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Old 11-11-2006, 08:57 PM   #1 (permalink)
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Default When We Are Not Shooting Eachother

When the alternative and sapiens arent in battlegrounds shooting each other, where will they reside? Seperate cities? Combined, pvp disabled cities? Not sure if anyone knows but i saw the new video and saw Alternative npcs in the same city as sapiens.

When i initially heard to the 2 opposing sides i thought,World of Warcraft, 2 opposing factions in different cities that cannot trade with one annother.

Anyone have any answers?
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Old 12-11-2006, 01:51 AM   #2 (permalink)
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http://previews.teamxbox.com/xbox-360/1349/Huxley/p1/
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Old 17-11-2006, 08:54 AM   #3 (permalink)
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Default Re: When We're not shooting each other..

Yeah, but what do we DO when we aren't fighting?
Like in the news now, about WoWers pharming and selling loot, what do Huxlians do when not engaged in combat? So, we interact, buy/sell and engage missions. But I am interested in the player vs. environment factor.
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Old 17-11-2006, 02:20 PM   #4 (permalink)
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Default Re: When We're not shooting each other..

Me too I want to be able to go toe to toe with a human player then out of the trees jump out of the forest is a bunch of hybrids so we both take them out before attacking each other. Kinda like an enemy of an enemy is your friend type thing.
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Old 18-11-2006, 04:05 AM   #5 (permalink)
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Default Re: When We're not shooting each other..

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Kinda like an enemy of an enemy is your friend type thing.
No, I'ld rather see the NPC's jump out and it turns into a 3 way battle, more targets equals more kills (or chance to get killed if you look at it that way). Looking forward to it.
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Old 19-11-2006, 12:08 AM   #6 (permalink)
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Default Re: When We're not shooting each other..

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Thinking that PC and Xbox gamers would be able to interact with each other in a single persistent world would have sounded impossible a few months ago, but by this same time next year, a cross platform MMO experience will be a reality and you’ll need an Xbox 360 if you want to play Huxley with a controller.
Clearly he hasn't played FFXI, which allows not only PC and 360 interaction, but also PS2.
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Old 20-11-2006, 01:22 AM   #7 (permalink)
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Default Re: When We're not shooting each other..

PS2 version of FFXI was almost 3 years ago now.

To settle your fear, they have said on occasion that the two factions might just have to fight back to back to hold off the horde of zerglings attacking them in mid fight. Where survival is dependant both sides working together until the threat of the zerglings is gone.
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Old 20-11-2006, 08:07 AM   #8 (permalink)
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Default Re: When We're not shooting each other..

Im Simply Wanting To Know How Well The MMO Part will Tie Into A FPS.

Like How Much Will "Questing" Or Leveling Up...Or Whatever Actually Effect Gameplay.

Im More Curious To See How Much An Advantage A Seasoned Veteran Of Gametime will Have Over A person Playing The game For The 1st Time....(If Its Compareable To WoW In That Regards or Not)
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Old 11-02-2007, 03:55 PM   #9 (permalink)
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Default Re: When We're not shooting each other..

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Im Simply Wanting To Know How Well The MMO Part will Tie Into A FPS.

Like How Much Will "Questing" Or Leveling Up...Or Whatever Actually Effect Gameplay.

Im More Curious To See How Much An Advantage A Seasoned Veteran Of Gametime will Have Over A person Playing The game For The 1st Time....(If Its Compareable To WoW In That Regards or Not)
well, it doesn't seem like levelling gives you anything special stats-wise (i.e. higher health or the like) but rather just the ability to wield more powerful guns. So in theory if a higher seasoned player were to put down thier big bad gun, and pick up a newb gun and fight against a lower level player, they'd have a balanced chance at killing each other assuming both players are on the same skill level, can't say for certain that this is how it is but it looks like it might be like that from what I've heard

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