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| Huxley Classes Sub Forums: Avenger - Enforcer - Phantom |
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#1 (permalink) |
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Training Grounds
![]() Join Date: Apr 2006
Posts: 5
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I've had nothing but good things to say about this game thus far, however..
Why would they implement a forced class system? Based on the E3 interview, you have to specialize in long, medium or short range.. That's crap. Why FORCE a person to play anything? Give the weapons themselves requirements to armor and call it a day. (Light armor = Sniper Rifles, Heavy = Shotguns, etc) Why confine player characters to a set role? Have soldiers be generalized with general XP, and let them carry whatever loadouts they want into battle. There's no reason for a class system whatsoever. I love this game's premise and idea so far, but they are starting to waver a bit from the MMOFPS ideal. First they say they're going to "section off" battle areas and adjust them to levels, and now they're going to have classes too? Is this Arathi Basin? Soon will it be true that you can have all the twitch skill you like and get owned by some toolbox with a railgun? Let's hope this trend gets turned around towards the MMOFPS genre, and a lot less of the MMORPG trend. We've got plenty of those already. Is there even a definite answer in regard to world PvP? Or is it going to be recycled "Battleground style" Maps played over and over? I want this game to be implemented and designed as awesome as it can be. Turning it into a MMORPG isn't doing that. |
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#2 (permalink) |
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Senior Member
![]() Join Date: Feb 2006
Posts: 116
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your joking, right?
i made a long post showing how you where wrong.... then i realized even if you did read it you probly wouldn't realize if you got what you wanted the game would tank so i just deleted it. you want a choice? choose not to play.
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\"of all the things i have lost i miss my mind the most.\" \"Try as you will, try as you may your still going to die today.\" |
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#3 (permalink) |
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Member
![]() Join Date: May 2006
Posts: 59
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I agree with the original poster. If you want to see a truly innovative system, look at Planetside. They use "cerification points" , and different things cost different amount of cert. points. For example, a level 10 Character might have around 15 cert. points. Sniper Equipment is 4, Flying Scout vehicle is 3, Heavy Weapon is 4, Heavy Armor is 4, Cloaking Gear is 2, Trike is 1, Light tank is 2, etc.....
So as you level up you can "cert" in more things. Obviously you cant use everything at once but as you level up, you get more options. It is a great system and Webzen should take a really close look at it. Note - There are some contradictions going on with webzen and the "class" system. I have seen where they say there will be 3 classes (short range, medium range, and long range) but then they also say you can mix and match gear. This begs the question -- WHY even have the three classes if you can mix and match gear anyway? Last edited by Mantis; 15-05-2006 at 10:17 PM. |
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#4 (permalink) |
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Senior Member
![]() Join Date: May 2006
Location: Chicago
Posts: 124
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Oh, i thought the class's were such as Heavy Brute, Spy/Assasin, and something inbetween
The Brutes would be able to take more damage and have heavyier armor but they might move slower or such The Assasins are quick in nimble and cant hold "heavy" weapons The middle i guess is like and inbetween Thats how i saw it
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#6 (permalink) | |
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Training Grounds
![]() Join Date: Apr 2006
Posts: 5
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I love random, uninspired flames. Go get ganked in WoW. Kthx.
Anyways, I could live with classes if they allow you to mix and match virtually everything.. but then again, (like was mentioned) why have a class system at all? By the way, Penny-Arcade had this to say about Huxley's E3 showing: Quote:
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#7 (permalink) |
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Senior Member
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The full game is likely at least a year off... and they had nearly as much functionality as UT2007 did (basic players running around shooting stuff with a few vehicles working). And since pretty much 100% of this game's appeal would come from the actual finalized game structure, I don't think this E3 demo was supposed to be a major indicator of what they have planned. Frankly, this game isn't really trying to deviate from the basic formula for a futuristic DM style game, it's trying to extend it into an MMO style game world. So basically that little quote just shows how much writers like to state the obvious in an overly complex manner.
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#9 (permalink) |
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Member
![]() Join Date: Jun 2006
Posts: 32
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I think that they should put a class system in there or else you would get the one person with all weapons and armour who can change from a sniper to a support player in a few seconds. With a class system every player has there advantages and disadvantages with what class they choose. I just think that it would balance the gameplay better than allowing one person being everything all at once.
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#10 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 546
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First, you do realize that this was posted 5 months ago?
Second, the class system is in place and does not limit what a person can do. It actually just rewards people for specializing.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#11 (permalink) |
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Member
![]() Join Date: Apr 2006
Posts: 48
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To shed some light on what Felix said so more people may understand. What he means is say you pick a rogue (not saying its a class or anything just throwing out a well known class). This guy must travel light so you give him light armor and a long ranged weapon because regular rogues use ranged weapons to begin with. He may get an armor bonus or who knows what. But if you strap on some heavy armor and a huge ass rocket launcher. Your player may be subject to slower running, not as accurate shots, who knows. So there is no specific class system but it does reward you for making smart decisions.
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#12 (permalink) |
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Super Moderator
![]() Join Date: May 2006
Posts: 546
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Or nothing like that at all. The only detrimental affects of race of class that has been hinted as is the alternatives vs sapiens. Sapiens are smarter so can make better use of weapons vs alternatives that are stonger so can carry heavier weapons easier.
As for what a light class can carry, there is no extra running restriction for wearing heavy armor than another class wearing that armor. What they have said is that a light can decide to snag a minigun and heavy armor and go toe to toe with other heavies if they wish. The thing that I mean by rewarding people for staying in their class is the training. You use liscense points for training new weapons and other skills. Say a heavy takes 2 points to train a rocket launcher, it might take a light 3 points to train it. If you stay within your general class you get a discount on training, if you go outside it will cost a little more. That doesn't mean you can't train anything you feel like.
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If you can't describe what you are doing as a process, you don't know what you're doing. ~W. Edwards Deming |
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#13 (permalink) |
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Member
![]() Join Date: Jun 2006
Posts: 43
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Planetside innovative system, pfft that games advancement system blew... the original poster contradicted himself twice. Linking armor to weapons is basically waht the class system does, and your not forced to do anything you pick what class u wanna play do u not, all the classes do is give u one starting skill determine what weapons and armor u use, example phantom: light armor, sniper rifles, and starts out with a stealth skill. And if you wnat no basic rolls get the fuck out of here lol this isnt some run and gun whoever spams the most win game, why the fuck would u make a huge ass mmo with rpg elements to fucking limit it to a kiddy style shooter
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#14 (permalink) |
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Member
![]() Join Date: Apr 2006
Posts: 48
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I see what you are saying now Felix (didn't quite get that from the first post). That is a basic thing for all rpg games. I am hoping though that they have some class specific weapons/armor. Now when I say this I want all the class specific items to have the same amount of power (not one class to have a godly specific armor and the rest to be half assed). Also I can't remember if I read this or not, but will there be some type of armor customization/weapon customization to vary things up a bit?
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#17 (permalink) |
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Super Moderator
![]() Join Date: Feb 2007
Location: *Classified to protect agents in the field*
Posts: 449
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Hooray for one word posts that add no meaning to the topic!
I'm probably going to be a phantom so it can't get too unbalanced against me if I'm sniping people from far away. From experience a game has to be balanced to keep people coming back, but unbalanced enough so that it doesn't get too boring. For example character A is fighting character B. Character A is a higher level, and has better weapons, however B is a FPSer and easily takes down A. The unexpected should happen and a little bit of unbalanced combat between classes would be good. Phantom gets better aim but Enforcer gets higher rate of fire.
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Zeek Genateer - "I'm not hacking. I'm proactively checking your network security!" |
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#18 (permalink) |
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Member
![]() Join Date: Jun 2007
Posts: 64
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Fierestrike, I totally agree with everything you said besides the classes. I've played WoW since release, and yet instanced pvp is lame, and unfortunately huxley (LOOKS) like its following the same path, I really want more planetside capture the world kind of action, with huge rewards that made people fight for the planet. However, about the classes, I think it makes it a lot more fun. I would rather not see a guy with a rocket launcher, a super high powered shotgun, the best sniper rifle in the game, and other *Censored Word**Censored Word**Censored Word**Censored Word* running around the map. I want to know that the each class is limited to a certain thing, they might branch out and get other stuff, but at the loss of their points and usefulness.
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