
Location: Beyond reality's grasp
Posts: 128
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personally, I used to enjoy UT2004 greatly in comparison to halo. In UT2004 the death rate was just right - they didn't die too fast nor too slow, and I could jump around and dodge and stuff, where as compared to Halo everyone ran so sloooooooooow and died so fast =( but that's just my humble little oppinion...
it really is too soon to say how the game is going to be considering most of us have only the videos to go off of. just wait till it comes out and we'll see it's pace |
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#17 (permalink) |
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Member
![]() Join Date: May 2007
Location: Colorado
Posts: 71
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They have stated that they are AIMING for fast style passed combat. But I think the devs know it can't be a quake "spawn and die" crap, or "run at 30 mph" bullcrap.
I would like some strategy. But that comes down to your teammates and not the game. |
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