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| Enforcer Discussion about the enforcer class in Huxley, the enforcer is a close-range combat class. |
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#22 (permalink) |
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Training Grounds
![]() Join Date: Mar 2007
Location: Eska
Posts: 15
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I think the future of warfare is going to get very scary. They are already trying to develop atomic bombs the size of black berries. Think of a war head with the capability of releasing thousands of those.
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#30 (permalink) |
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Member
![]() Join Date: Mar 2007
Location: Licking a pole in Canada.
Posts: 32
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You guys have it all wrong. Enforcers get the heavy weapons, Avengers get the assault rifle/smg type things. Enforcers get shotties, rocket launchers, heavy machine/support guns, and grenade launchers and the like. Why would a medium armor/speed class be wielding a heavy machine/support gun??
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#31 (permalink) |
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Super Moderator
![]() Join Date: Mar 2007
Location: Scottsdale, AZ
Posts: 195
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lots of reasons
they can wield them if they buy the licence not sure how accurate they will be with them though since heavy weps arent meant for avengers or even phantoms. running around with a shotty as a cloaked phantom would be sweet tho. pop enemies in the back of the head point blank. nice |
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#32 (permalink) |
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Member
![]() Join Date: Apr 2007
Posts: 31
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i think the enforcer should have some sort of an M14 w/ tripod stand...aka. gattling gun on a tripod stand, now that would be neat...but we do have to think about all the classes because this is an MMO and all the classes gotta be balanced =\...tough choices
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#33 (permalink) |
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Emperor of the Forum
![]() Join Date: Mar 2007
Location: Over there!
Posts: 323
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The way I see it, the enforcer has the weapons that are either short range, low accuracy, and/or slow moving(rocket launcher), but have high damage. The Phantom has long range, high accruacy, and/or extremely fast moving, and high damage, with possible melee and stealth weapons. And the Avenger has medium range and medium accuracy.
I think that the enforcer should get a berserk ability, which allows that person to get a boost in health, speed boost, and melee boost(if you can melee). |
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#35 (permalink) |
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I BRING THA PAIN
![]() Join Date: Mar 2007
Location: Chicago
Posts: 529
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yes but youd have 2 be a high level and also need 2 purchase the eapon also is anyone else hoping for accurate amming in proe for instance if you do a 3 round burst and its on sum1 head from 50 yards away that it will hit its mark and not go every where and hopefully you wont need a license for mini guns and machine guns alike because you are already a heavy weapons enforcer if rumors r true we well be mowin ppl by july
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#36 (permalink) |
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Senior Member
![]() Join Date: May 2006
Posts: 784
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The first shot would probably hit it's mark but I don't think all 3 would. Unless it's some special gun or something.
Not sure if you have to get a license for every single different gun or if you get them for kind of sections of guns. |
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#37 (permalink) |
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Super Moderator
![]() Join Date: Mar 2007
Location: Scottsdale, AZ
Posts: 195
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im thinking u get licenses for weapon types, then to move up u just need $$ for better equipment. there might b level requirements for certain weapons as well. mabee not direct level requirements but de-facto ones like 'so many license points invested in shotguns', etc.
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#38 (permalink) |
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Emperor of the Forum
![]() Join Date: Mar 2007
Location: Over there!
Posts: 323
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I think that to get better versions of shotguns or rifles, you need to get prequisite licenses first, then you can get the better version. Like you can have the best shotgun there is at level 3 if you spend all of your (skill points?) on shotgun liscenses.
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#39 (permalink) |
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Senior Member
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I think its gona be if u like lets say ur an avenger and u want a top of the range semi auto rifel but u have to be a lvl 45 and the only way u can buy the liscience is to be a lvl 45 but ur only a lvl 30
but they said if any of u read it on game spot that higher lvl players can give u high classed weps but u can only use at at a certian lvl.. |
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