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Old 28-08-2006, 09:59 PM   #1 (permalink)
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Default Huxley Leveling Up Idea

I really would like to see the leveling up in a way that makes sense for maybe not an RPG, but an FPS. Maybe strength would do nothing, but what is keeping a level 1 Rogue from doing multiple headshots? That defeats the purpose of having skills, right? So what if, when you level up, you actually had to put points into hand steadiness?

What if a level one Rocket launcher character needs to put points into his reload time? That way he won't be able to reload as fast as level 50?

I really hope these things are incorporated into the game. Otherwise, the game will fail, and Battlefield 2142 and Quake Wars will succeed. These two games are already going to do the ranking system. What is going to differentiate Huxley from these already outrageously amazing FPS? The skills system and the leveling up. If they don't put these issues into the game, I will be playing Quake Wars or 2142. Not only this, but everyone I work with (whom are in the industry) will not buy this game if this does not happen. It's an MMO. There needs to be leveling up and points put into key things that will differentiate this game from all other FPS.

Thank you,

Scott A. Rinehart
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Old 28-08-2006, 10:44 PM   #2 (permalink)
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How do you know those games are already "outrageously amazing"?

They already said that higher rankings will give you access to better armor and weapons and skills, but haven't been very specific on how exactly the equipment will change with higher levels. Someone mentioned a double jump in an interview somewhere I think.

I won't even make a comment on the boycott thing...
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Old 29-08-2006, 01:21 AM   #3 (permalink)
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I bet its just you get more and better guns to choose from. Like a lvl 1 has 1 gun to choose from (semi auto rifle) the lvl 50 has an array of weapons all rangin from that semi auto rifle to a bullet spraying minigun.
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Old 30-08-2006, 02:11 AM   #4 (permalink)
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Quote:
Originally Posted by SeeJay View Post
I bet its just you get more and better guns to choose from. Like a lvl 1 has 1 gun to choose from (semi auto rifle) the lvl 50 has an array of weapons all rangin from that semi auto rifle to a bullet spraying minigun.
This is exactly what I'm afraid of....:(

This was not meant to boycott...........I am not wanting people to boycott the game. Choose the game you want because you like it. I was just stating the severity of how much a simple FPS system will turn others off. Please, buy this game if it fits you. I'm excited, but if they don't make it more skill based than weapon and vehicle based, I'll buy 2142.....
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Old 30-08-2006, 10:12 PM   #5 (permalink)
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Dude 2142 will be 10x better than this. Well most likely we never know but if it is usin a fast paced unreal engine then it will definitly be better.

The reason it has to be that way is because if it wasnt then it would be to hard for a level 1 in a city to fight a level 50. I dont think their are safe zones, so some lil lvl 1 could be strolling and a lvl 50 with a plasma cannon could come behind him and tear him to part with 1 shot.
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Old 31-08-2006, 03:57 AM   #6 (permalink)
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noobs..noobs please stfu. When you level up you gain 2 things: Access to purchasing beter weapons/armor and more slots for skills so you can have more skills as you level up and better gear. Simple enough? A level 1 can kill a level 50 but its not going to be like the 50 doenst ahv ea big advantage the 50 will probably take like at least 2x the amount of damage cause of better armor and have better weapons and a wide variety of skills. BTW: Classes are Phantom (Rogue/Sniper class), Enforcer (Frontline/CQC Class), Avenger (Not completely sure but all I know is they're medium ranged)
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Old 31-08-2006, 04:07 AM   #7 (permalink)
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Hey Italian writer that fuckin failed in life (makaveilli) thats exactly what I have been sayin dumb fuck. Why dont you read a couple of posts so that you dont come off a complete fuckin retard.
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Old 31-08-2006, 03:18 PM   #8 (permalink)
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lol, calm down. Makavelli is actually Tupac's stage name and yea it was inspired somewhat by Niccolò Machiavelli. You just went on a huge rant that was actually incorrect so really I have the right to say taht right back at you + more. You said like 1 thing that was somewhat similar to 1/3 of all I had to say. Your busy going on comparing two different games, wha you were saying was like comparing WoW to Splinter Cell....

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Old 01-09-2006, 07:00 PM   #9 (permalink)
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OK you are a not even a member, I have had posts that have stated all that you have said in the past. So dumb dumb crawl back into you rmothers womb where you wont get hurt for your stupidity.
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Old 01-09-2006, 09:38 PM   #10 (permalink)
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Chill guys, take your sandbox battles in PM instead.
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Old 01-09-2006, 10:25 PM   #11 (permalink)
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Every time I see a post by SeeJay I automatically get the impression that he is both dyslexic and bad at FPS internet video games.
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Old 01-09-2006, 11:27 PM   #12 (permalink)
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SeeJay am I a Psychic or something am I suppose to know everything you posted in your life? And you further prove my point you and a couple other idiots have like an amazing lack of knowledge for the amount of posts you have.
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Old 05-09-2006, 10:42 AM   #13 (permalink)
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Okay this thread got way off topic because someone felt their epeen got insulted. Back to the topic, ladies.

First off, are we even sure if Huxley is going to have a distibutive skill system? (gain 1 level (or a certain specified ammount of xp), increase X & Y stats by Z points?) [This sytem typically has different stats for equipping armour, dodging tactics, weaponry, etc...]

Could it perhaps be, training specific skills with NPC teachers or missions to raise a X stat by Z points? (NPC teaches you how to reload your rocket launcher faster, possibly after a series of quests)

Also there is repetative action system, (think WoW) I hit with X weapon, Y ammount of times, increasing my X skill. - this can also be further developed into I hit 10 targets from 1000+yards away, gain +1 steady hand, or whatever) (or i reloaded my rocked 1000 times so i gain +1 rocket reload speed)

My most prefered Skill system combines both levels and repetative actions (think Morrowind) where if i gain a level from doing specific actions, (like shooting my rocket laucher, reloading it, and dodging) I can train the stats (for shooting my rocket launcher, reloading it, and dodging) more than I would be able to raise my pistol or sniper skill.
[although gaining a level from ONLY jumping *marrowind* lol was pretty retarded]

There are also various combinations of all the previous skills. ex: in Vampire Bloodlines you could use books to raise a stat intstead of spending experience points on it, etc... etc...

Who knows, maybe Huxley has something entirely different or a perhaps a combination for us.

Now spiral, seriously, to say you are going to play 2142 or quake wars just because Huxley may not have the skill system you desire, is ignorant. The creators of Huxley are no doubt trying to take into account all of their options, but you know what? You just can't please everybody.

Some people think it's lame & unrealistic to gain 1 level from killing 100 guys and be able to raise any skill that you want by a nearly equal ammount.

to call 2142 'outrageously amazing' is uhm... stupid to say the least. yah it'll be cool for like... a month? Just like BF2. The beta for 2142 is decent, however, EA has a loaded gun in their mouth because they aren't listening to their players anymore. BF2 had major flaws and all around was a pretty terrible game. Bah, nevermind, I don't want to get into this. Even I'm getting off topic here
However, I don't know anything about Quake Wars, so I can't shoot that one down... yet.


Are we even sure as to what benefits can be gained from PvP? Can a player PvP from level 1 and acheive the highest level/ranks/stats without any NPC interaction, missions, or PvE experience? (like planetside) I would hope not, but that's my opinion from a hardcore MMORPG player. And from what I've seen and read, it fortunately looks like yes, there will lots of NPC / PvE, etc. interaction, perhaps not necessary, should at least be required to obtain or acheive certain things.


So, Scott, to say you aren't going to play a game simply because it *might* have a different view on skill sytems seems blind. It doesn't mean they don't have another unique and innovative system. Just because a skill sytems been done before doesn't mean it will work the best, and just because it worked in 1 game doesn't mean it will work for every other game.
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Old 05-09-2006, 12:21 PM   #14 (permalink)
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They have specifically stated how the general leveling system will work to some degree. It was one of the more recent interviews posted, so maybe someone else can look down the threads list and dig it up. They talked about about how PVP will increase your rank cap, while PVE will increase your actual level, and that your access to armor and weapons will depend on your rank (which increases every 10 levels). They haven't said exactly HOW you'll gain xp in either one, but you'd think it's a simple combination of kills and objectives. I don't recall them getting into too much detail about things like additional skills, as far as how you'll acquire them and use them. They might not even have that ironed out themselves yet, though.

From the sounds of it (low initial level cap and the way they've talked about leveling in general), I would think they plan on this being primarily an endgame experience. That is, I think you'll have a character at level 50 (or whatever they said) relatively quickly, and then take it from there. Maybe that means heavy emphasis on PVP control after that, or maybe there's items you can only get through high level missions or PVE areas or something. Unfortunately they're being very quiet about details like this...

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Old 05-09-2006, 08:55 PM   #15 (permalink)
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thanks connnn for the info. did a little research into it, got basically the following.


1. acquiring licenses to advance armour and weapons
2. experience gained
3. Battle Points

Yes, exteremely vague on how any of the previous will be obtained, PvE, PvP, etc... However the term Battle Points, reminds me of planetside where the player will be able to distribute their points to the desired skill.

AFAIK The skill set is unkown, the skill distribution system is unkown, and the means to acquire points / experience is unknown too.

So given the information we have, there's no reason for people to be jumping to conclusions. It sounds like it will privde a mixture of different leveling systems with a heavy emphasis on end-game chars and Battle Points.
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Old 05-09-2006, 09:39 PM   #16 (permalink)
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connnnn i actually heard differently... PvE gives you levels (like you said) and on levels you receive skill slots, proficiencies, etc and every 10 levels u can gain a license. You pvp to gain ranks but all ranks are their for besides the gratification is to "force" pvp since you need a certain rank to go past a certain level.
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Old 06-09-2006, 12:24 AM   #17 (permalink)
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We're all just kind of floating in an ocean of rumors & guesses here :-p
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Old 06-09-2006, 02:40 AM   #18 (permalink)
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I coulda sworn somewhere in an interview they said that the ranks are what would determine the quality of equipment you could use, and you'd just move up to a new tier every 10 levels...

Which interview talked about licenses? All of them are starting to run together in my head ;\
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Old 06-09-2006, 08:44 PM   #19 (permalink)
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You gain those points from leveling. I've not seen anywhere that says you only gain a point when you rank up. And considering the amount of times you can rank up ingame is 5 (10, 20, 30, 40, 50) That doesn't give much customization, which is something webzen says you'll have alot of leeway in. So it's a pretty safe bet to say that you get your points after every level.

They have said that the points from pve allow you to gain access to more weapons, armor and driving skills etc, but they also said that skills like double jumping (I'm pretty sure that was the example) are gained from ranking up in PvP.

Whether you gain new "ranks" of armor every 10 levels remains to be seen, they've been deliberately vague about that until they decide upon a final system (Which will be at the end of open beta) for which people are able to get new shit. We don't even know how the weapons will rank up as you get into higher levels. Though in one of the earlier interviews they did say that a higher level player could give his weapon to one starting out. And if you remember the race descriptions about sapians being able to get the most out of a weapon, this reinforces the idea about a dynamic system where your accuracy etc with a weapon goes up the more you use it. Leading towards people to have a favorite or two to use constantly.

(I hit the view post on one of cjs up there, god that was funny, but not funny enough to take him off ignore, has he been badmouthing me this whole time?)
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