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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Training Grounds
![]() Join Date: Oct 2006
Posts: 10
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Huxley has been on my mind for quiet some time now, and since Huxley Nexus shut down I thought I would come over here and check things out. It's an overall pretty good site. I was wondering if it was confirmed if PC Gamers were going to be able to fight Xbox users? This is a very interesting question. I was just wondering if anyone could confirm this. If so, I would hope that it's PC vs Xbox. I would pay to join that server. It would be like sheep to slaughter. Well, if they do have it like that, it's going to be a shame because there is going to be whining alot of about aiming in linear patterns. Anyway, thank you in advance for replying to my question. On a side note, I really think it's a shame that the xbox users get to play such a fine peice of art but theres nothing we can really do now I guess.
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#2 (permalink) |
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Member
![]() Join Date: Apr 2006
Posts: 48
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Lol though I'll pretend that the xbox pwns never happened I have this to respond with.
Honestly nobody knows, during the time when Webzen (the guys behind the making of Huxley) was showing us all of its goodies they had many interviews with many reliable reporters and such, and of course these questions were asked. If you happen to look at all the interviews you will stand confused because they range from absolutely to absolutely not down to the nothing has been announced line. Honestly nobody knows again, this is a huge confusion when Webzen talked about it. If this is their strategy then I would think yes it would be crossed, but I don't even know that so the answer is maybe? And if there is cross system fighting it will be interesting to see how webzen will work this out, will they have a mouse come with the package to hook up to your 360? Will they make cpu's use their arrow keys instead of the mouse, I don't know but I can't wait to see with what they come up with. |
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#3 (permalink) |
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Training Grounds
![]() Join Date: Oct 2006
Location: New Mexico
Posts: 19
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The Devs have indeed been cryptic about this, but there is a fairly good chance that there will be cross-platform fighting.
I think the most likely scenario is that console users will get some sort of auto-aim (or sticky-aim, or whatever you want to call it), or they will some how get more access to vehicles or something that takes advantage of the analog sticks.
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[I]"Names are for friends, so I don't need one."[/I] -- Agent 47 |
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#5 (permalink) |
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Training Grounds
![]() Join Date: Oct 2006
Posts: 10
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Yes, I agree with the previous replee. That would be incredibly unfair and a stupid choice on their end. The analog stick does not give an incredibly advantage when it comes to vehicle combat, as shown in Battlefield 2, Planetside, and other such-like online games. They should not be assisted what so ever. They wasted their money on their console and they know what they got so they should face the music. Theres no reason to try to assist them in denying what they know is true, which in act is, "They will get annhilated."
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#6 (permalink) |
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Training Grounds
![]() Join Date: Oct 2006
Location: New Mexico
Posts: 19
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I'm going to play devil's advocate here -- keep in mind I am a dyed-in-the-wool PC gamer.
Do you really think it would be that unfair if they had assisted aim? You guys yourself have stated that the PC's control schema would destroy a console player's method of input any day. Is it that bit of aim-assistance that suddenly makes the console user have an advantage of the PC player? Also, if they did have aim-assistance, when you did kill them, it would be even better. I like the idea of completely destroying the console competition, but Webzen isn't making the game so that we can do that. They are making it so that palyers on both platforms will be able to enjoy the game. If giving the console players assisted aim to compensate for the vast advantage a keyboard and mouse gives, would it really be such a bad idea?
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[I]"Names are for friends, so I don't need one."[/I] -- Agent 47 |
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#7 (permalink) |
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Training Grounds
![]() Join Date: Oct 2006
Posts: 10
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I understand your whole point of view but you see, it's not that it should be leveled out to even, it's more along the lines of, "Why should they get unfair advantages just because they use a controller?", do they think they are better than us that they deserve to get special aim? If they get special abilities it's only fair that we do as well, it's the whole idea of "Equality". The game should be played as it is, they choose to play a console fps because they want to, we choose it because we enjoy it as well. If playing a console fps involves handicapped control then thats just what it involves.
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#8 (permalink) |
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Training Grounds
![]() Join Date: Oct 2006
Posts: 6
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I personally think that this debate is why the game is taking so long to release. Not the debate itself, per se, but the implementation of balance between the console and PC. Lets face it, Webzen is in uncharted territory here with some pretty complex problems to solve.
I think the solution they are working on has to do with a special empire just for the console gamers. The problem of assisted aiming is probably leading them to develop an empire who's weapons are not based specifically on the ability to make fine tuned and directed shots. In a game with hit boxes, the console gamer would be at a distinct disadvantage when it came to assisted aim. They would not have the ability to adjust fire and direct it toward more effective target areas of their opponent. Instead, the cross hairs would tend to "want" to travel to the mid section of the target, taking more shots to kill... Having looked at the trailers, I would have to make the guess that the console gamers will be the mass hordes of mutants. If you notice, there are many more of these mutants than actual sapien/alternative characters on the demo vids. This leads me to believe they are much less effective as single combat units. I.E. much less of a threat in a 1 on 1 with less fire power and less damage per shot. EDIT: This is just my own speculation. Probably more wishful thinking than anything really...I mean, come on...what PC FPS gamer doesn't want to take on 10 console gamers single handed and rain on their parade? Can you say fodder? Can you say stats padding?LOL...good times... Last edited by Villain; 24-10-2006 at 05:56 PM. |
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#9 (permalink) |
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Member
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Wow nullsoldier, you're not biased and close-mided at all.
Just because you don't like consoles does not mean that you must impose that view on others. I don't know where your bias comes from, but there are many games developed for consoles that would never work for PC's and vice versa. They are two different platforms, and just because they are different does not mean that one is better than the other. Now yes, one may do certain things better than another, but it doesn't make one totally better than another. To address the point of fairness, it really wouldn't be fair to have console players play on the same server with PC players because it is much easier to aim with a mouse than a stick. If they were to play on the same server, there would have to be some kind of equalizer like some people stated earlier, and to have no equalizer between the two systems would be unfair. For those who say that there should be no "equalizer", you just want to have an advantage that will put the odds more in your favor every time to win. And guess what? Games are not all about winning and "pwning n00bs". Games are about having fun. If you put gamers at a disadvantage, guess what? They are not going to play that game. Who here would willingly handicap themselves against an otherwise equally skilled opponent? Finally, just chill a little bit nullsoldier, be open-minded, and realize that you "l337 H4X0R PC pWnZ A11" elitist attitude will not get you far in any game or in these forums except with people who think the same way. -Savag3
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#10 (permalink) |
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Training Grounds
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hmmm... sounds like a good place for my first post...
To put it simply, I'm on 360 and I hope that we don't get any assistance. And I wouldn't mind cross platform combat, it worked somewhat in FFXI fine. That game had a lack of PvP, but it still showed it was possible. And I don't think that we'd have much of a disadvantage if one at all either... Suck it up 360 players, I think we could take it perfectly fine. Who knows, maybe on top? Just a thought
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You wouldn't know a good thing if it came up and slit your throat. "Coooorn dodger?"- John Wayne. That quote changed my life. |
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#11 (permalink) |
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Member
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I'm for console players fighting console players and PC players fighting PC players. I just don't think cross-system combat would work, assist or not. Without an assist for console players, many would get frustrated and quit (maybe not you SkaForFood, but i know many who would) and that would NOT be good for webzen. With an assist, many PC players would get frustrated that the console players have an "unfair advantage" and quit. If Webzen can come up with a brilliant scheme, then props to them. If not, it isn't a good idea. Thats just my opinion and treat it as you will.
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#12 (permalink) |
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Training Grounds
![]() Join Date: Oct 2006
Location: New Mexico
Posts: 19
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I'd like to point out that while said PC players might say that aim-assistance for the console-users would be an unfair advantage, couldn't the console users say that using the KB/M be an unfair advantage for the PC players?
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[I]"Names are for friends, so I don't need one."[/I] -- Agent 47 |
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#13 (permalink) |
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Training Grounds
![]() Join Date: Oct 2006
Posts: 6
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hey why does everbody think that a key bored and mouse is better the a controler. for me im better with the xbox my hands arnt so spred out everthing is right there so ill pown computer players and they will pown me but not because of a diffrent control AND i hate auto aim cause it stop me from turning so i dont use it and it aims for the body and i aim for the head/neck area well thats my spill.
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#14 (permalink) |
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Member
![]() Join Date: Apr 2006
Posts: 48
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Hehe null dang man you really think we have some sort of secret evil console meeting every year where we talk about how to bring down the cpu. Lol man be a little open minded please. (I'm both a pc gamer and console.)
Well personally I am planning on getting this on the 360 because of Xbox Live and its great way of making things easy on the online play. Now here is a possibility no one has ran through there head yet. As you can see if you read anything about the 360 near launch or ever the ports that are in it are USB this is for the wired controllers but can also hookup keyboards and mouses. FFXI used this for their keyboards for chatting. I think huxley should do the same but come out with their own keyboard and mouse as to not cause confusion (alot of people who had FFXI for the 360 bought the wrong keyboard and it didn't work), this would have somewhat of a even balance. Personally I think we should wait for a game called Shadowrun to come out because that will be the first 360/PC game to come out, because right now we are just blowing shiny stuff up each other's asses. |
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#15 (permalink) |
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Senior Member
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If you compare Unreal Championship 2 to UT2004, you'll get an idea of how developers are starting to adapt the idea of an FPS-style game to take advantage of the console controller schemes. UT2007 will also have tweaked gameplay between the PC and console versions of the game to take advantage of their different control types. Why should Huxley be any different? It seems to be the best way to make everyone happy: develop 2 similar games with different adaptations to suit each platform.
In my opinion, if a game has cross-platform play it just means they have either developed a game for the PC or console, and just ported it to the other, or they've made a game that's half-assed in the middle that doesn't fully take advantage of either. |
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#16 (permalink) |
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Training Grounds
![]() Join Date: Oct 2006
Posts: 1
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BAsically Pc to 360 for huxley is gonna be sumthin like this both pc and 360 gamers are going to get many look sensitivy options for 1 and also the levels will be designed so that joysticks and mouses can react with equal speeds to kill and frag each other
My only concern is the hack blockers and how the connections will be depending ont he amount of dsl to broadband users but i think they will find a way Huxley owns! P.s. no there going to let 360 players use there controllers and 360 players i think will pwn pc players over time depending on connections again and just flat out skill over time. |
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#17 (permalink) |
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Senior Member
![]() Join Date: Aug 2006
Posts: 144
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where did you pull this information from ?
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#18 (permalink) | ||
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Training Grounds
![]() Join Date: Oct 2006
Location: New Mexico
Posts: 19
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