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Old 15-09-2006, 12:48 PM   #21 (permalink)
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that is correct my good sir.
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Old 16-09-2006, 08:11 AM   #22 (permalink)
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i think that there is going to camping, because first off there is always camping in FPS, and 2nd off, sniping has its advantages.
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Old 16-09-2006, 08:50 AM   #23 (permalink)
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well, wait one sec there probably wont be camping except for the snipers cause they need to hide in buildings and what not. But it said in one of the pvp in game vids that you need teamwork and you can't really camp cause if you ahve a rocket launcher why would you lol its not even like CS. Or atleast im positive its not. But all in all im sure there wont be camping.
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Old 16-09-2006, 05:19 PM   #24 (permalink)
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well i think tht there will alwaays be alittle bit of camping. that doesnt mean it will be affective but there will always be alittle.
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Old 16-09-2006, 07:37 PM   #25 (permalink)
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exactly i think if your a sniper camping will be effective but if your not it will most likly not be good.
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Old 16-09-2006, 10:25 PM   #26 (permalink)
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Sniping is effective in UT. But it is easily countered since you hit what you aim at.
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Old 17-09-2006, 09:37 PM   #27 (permalink)
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Nobody camps around crouched in a corner "sniping" in UT. If they try, they die very fast. People move around using the sniper weapons just like any other.
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Old 17-09-2006, 09:43 PM   #28 (permalink)
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You do get stationary snipers from time to time, especially in maps like face, the one from the original UT with the two towers. But they don't last long since anybody anywhere can shoot them since they know where they're at.

Same deal though, mobility keeps you alive in a fast action game like UT whereas camping saves your ass in kiddie strike. You can't move fast enough to make dodging useful against a half decent enemy.
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Old 21-10-2006, 05:09 AM   #29 (permalink)
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I played unreal and quake cuz I likie fast paced take a grenade to the face kind of action. I hope this game will be fast too.
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Old 21-10-2006, 09:24 AM   #30 (permalink)
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From the footage we have seen and the interviews we have, we know it is going to be UT-style, and I am glad of it.

Counter-strike style damage and speed would destroy this game. Moving that slowly will make dodging fire impossible, and with vehicles like there are in Huxley, it would be a vechile-whoring fest. Also, having your character stop moving when he is getting shot, only to die 1/2 of a second later would make the kind of battles of Huxley's scope too irriating to stand. You would die suddennly and abruptly instead of having a chance to retaliate/take cover.
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Old 21-10-2006, 10:42 AM   #31 (permalink)
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Quote:
Originally Posted by buried View Post
Nobody camps around crouched in a corner "sniping" in UT. If they try, they die very fast. People move around using the sniper weapons just like any other.
if people use there snipers like any other weapon in this game. what a let down. the trailers make the game look like you go into battle in formations with everyone doing their own bit. I hope that snipers have there own role and that there is places for them to hide.

fair enough it is apparently going to be UT style fighting ,although no one knows that for a fact, But there better be some form of strategy involved. if there is none involved then i might aswell go and buy quake wars.

Plus you need a little bit of camping . e.g squad 1 & 2 heads out to capture the base or whatever. squad 3 stays and protects. then youll have snipers dotted about.

personally that sounds better then. " everyone run at the other guys using any weapon you can and well see what happends "

just because its using the unreal 3 engine doesnt mean its going to be like UT.. alot of people seem to think that. gears of war will be nothing like UT but it uses the same engine
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Old 21-10-2006, 08:06 PM   #32 (permalink)
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Actually a lot of people think it's going to be similar to UT-style combat because the developers have specifically stated in interviews that it will be... not to mention the E3 videos showing somewhat-similar speed. Similar, but not the same. Then again UT2007's style looks to be more grounded than 2k4's anyways.

There's a big difference between camping and defending, too. Look at capture the flag in UT; you have different positions playing different roles (and you have to know which weapon to use for various situations), but at the same time camping really doesn't do you any good, because the other team will attack from different directions. While Huxley won't have a constantly-moving objective exactly, I would imagine that you still won't be able to do much by standing in 1 spot for very long (during a heavy fight at least).
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Old 22-10-2006, 01:09 AM   #33 (permalink)
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Quote:
Originally Posted by Silenoz666 View Post
It'd be kind of hard to turn the UT engine into a tactical-military style battle. I mean, if they wanted that, why wouldn't they start with another engine?

So I'm guessing it will be decently fast.
quoted for being a moron
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Old 22-10-2006, 06:48 AM   #34 (permalink)
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Indeed. You can do so much just modifying the standard UT2K4 settings. Let alone modding the actual files for gameplay. 2007 looks to be even more promising in that regard. If you can think it up, in all probablility you can do it with the UT engine. Granted you'd need to do alot of modding, but somehow I imagine a company like Webzen might just keep a few engine coders around. Just a guess.
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Old 22-10-2006, 01:22 PM   #35 (permalink)
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Quote:
Originally Posted by connnnn View Post
Actually a lot of people think it's going to be similar to UT-style combat because the developers have specifically stated in interviews that it will be... not to mention the E3 videos showing somewhat-similar speed. Similar, but not the same. Then again UT2007's style looks to be more grounded than 2k4's anyways.

There's a big difference between camping and defending, too. Look at capture the flag in UT; you have different positions playing different roles (and you have to know which weapon to use for various situations), but at the same time camping really doesn't do you any good, because the other team will attack from different directions. While Huxley won't have a constantly-moving objective exactly, I would imagine that you still won't be able to do much by standing in 1 spot for very long (during a heavy fight at least).
i dont remeber saying "standing in a spot for very long" ?...also i didnt say i had a problem with the speed... and that E3 video doesnt mean anything. It shows one aspect of the games battle system. Felix even said that it was a UT map with huxley characters just to demonstrate them.

when i said "aparently its gonna be like UT fighting but no one knows that for a fact". what i meant is that if it was like UT it would have no organisation. Im fine with the UT style of fast paced battles. i think UT is pretty fun, but if this game was just UT with a market place for trading weapons then it would be a waste of a monthly fee. Sorry if i misslead you by saying that though
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Old 22-10-2006, 02:24 PM   #36 (permalink)
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I was more addressing the issue as a whole than just specifically what you said, but when you say camping I'm assuming that you mean hiding in a little crevice and sitting there taking potshots at random people who come into view. That's as opposed to simply defending an area, which generally involves movement and adaptation. The former doesn't tend to be very useful in most games, because you have to stay hidden to keep doing it, which typically means you have to keep a distance from the objective. It's much more effective to have someone closer that can actually capture the objective and fight medium-range.

As far as organization goes... Well my opinion on that, in a nutshell, is that all games are chaotic in random pubs. But when you get into competitive-level play, UT/Quake-speed games are just as organized as any others, and often moreso because you have so many things to coordinate. I say this as someone who's competed in team gametypes across many different games and many different types of games (of different speeds, etc). Really, you could play any game (from Scorched Earth to, Idunno, Counter-Strike let's say) and find strategy. As long as people look for an advantage over others, there will be organization.
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Old 24-10-2006, 08:53 PM   #37 (permalink)
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lol yeh depends . like.. to me, camping is just defending your base in a less obvious way. usualy im on offense anyway. i dont like extreme camping where like half the team lies in almost un shootable places throwing claymores and pipe bombs.
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Old 25-10-2006, 04:09 AM   #38 (permalink)
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true dat. i mean i dont like the word Camping. it makes it seem bad. maybe the word should be changed. maybe we should call it tactics. finding a place where its hard for people to get to you bu easier for you to get them? sounds like a good stratigy to me. i mean dont get me wrong. i do gett pissed of from someone doing it for the entire game. but if i cant out smart him and find a way to beat him then maybe im not tat good after all and therefore i have no reason to complain. thats my 2 cents at least.
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Old 25-10-2006, 03:02 PM   #39 (permalink)
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I think I found the perfect word for this kinda thing, camping sounds a little harsh and tactics I think includes to broad a range of words so lets call it....hmmm. Lets try something with and s hmmm and lets add an n hmmm sn.. sni....sniping!! It's almost like the word was made for it!
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