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| Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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#1 (permalink) |
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Training Grounds
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Do you think Huxley will have more of a tactical kind of gameplay like Counter-Strike:Source? Or more of a Unreal kind of gameplay as in more of jumping around and using ablities and stuff. I'm aware that the game runs on the Unreal engine, but they can change the gameplay. If you dont believe me, download Red Orchestra (Which also runs on the Unreal engine but plays like Day Of Defeat : Source and Call Of Duty 2)
Counter-Strike:Source doesnt involve alot of jumping around for those of you who do not have it. It is created for realism, so the elements of the gameplay are more strict during movement/combat. Unreal is more of like a jump around and try to hit your target with Spray and Pray. Well anyway, info? |
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#3 (permalink) |
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Training Grounds
![]() Join Date: Aug 2006
Posts: 21
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Awwww, i like CS stly gameplay better than unreal, but Dars is right even if it will run on the Unreal engine they said that they will slow it down a bit, maybe they just want the look and feel of UT but not the speed?
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#4 (permalink) |
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Senior Member
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How is this topic coming up every week?
The developers have flat out stated that they wanted to model this game after the fast-paced gameplay of DM style games like Quake and UT. You can like it, you can dislike it, people can have their opinions on whatever they want, but they've already told us what direction they're headed with this game, so that part of the discussion should have been put to rest a long time ago. |
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#5 (permalink) |
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Member
![]() Join Date: Aug 2006
Posts: 63
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I still believe this has the potention to become a better battle sim then Battlefield series. With this info on it bein like UT and Quake, then I guess they dont have hopes of havin tactical battles. There will only be a bunch of idiot bunny hoppers goin back and forth sprayin bullets and rockets everywhere.
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#6 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 547
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They plan to have Huxley be fast paced and twitch skills not the crouch around corners and sit on boxes 90% of the time like kiddie strike.
__________________
If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#7 (permalink) | |
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Member
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Quote:
So I'm guessing it will be decently fast.
__________________
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#9 (permalink) |
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Member
![]() Join Date: Aug 2006
Posts: 63
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This game could just go down the tubes if it is just a bunch of morons firing bullets in every directions. ALthough it is true they can use the Unreal engine and modify to their taste. It isnt that hard, just a lil bit of adjusting the code, and also the unreal engine has its own unique look and that could be what they want.
As for wonder blunder Felixes comment, Counter strike is actually far more populare then UT and Quake. It is so popular that the competitions are like in the tens of thousands for first place. I have never seen a UT competition offer more than maybe a couple thousand as first place reward. Calling it kiddy strike is just retard and shows ignorance and ur own foolish opinion. Maybe if you had some actual facts to back up your stupid opinion people would take you more serious. |
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#10 (permalink) |
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Senior Member
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The engine has nothing to do with it at all really.
There's been many successful (meaning, they created what they wanted) realism-based games either as full games or mods using the Unreal engine. Tacops, Frag Ops, Strike Force UT, and Red Orchestra are the prime examples. They are using the U3 engine (presumably; it's not like I know what Webzen is thinking) because its strengths include both the ability to scale, and the development tools that Epic will give to the developers. It doesn't hurt that the engine itself already has tons of hype behind it and will likely sell games simply because of the fact that a game is using it. If Webzen wanted to create the slowest most plodding game ever, they could do it using the U3 engine. But they're not... |
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#12 (permalink) |
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Member
![]() Join Date: Feb 2006
Location: UK
Posts: 86
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People STILL think there wont be any strategy if the game is fast paced?
If you are talking about small scale strategy like 'flank him', thats worthless, players will do that of their own accord. Even at a fast speed players will still be able to set up ambushes, lure enemies into traps, set up defensive positions. The only difference will be at the speed you'll need to co-ordinate, it will be much higher. More speed != less strategy. Speed only effects the way firefights occur. |
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#14 (permalink) |
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Training Grounds
![]() Join Date: Sep 2006
Posts: 25
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well i kinda agree with SeeJay. If they're going to make this game where it's just a bunch of people with rocket launchers bunny hopping all over the place. Then whatever. Make the thing into one giant DM.. 200 people all fragging each other. And just don't charge them a monthly fee. And also don't incorporate VoIP at all because wtf is the use of tactics if it's just going to be bunny hopping, rocket-launching madness. Just release whatever you got now and call it Huxley if you're going to do that.
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#15 (permalink) |
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Member
![]() Join Date: Jun 2006
Posts: 43
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CSS isn't realistic lol... The AK47 is the most accurate gun in that game and they make the M4 its CLOSERANGE counterpart... The game really isnt tactical its just twitchy aim for the head shit, bf2 is tactical im sure that since the battles are big along with the worlds itll be unreal combat in a bf2 styled battles. You see what makes unreal taht big spamfest is how its set up, no classes, no teamwork, stuffed into these little killfest maps (cept onslaught which is same thing with big maps but its seriously the same thing cause the vhicles replace the weapons and ur faster which makes it like teh same thing cause u cna cross map in same amount of time and still no classes, no roles, no teamwork even though u are assigned to a team its nothing more than someone who you cant attack lol.)
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#16 (permalink) |
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Training Grounds
![]() Join Date: Sep 2006
Posts: 25
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But the thing with CS or CSS is that you can work up some sort of strategy/tactics... whether it's individual or team tactics. This adds a greater depth of gameplay than just running and gunning. I know that you guys want this game to be more than just a giant fragfest, where people are running around like mad shooting rockets, jumping, jumping, jumping, shooting more rockets.
Now there's a huge difference between the game being fast-paced and the game being bunny-hopping, rocket-launching chaos. The game can be fast-paced, but without the stupid bunny-hopping and people firing rockets. In one of the links that this forum has provided, it featured someone who had a first-hand experience with Huxley at E3 and said that those who used the rocket launchers were frequently gunned down by assault rifles, which shows that grabbing a rocket launcher and just start firing at people's feet won't be as effective. So for those of you who were looking forward to doing that, sorry. Also, Webzen wants this game to be fast-paced.. but they also want it to go "past the traditional deathmatch FPS gameplay by challenging players to adapt to new forms of combat ... Players will require stategy and cooperation to achieve victory." So if anything.. Huxley is gonna be... Huxley. |
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#17 (permalink) |
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Member
![]() Join Date: Sep 2006
Posts: 35
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I don't understand you people! fast pace does not mean no tactics!
Lets even use Q3 excessive mod (the spammiest mod i've played) as an example. When you get down to it, a team of people with skill and tactic will MASSACRE a bunch of rocket spammers. They'll get in a kill or 2 but use of tactics will keep you alive in addition to killing them. |
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#19 (permalink) | |
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Training Grounds
![]() Join Date: Sep 2006
Posts: 6
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Quote:
Please dont talk when all you ever done was go on a noob public where ppl cant play for shit. Thanks |
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